WebGL rotating F: Difference between revisions
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→{{header|Julia}}
(julia example) |
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Line 25:
pos = fig[1, 1]
meshscatter(pos, topbar; marker = Rect3f(Vec3f(-0.5), Vec3f(16)), transparency = true,
color = [RGBA(
meshscatter!(pos, stem; marker = Rect3f(Vec3f(-0.5), Vec3f(16)), transparency = true,
color = [RGBA(
meshscatter!(pos, midbar; marker = Rect3f(Vec3f(-0.5), Vec3f(16)), transparency = true,
color = [RGBA(
for i in 1:length(midbar)])for _ in 1:28
display(fig.scene)
rotate!(Accum, fig.scene, 0.25)
Line 36 ⟶ 37:
end
</lang>
=={{header|Phix}}==
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