Word wrap: Difference between revisions
Content added Content deleted
(GP) |
(→{{header|REXX}}: added the REXX language. -- ~~~~) |
||
Line 151: | Line 151: | ||
| has seen so much, was astonished whenever |
| has seen so much, was astonished whenever |
||
| it shone in her face. |
| it shone in her face. |
||
</pre> |
|||
=={{header|REXX}}== |
|||
The input for this program is in a file (named LAWS.TXT). |
|||
<br>The default width of the output is ½ of the current terminal width, or |
|||
<br>if the terminal width is indeterminable, then 40 is used. |
|||
<br>If the specified width is negative, then the output is shown justified (with the absolute value of width). |
|||
<lang rexx> |
|||
/*REXX pgm reads a file and displays it (with word wrap to the screen). */ |
|||
parse arg width fileID .; if fileID='' then fileID='LAWS.TXT' |
|||
if width=='' then width=linesize()%2; if width==0 then width=40 |
|||
if \datatype(width,'W') then call err "WIDTH (1st arg) isn't an integer." |
|||
txt=; $=; justify=width<0; width=abs(width) |
|||
do j=0 while lines(fileID)\==0 /*read from until until E-O-F. */ |
|||
txt=txt linein(fileID) |
|||
end |
|||
txt=space(txt) |
|||
if j==0 then call err 'file' fileID "not found." |
|||
if txt=='' then call err 'file' fileID "is empty." |
|||
do k=1 for words(txt) |
|||
x=word(txt,k) |
|||
_=$ x |
|||
if length(_)>width then call tell |
|||
$=_ |
|||
end |
|||
if $\=='' then call tell /*handle any residual words. */ |
|||
exit |
|||
tell: if justify then say justify($,width) |
|||
else say strip($) |
|||
_=x |
|||
return |
|||
err: say; say '***error!***'; say; say arg(1); say; say arg(1);say;exit 13 |
|||
</lang> |
|||
The input file: |
|||
<pre style="height:15ex;overflow:scroll"> |
|||
────────── Computer programming laws ────────── |
|||
The Primal Scenario -or- Basic Datum of Experience: |
|||
∙ Systems in general work poorly or not at all. |
|||
∙ Nothing complicated works. |
|||
∙ Complicated systems seldom exceed 5% efficiency. |
|||
∙ There is always a fly in the ointment. |
|||
The Fundamental Theorem: |
|||
∙ New systems generate new problems. |
|||
Occam's Razor: |
|||
∙ Systems should not be unnecessarily multiplied. |
|||
The Law of Conservation of Energy: |
|||
∙ The total amount of energy in the universe is constant. |
|||
∙ Systems operate by redistributing energy into different forms and into accumulations of different sizes. |
|||
Laws of Growth: |
|||
∙ Systems tend to grow, and as they grow, they encroach. |
|||
The Big-Bang Theorem of Systems-Cosmology: |
|||
∙ Systems tend to expand to fill the known universe. |
|||
Parkinson's Extended Law: |
|||
∙ The system itself tends to expand at 5-6% per annum. |
|||
The Generalized Uncertainty Principle: |
|||
∙ Systems display antics. |
|||
∙ Complicated systems produce unexpected outcomes. |
|||
∙ The total behavior of large systems cannot be predicted. |
|||
The Non-Addivity Theorem of Systems-Behavior -or- Climax Design Theorem: |
|||
∙ A large system, produced by expanding the dimensions of a smaller system, does not behave like the smaller system. |
|||
LeChateliers's Principle: |
|||
∙ Complex systems tend to oppose their own proper function. |
|||
∙ Systems get in the way. |
|||
∙ The system always kicks back. |
|||
∙ Positive feedback is dangerous. |
|||
Functionary's Falsity: |
|||
∙ People in systems do not do what the system says they are doing. |
|||
∙ The function performed by a system is not operationally identical to the function of the same name performed by a man. |
|||
∙ A function performed by a larger system is not operationally identical to the function of the same name performed by a smaller system. |
|||
The Fundamental Law of Administrative Workings: |
|||
∙ Things are what they are reported to be. |
|||
∙ The real world is whatever is reported to the system. |
|||
∙ If it isn't official; it didn't happen. |
|||
∙ If it's made in Detriot, it must be an automobile. |
|||
∙ A system is no better than its sensory organs. |
|||
∙ To those within a system, the outside reality tends to pale and disappear. |
|||
∙ Systems attract systems-people. |
|||
∙ For every human system, there is a type of person adapted to thrive on it or in it. |
|||
∙ The bigger the system, the narrower and more specialized the interface with individuals. |
|||
Administrator's Anxiety: |
|||
∙ Pushing on the systems doesn't help. It just makes things worse. |
|||
∙ A complex system cannot be "made" to work. It either works or it doesn't. |
|||
∙ A simple system, designed from scratch, sometimes works. |
|||
∙ A simple system may or may not work. |
|||
∙ Some complex systems actually work. |
|||
∙ If a system is working, leave it alone. |
|||
∙ A complex system that works is invariably found to have evolved from a simple system that works. |
|||
∙ A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over, beginning with a working simple system. |
|||
∙ Programs never run the first time. |
|||
∙ Complex programs never run. |
|||
∙ Anything worth doing once will probably have to be done twice. |
|||
The Functional indeterminancy Theorem: |
|||
∙ In complex systems, malfunction and even total nonfunction may not be detectable for long periods, if ever. |
|||
The Kantian Hypothesis -or- Know-Nothing Theorem: |
|||
∙ Large complex systems are beyond human capacity to evaluate. |
|||
The Newtonian Lay of Systems-Inertia: |
|||
∙ A system that performs a certain way will continue to operate in that way regardless of the need of of changed conditions. |
|||
∙ A system continues to do its thing, regardless of need. |
|||
∙ Systems develop goals of their own the instant they come into being. |
|||
∙ Intrasystem goals come first. |
|||
Failure-Mode Theorems: |
|||
∙ Complex systems usually operate in failure mode. |
|||
∙ A complex system can fail in a infinite number of ways. |
|||
∙ If anything can go wrong, it will. |
|||
∙ The mode of failure of a complex system cannot ordinarily be predicted from its structure. |
|||
∙ The crucial variables are discovered by accident. |
|||
∙ The larger the system, the greater the probability of unexpected failure. |
|||
∙ "Success" or "function" in any system may be failure in the larger or smaller systems to which the system is connected. |
|||
∙ In setting up a new system, tread softly. You may be disturbing another system that is actually working. |
|||
The Fail-Safe Theorem: |
|||
∙ When a fail-safe system fails, it fails by failing to fail safe. |
|||
∙ Complex systems tend to produce complex responses (not solutions) to problems. |
|||
∙ Great advances are not produced by systems designed to produce great advances. |
|||
∙ Loose systems last longer and work better. |
|||
∙ Efficient systems are dangerous to themselves and to others. |
|||
The Vector Theory of Systems: |
|||
∙ Systems run better when designed to run downhill. |
|||
∙ Systems aligned with human motivational vectors will sometimes work. Systems opposing such vectors work poorly or not at all. |
|||
Advanced Systems Theories: |
|||
∙ Everything is a system. |
|||
∙ Everything is a part of a larger system. |
|||
∙ The universe is infinitely systematized, both upward [larger systems] and downward [smaller systems]. |
|||
∙ All systems are infinitely complex. (The illusion of simplicity comes from focusing attention on one or a few variables.) |
|||
∙ Parameters are variables travelling under an assumed name. |
|||
</pre> |
|||
Output when specifying: <tt> 155 </tt> |
|||
<pre style="height:15ex;overflow:scroll"> |
|||
────────── Computer programming laws ────────── The Primal Scenario -or- Basic Datum of Experience: ∙ Systems in general work poorly or not at all. ∙ |
|||
Nothing complicated works. ∙ Complicated systems seldom exceed 5% efficiency. ∙ There is always a fly in the ointment. The Fundamental Theorem: ∙ New |
|||
systems generate new problems. Occam's Razor: ∙ Systems should not be unnecessarily multiplied. The Law of Conservation of Energy: ∙ The total amount of |
|||
energy in the universe is constant. ∙ Systems operate by redistributing energy into different forms and into accumulations of different sizes. Laws of |
|||
Growth: ∙ Systems tend to grow, and as they grow, they encroach. The Big-Bang Theorem of Systems-Cosmology: ∙ Systems tend to expand to fill the known |
|||
universe. Parkinson's Extended Law: ∙ The system itself tends to expand at 5-6% per annum. The Generalized Uncertainty Principle: ∙ Systems display antics. |
|||
∙ Complicated systems produce unexpected outcomes. ∙ The total behavior of large systems cannot be predicted. The Non-Addivity Theorem of Systems-Behavior |
|||
-or- Climax Design Theorem: ∙ A large system, produced by expanding the dimensions of a smaller system, does not behave like the smaller system. |
|||
LeChateliers's Principle: ∙ Complex systems tend to oppose their own proper function. ∙ Systems get in the way. ∙ The system always kicks back. ∙ Positive |
|||
feedback is dangerous. Functionary's Falsity: ∙ People in systems do not do what the system says they are doing. ∙ The function performed by a system is |
|||
not operationally identical to the function of the same name performed by a man. ∙ A function performed by a larger system is not operationally identical |
|||
to the function of the same name performed by a smaller system. The Fundamental Law of Administrative Workings: ∙ Things are what they are reported to be. |
|||
∙ The real world is whatever is reported to the system. ∙ If it isn't official; it didn't happen. ∙ If it's made in Detriot, it must be an automobile. ∙ A |
|||
system is no better than its sensory organs. ∙ To those within a system, the outside reality tends to pale and disappear. ∙ Systems attract systems-people. |
|||
∙ For every human system, there is a type of person adapted to thrive on it or in it. ∙ The bigger the system, the narrower and more specialized the |
|||
interface with individuals. Administrator's Anxiety: ∙ Pushing on the systems doesn't help. It just makes things worse. ∙ A complex system cannot be "made" |
|||
to work. It either works or it doesn't. ∙ A simple system, designed from scratch, sometimes works. ∙ A simple system may or may not work. ∙ Some complex |
|||
systems actually work. ∙ If a system is working, leave it alone. ∙ A complex system that works is invariably found to have evolved from a simple system |
|||
that works. ∙ A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over, beginning with a working |
|||
simple system. ∙ Programs never run the first time. ∙ Complex programs never run. ∙ Anything worth doing once will probably have to be done twice. The |
|||
Functional indeterminancy Theorem: ∙ In complex systems, malfunction and even total nonfunction may not be detectable for long periods, if ever. The |
|||
Kantian Hypothesis -or- Know-Nothing Theorem: ∙ Large complex systems are beyond human capacity to evaluate. The Newtonian Lay of Systems-Inertia: ∙ A |
|||
system that performs a certain way will continue to operate in that way regardless of the need of of changed conditions. ∙ A system continues to do its |
|||
thing, regardless of need. ∙ Systems develop goals of their own the instant they come into being. ∙ Intrasystem goals come first. Failure-Mode Theorems: ∙ |
|||
Complex systems usually operate in failure mode. ∙ A complex system can fail in a infinite number of ways. ∙ If anything can go wrong, it will. ∙ The mode |
|||
of failure of a complex system cannot ordinarily be predicted from its structure. ∙ The crucial variables are discovered by accident. ∙ The larger the |
|||
system, the greater the probability of unexpected failure. ∙ "Success" or "function" in any system may be failure in the larger or smaller systems to which |
|||
the system is connected. ∙ In setting up a new system, tread softly. You may be disturbing another system that is actually working. The Fail-Safe Theorem: |
|||
∙ When a fail-safe system fails, it fails by failing to fail safe. ∙ Complex systems tend to produce complex responses (not solutions) to problems. ∙ Great |
|||
advances are not produced by systems designed to produce great advances. ∙ Loose systems last longer and work better. ∙ Efficient systems are dangerous to |
|||
themselves and to others. The Vector Theory of Systems: ∙ Systems run better when designed to run downhill. ∙ Systems aligned with human motivational |
|||
vectors will sometimes work. Systems opposing such vectors work poorly or not at all. Advanced Systems Theories: ∙ Everything is a system. ∙ Everything is |
|||
a part of a larger system. ∙ The universe is infinitely systematized, both upward [larger systems] and downward [smaller systems]. ∙ All systems are |
|||
infinitely complex. (The illusion of simplicity comes from focusing attention on one or a few variables.) ∙ Parameters are variables travelling under an |
|||
assumed name. |
|||
</pre> |
|||
Output when specifying: <tt> 76 </tt> |
|||
<pre style="height:15ex;overflow:scroll"> |
|||
────────── Computer programming laws ────────── The Primal Scenario -or- |
|||
Basic Datum of Experience: ∙ Systems in general work poorly or not at all. |
|||
∙ Nothing complicated works. ∙ Complicated systems seldom exceed 5% |
|||
efficiency. ∙ There is always a fly in the ointment. The Fundamental |
|||
Theorem: ∙ New systems generate new problems. Occam's Razor: ∙ Systems |
|||
should not be unnecessarily multiplied. The Law of Conservation of Energy: |
|||
∙ The total amount of energy in the universe is constant. ∙ Systems operate |
|||
by redistributing energy into different forms and into accumulations of |
|||
different sizes. Laws of Growth: ∙ Systems tend to grow, and as they grow, |
|||
they encroach. The Big-Bang Theorem of Systems-Cosmology: ∙ Systems tend to |
|||
expand to fill the known universe. Parkinson's Extended Law: ∙ The system |
|||
itself tends to expand at 5-6% per annum. The Generalized Uncertainty |
|||
Principle: ∙ Systems display antics. ∙ Complicated systems produce |
|||
unexpected outcomes. ∙ The total behavior of large systems cannot be |
|||
predicted. The Non-Addivity Theorem of Systems-Behavior -or- Climax Design |
|||
Theorem: ∙ A large system, produced by expanding the dimensions of a |
|||
smaller system, does not behave like the smaller system. LeChateliers's |
|||
Principle: ∙ Complex systems tend to oppose their own proper function. ∙ |
|||
Systems get in the way. ∙ The system always kicks back. ∙ Positive feedback |
|||
is dangerous. Functionary's Falsity: ∙ People in systems do not do what the |
|||
system says they are doing. ∙ The function performed by a system is not |
|||
operationally identical to the function of the same name performed by a |
|||
man. ∙ A function performed by a larger system is not operationally |
|||
identical to the function of the same name performed by a smaller system. |
|||
The Fundamental Law of Administrative Workings: ∙ Things are what they are |
|||
reported to be. ∙ The real world is whatever is reported to the system. ∙ |
|||
If it isn't official; it didn't happen. ∙ If it's made in Detriot, it must |
|||
be an automobile. ∙ A system is no better than its sensory organs. ∙ To |
|||
those within a system, the outside reality tends to pale and disappear. ∙ |
|||
Systems attract systems-people. ∙ For every human system, there is a type |
|||
of person adapted to thrive on it or in it. ∙ The bigger the system, the |
|||
narrower and more specialized the interface with individuals. |
|||
Administrator's Anxiety: ∙ Pushing on the systems doesn't help. It just |
|||
makes things worse. ∙ A complex system cannot be "made" to work. It either |
|||
works or it doesn't. ∙ A simple system, designed from scratch, sometimes |
|||
works. ∙ A simple system may or may not work. ∙ Some complex systems |
|||
actually work. ∙ If a system is working, leave it alone. ∙ A complex system |
|||
that works is invariably found to have evolved from a simple system that |
|||
works. ∙ A complex system designed from scratch never works and cannot be |
|||
patched up to make it work. You have to start over, beginning with a |
|||
working simple system. ∙ Programs never run the first time. ∙ Complex |
|||
programs never run. ∙ Anything worth doing once will probably have to be |
|||
done twice. The Functional indeterminancy Theorem: ∙ In complex systems, |
|||
malfunction and even total nonfunction may not be detectable for long |
|||
periods, if ever. The Kantian Hypothesis -or- Know-Nothing Theorem: ∙ Large |
|||
complex systems are beyond human capacity to evaluate. The Newtonian Lay of |
|||
Systems-Inertia: ∙ A system that performs a certain way will continue to |
|||
operate in that way regardless of the need of of changed conditions. ∙ A |
|||
system continues to do its thing, regardless of need. ∙ Systems develop |
|||
goals of their own the instant they come into being. ∙ Intrasystem goals |
|||
come first. Failure-Mode Theorems: ∙ Complex systems usually operate in |
|||
failure mode. ∙ A complex system can fail in a infinite number of ways. ∙ |
|||
If anything can go wrong, it will. ∙ The mode of failure of a complex |
|||
system cannot ordinarily be predicted from its structure. ∙ The crucial |
|||
variables are discovered by accident. ∙ The larger the system, the greater |
|||
the probability of unexpected failure. ∙ "Success" or "function" in any |
|||
system may be failure in the larger or smaller systems to which the system |
|||
is connected. ∙ In setting up a new system, tread softly. You may be |
|||
disturbing another system that is actually working. The Fail-Safe Theorem: |
|||
∙ When a fail-safe system fails, it fails by failing to fail safe. ∙ |
|||
Complex systems tend to produce complex responses (not solutions) to |
|||
problems. ∙ Great advances are not produced by systems designed to produce |
|||
great advances. ∙ Loose systems last longer and work better. ∙ Efficient |
|||
systems are dangerous to themselves and to others. The Vector Theory of |
|||
Systems: ∙ Systems run better when designed to run downhill. ∙ Systems |
|||
aligned with human motivational vectors will sometimes work. Systems |
|||
opposing such vectors work poorly or not at all. Advanced Systems Theories: |
|||
∙ Everything is a system. ∙ Everything is a part of a larger system. ∙ The |
|||
universe is infinitely systematized, both upward [larger systems] and |
|||
downward [smaller systems]. ∙ All systems are infinitely complex. (The |
|||
illusion of simplicity comes from focusing attention on one or a few |
|||
variables.) ∙ Parameters are variables travelling under an assumed name. |
|||
</pre> |
|||
Output [justified] when specifying: <tt> -70 </tt> |
|||
<pre style="height:15ex;overflow:scroll"> |
|||
────────── Computer programming laws ────────── The Primal Scenario |
|||
-or- Basic Datum of Experience: ∙ Systems in general work poorly or |
|||
not at all. ∙ Nothing complicated works. ∙ Complicated systems seldom |
|||
exceed 5% efficiency. ∙ There is always a fly in the ointment. The |
|||
Fundamental Theorem: ∙ New systems generate new problems. Occam's |
|||
Razor: ∙ Systems should not be unnecessarily multiplied. The Law of |
|||
Conservation of Energy: ∙ The total amount of energy in the universe |
|||
is constant. ∙ Systems operate by redistributing energy into different |
|||
forms and into accumulations of different sizes. Laws of Growth: ∙ |
|||
Systems tend to grow, and as they grow, they encroach. The Big-Bang |
|||
Theorem of Systems-Cosmology: ∙ Systems tend to expand to fill the |
|||
known universe. Parkinson's Extended Law: ∙ The system itself tends to |
|||
expand at 5-6% per annum. The Generalized Uncertainty Principle: ∙ |
|||
Systems display antics. ∙ Complicated systems produce unexpected |
|||
outcomes. ∙ The total behavior of large systems cannot be predicted. |
|||
The Non-Addivity Theorem of Systems-Behavior -or- Climax Design |
|||
Theorem: ∙ A large system, produced by expanding the dimensions of a |
|||
smaller system, does not behave like the smaller system. |
|||
LeChateliers's Principle: ∙ Complex systems tend to oppose their own |
|||
proper function. ∙ Systems get in the way. ∙ The system always kicks |
|||
back. ∙ Positive feedback is dangerous. Functionary's Falsity: ∙ |
|||
People in systems do not do what the system says they are doing. ∙ The |
|||
function performed by a system is not operationally identical to the |
|||
function of the same name performed by a man. ∙ A function performed |
|||
by a larger system is not operationally identical to the function of |
|||
the same name performed by a smaller system. The Fundamental Law of |
|||
Administrative Workings: ∙ Things are what they are reported to be. ∙ |
|||
The real world is whatever is reported to the system. ∙ If it isn't |
|||
official; it didn't happen. ∙ If it's made in Detriot, it must be an |
|||
automobile. ∙ A system is no better than its sensory organs. ∙ To |
|||
those within a system, the outside reality tends to pale and |
|||
disappear. ∙ Systems attract systems-people. ∙ For every human system, |
|||
there is a type of person adapted to thrive on it or in it. ∙ The |
|||
bigger the system, the narrower and more specialized the interface |
|||
with individuals. Administrator's Anxiety: ∙ Pushing on the systems |
|||
doesn't help. It just makes things worse. ∙ A complex system cannot be |
|||
"made" to work. It either works or it doesn't. ∙ A simple system, |
|||
designed from scratch, sometimes works. ∙ A simple system may or may |
|||
not work. ∙ Some complex systems actually work. ∙ If a system is |
|||
working, leave it alone. ∙ A complex system that works is invariably |
|||
found to have evolved from a simple system that works. ∙ A complex |
|||
system designed from scratch never works and cannot be patched up to |
|||
make it work. You have to start over, beginning with a working simple |
|||
system. ∙ Programs never run the first time. ∙ Complex programs never |
|||
run. ∙ Anything worth doing once will probably have to be done twice. |
|||
The Functional indeterminancy Theorem: ∙ In complex systems, |
|||
malfunction and even total nonfunction may not be detectable for long |
|||
periods, if ever. The Kantian Hypothesis -or- Know-Nothing Theorem: ∙ |
|||
Large complex systems are beyond human capacity to evaluate. The |
|||
Newtonian Lay of Systems-Inertia: ∙ A system that performs a certain |
|||
way will continue to operate in that way regardless of the need of of |
|||
changed conditions. ∙ A system continues to do its thing, regardless |
|||
of need. ∙ Systems develop goals of their own the instant they come |
|||
into being. ∙ Intrasystem goals come first. Failure-Mode Theorems: ∙ |
|||
Complex systems usually operate in failure mode. ∙ A complex system |
|||
can fail in a infinite number of ways. ∙ If anything can go wrong, it |
|||
will. ∙ The mode of failure of a complex system cannot ordinarily be |
|||
predicted from its structure. ∙ The crucial variables are discovered |
|||
by accident. ∙ The larger the system, the greater the probability of |
|||
unexpected failure. ∙ "Success" or "function" in any system may be |
|||
failure in the larger or smaller systems to which the system is |
|||
connected. ∙ In setting up a new system, tread softly. You may be |
|||
disturbing another system that is actually working. The Fail-Safe |
|||
Theorem: ∙ When a fail-safe system fails, it fails by failing to fail |
|||
safe. ∙ Complex systems tend to produce complex responses (not |
|||
solutions) to problems. ∙ Great advances are not produced by systems |
|||
designed to produce great advances. ∙ Loose systems last longer and |
|||
work better. ∙ Efficient systems are dangerous to themselves and to |
|||
others. The Vector Theory of Systems: ∙ Systems run better when |
|||
designed to run downhill. ∙ Systems aligned with human motivational |
|||
vectors will sometimes work. Systems opposing such vectors work poorly |
|||
or not at all. Advanced Systems Theories: ∙ Everything is a system. ∙ |
|||
Everything is a part of a larger system. ∙ The universe is infinitely |
|||
systematized, both upward [larger systems] and downward [smaller |
|||
systems]. ∙ All systems are infinitely complex. (The illusion of |
|||
simplicity comes from focusing attention on one or a few variables.) ∙ |
|||
Parameters are variables travelling under an assumed name. |
|||
</pre> |
</pre> |
||