Window creation: Difference between revisions

m
m (Added Nimrod code)
Line 1,132:
show_all(window)
main()</lang>
 
=== SDL ===
<lang nimrod>import
sdl, sdl_image, colors
 
var
screen, greeting: PSurface
r: TRect
event: TEvent
bgColor = colChocolate.int32
 
if init(INIT_VIDEO) != 0:
quit "SDL failed to initialize!"
 
screen = SetVideoMode(640, 480, 16, SWSURFACE or ANYFORMAT)
if screen.isNil:
quit($sdl.getError())
 
greeting = IMG_load("tux.png")
if greeting.isNil:
echo "Failed to load tux.png"
else:
## convert the image to alpha and free the old one
var s = greeting.displayFormatAlpha()
swap(greeting, s)
s.freeSurface()
 
r.x = 0
r.y = 0
 
block game_loop:
while true:
while pollEvent(addr event) > 0:
case event.kind
of QUITEV:
break game_loop
of KEYDOWN:
if EvKeyboard(addr event).keysym.sym == K_ESCAPE:
break game_loop
else:
discard
discard fillRect(screen, nil, bgColor)
discard blitSurface(greeting, nil, screen, addr r)
discard flip(screen)
 
greeting.freeSurface()
screen.freeSurface()
sdl.Quit()</lang>
 
=={{header|Objeck}}==
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