WebGL rotating F: Difference between revisions
m
→{{header|Julia}}
Line 29:
color = [RGBA(stem[i]..., 0.5) for i in 1:length(stem)])
meshscatter!(pos, midbar; marker = Rect3f(Vec3f(-0.5), Vec3f(16)), transparency = true,
color = [RGBA(midbar[i]..., 0.5) for i in 1:length(midbar)])
for i in 1:length(midbar)])for _ in 1:28
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