User talk:MichaelChrisco: Difference between revisions

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((new?) sorting algorithm implamentation!!!!! I got it to work!!!! Bead sort!)
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:ya no kidding. Your welcome.
:ya no kidding. Your welcome.


Ive been working on an elegant solution to a paper I found on the internet. Its called Bead-sort http://en.wikipedia.org/wiki/Bead_sort. I am not sure that this is an original idea but I seem to have implemented it in C++. Why C++.....because I couldn't do it in Newlisp (yet!). I think that the elegance of this algorithm is cool (as it was an A HA!! moment for me). It uses a distribution algorithm to distribute the "beads" one at a time though "buckets". These buckets, in turn, are the accumulators (or the after affects of gravity on bead sort).
== Welcome! ==


I was trying to figure out a solution into turning them back into a list/array sorted format when it hit me! Use the same algorithm twice! So i did. And it worked! It works because gravity works both ways.
{{User:Short Circuit/new user greeting}} --[[User:Short Circuit|Michael Mol]] 16:22, 3 August 2010 (UTC)

The following code is open source. Do what you want with it.

Revision as of 22:05, 22 August 2010

Thanks for squelching that spam. (Google Translate says it was some kind of advert for a Russian factory. Inappropriate for here for sure.) –Donal Fellows 08:41, 27 July 2010 (UTC)

ya no kidding. Your welcome.

Ive been working on an elegant solution to a paper I found on the internet. Its called Bead-sort http://en.wikipedia.org/wiki/Bead_sort. I am not sure that this is an original idea but I seem to have implemented it in C++. Why C++.....because I couldn't do it in Newlisp (yet!). I think that the elegance of this algorithm is cool (as it was an A HA!! moment for me). It uses a distribution algorithm to distribute the "beads" one at a time though "buckets". These buckets, in turn, are the accumulators (or the after affects of gravity on bead sort).

I was trying to figure out a solution into turning them back into a list/array sorted format when it hit me! Use the same algorithm twice! So i did. And it worked! It works because gravity works both ways.

The following code is open source. Do what you want with it.