WebGL rotating F: Difference between revisions

m
(julia example)
Line 25:
pos = fig[1, 1]
meshscatter(pos, topbar; marker = Rect3f(Vec3f(-0.5), Vec3f(16)), transparency = true,
color = [RGBA(positionstopbar[i]..., 0.5) for i in 1:length(positionstopbar)])
meshscatter!(pos, stem; marker = Rect3f(Vec3f(-0.5), Vec3f(16)), transparency = true,
color = [RGBA(positions2stem[i]..., 0.5) for i in 1:length(positions2stem)])
meshscatter!(pos, midbar; marker = Rect3f(Vec3f(-0.5), Vec3f(16)), transparency = true,
color = [RGBA(positions3midbar[i]..., 0.5) for i in 1:length(positions3)])
 
for _ in 1:28
for i in 1:length(midbar)])for _ in 1:28
display(fig.scene)
rotate!(Accum, fig.scene, 0.25)
Line 36 ⟶ 37:
end
</lang>
 
 
=={{header|Phix}}==
4,105

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