WebGL rotating F: Difference between revisions

Content added Content deleted
m (→‎{{header|J}}: ... use javascript syntax highlight here)
m (→‎{{header|J}}: remove debugging code)
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gl.shaderSource(shader, src);
gl.shaderSource(shader, src);
gl.compileShader(shader);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(shader));
gl.attachShader(P, shader);
gl.attachShader(P, shader);
}
}