Vibrating rectangles: Difference between revisions

Content added Content deleted
m (→‎{{header|Phix}}: syntax coloured, added online link)
Line 755: Line 755:
=={{header|Phix}}==
=={{header|Phix}}==
{{libheader|Phix/pGUI}}
{{libheader|Phix/pGUI}}
{{libheader|Phix/online}}
<lang Phix>-- demo\rosetta\vibrect.exw
You can run this online [http://phix.x10.mx/p2js/vibrect.htm here].
--
<!--<lang Phix>(phixonline)-->
-- Draws concentric rectangles in random colours to simulate vibration.
<span style="color: #000080;font-style:italic;">--
-- Press +/- to increase/decrease the number of rectangles being drawn.
-- demo\rosetta\vibrect.exw
-- Resizing the window, as it turns out, achieves much the same effect
-- ========================
-- as +/-, only much quicker (by increasing/decreasing the spacing).
--
--
-- Draws concentric rectangles in random colours to simulate vibration.
integer numrects = 125 -- (max non-touching for a height of 500)
-- Press +/- to increase/decrease the number of rectangles being drawn.

-- Resizing the window, as it turns out, achieves much the same effect
include pGUI.e
-- as +/-, only much quicker (by increasing/decreasing the spacing).

--</span>
Ihandle dlg, canvas
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
cdCanvas cddbuffer, cdcanvas
<span style="color: #004080;">integer</span> <span style="color: #000000;">numrects</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">125</span> <span style="color: #000080;font-style:italic;">-- (max non-touching for a height of 500)</span>

function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
integer {w,h} = IupGetIntInt(canvas, "DRAWSIZE")
atom dw = w/(numrects*2+1),
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span>
dh = h/(numrects*2+1)
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span>

cdCanvasActivate(cddbuffer)
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">)</span>
for i=1 to numrects do
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span><span style="color: #000000;">h</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">)</span>
cdCanvasSetForeground(cddbuffer,rand(#FFFFFF))
<span style="color: #004080;">atom</span> <span style="color: #000000;">dw</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">/(</span><span style="color: #000000;">numrects</span><span style="color: #0000FF;">*</span><span style="color: #000000;">2</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">),</span>
atom wd = i*dw,
<span style="color: #000000;">dh</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">/(</span><span style="color: #000000;">numrects</span><span style="color: #0000FF;">*</span><span style="color: #000000;">2</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
hd = i*dh
cdCanvasRect(cddbuffer, wd, w-wd, hd, h-hd)
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
end for
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">numrects</span> <span style="color: #008080;">do</span>
cdCanvasFlush(cddbuffer)
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">rand</span><span style="color: #0000FF;">(</span><span style="color: #000000;">#FFFFFF</span><span style="color: #0000FF;">))</span>
return IUP_DEFAULT
<span style="color: #004080;">atom</span> <span style="color: #000000;">wd</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">dw</span><span style="color: #0000FF;">,</span>
end function
<span style="color: #000000;">hd</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">dh</span>

<span style="color: #7060A8;">cdCanvasRect</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">wd</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">-</span><span style="color: #000000;">wd</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">hd</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">-</span><span style="color: #000000;">hd</span><span style="color: #0000FF;">)</span>
function map_cb(Ihandle ih)
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
cdcanvas = cdCreateCanvas(CD_IUP, ih)
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
cdCanvasSetBackground(cddbuffer, CD_WHITE)
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
cdCanvasSetForeground(cddbuffer, CD_BLACK)
return IUP_DEFAULT
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
end function
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>

<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_DBUFFER</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
function timer_cb(Ihandle /*ih*/)
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_WHITE</span><span style="color: #0000FF;">)</span>
IupUpdate(canvas)
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_BLACK</span><span style="color: #0000FF;">)</span>
return IUP_IGNORE
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
end function
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>

function esc_close(Ihandle /*ih*/, atom c)
<span style="color: #008080;">function</span> <span style="color: #000000;">timer_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">)</span>
if c=K_ESC then return IUP_CLOSE end if
<span style="color: #7060A8;">IupUpdate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
if c='+' or (c='-' and numrects>3) then
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_IGNORE</span>
numrects -= c-','
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
cdCanvasClear(cddbuffer)
IupUpdate(canvas)
<span style="color: #008080;">function</span> <span style="color: #000000;">key_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">)</span>
end if
<span style="color: #008080;">if</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">=</span><span style="color: #004600;">K_ESC</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #004600;">IUP_CLOSE</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
return IUP_CONTINUE
<span style="color: #008080;">if</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">=</span><span style="color: #008000;">'+'</span> <span style="color: #008080;">or</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">c</span><span style="color: #0000FF;">=</span><span style="color: #008000;">'-'</span> <span style="color: #008080;">and</span> <span style="color: #000000;">numrects</span><span style="color: #0000FF;">></span><span style="color: #000000;">3</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
end function
<span style="color: #000000;">numrects</span> <span style="color: #0000FF;">-=</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">-</span><span style="color: #008000;">','</span>

<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
procedure main()
<span style="color: #7060A8;">IupUpdate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
IupOpen()
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_CONTINUE</span>
canvas = IupCanvas(NULL)
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
IupSetAttribute(canvas, "RASTERSIZE", "602x502") -- initial size
IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
<span style="color: #008080;">procedure</span> <span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>

<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
dlg = IupDialog(canvas)
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupCanvas</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"RASTERSIZE=602x502"</span><span style="color: #0000FF;">)</span>
IupSetAttribute(dlg, "TITLE", "Vibrating Rectangles")
<span style="color: #7060A8;">IupSetCallbacks</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">),</span>
IupSetCallback(dlg, "K_ANY", Icallback("esc_close"))
<span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">)})</span>
IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span><span style="color: #008000;">`TITLE="Vibrating Rectangles"`</span><span style="color: #0000FF;">)</span>

<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"KEY_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"key_cb"</span><span style="color: #0000FF;">))</span>
IupMap(dlg)
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
IupSetAttribute(canvas, "RASTERSIZE", NULL) -- release the minimum limitation
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">NULL</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- release the minimum limitation</span>
IupShowXY(dlg,IUP_CENTER,IUP_CENTER)
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">timer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupTimer</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"timer_cb"</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">40</span><span style="color: #0000FF;">)</span>
Ihandle timer = IupTimer(Icallback("timer_cb"), 40)
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
IupMainLoop()
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
IupClose()
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
end procedure
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
main()</lang>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--</lang>-->


=={{header|Python}}==
=={{header|Python}}==