Untouchable numbers: Difference between revisions

m
→‎{{header|REXX}}: added some wording to the REXX section header.
m (→‎{{header|REXX}}: added some wording to the REXX section header.)
Line 592:
A fair amount of code was put into the generation of primes,   but the computation of the aliquot sum is the area
<br>that consumes the most CPU time.
 
The REXX code below will accurately calculate &nbsp; ''untouchable numbers'' &nbsp; up to and including &nbsp; 100,000. &nbsp; Beyond that,
<br>a higher overreach &nbsp; (the '''over''' option) &nbsp; would be need to specified.
 
This version of REXX would need a 64-bit version to calculate the number of untouchable numbers for one million.