Uno (Card Game)/Julia
(Redirected from Uno(Card Game)/Julia)
Uno (Card Game)/Julia is part of Uno_(Card_Game). You may find other members of Uno_(Card_Game) at Category:Uno_(Card_Game).
Gtk based graphical version.
using Random, Colors, Gtk, Cairo
#=========== Channel and flag (IPC) section ===================#
""" channel, communicates player's mouse choice of card or color to game logic """
const channel = Channel{Any}(100)
""" flush the channel from mouse choice to game logic """
flushchannel() = while !isempty(channel) take!(channel); end
""" challenge flag: true if challenge taken by player """
const challenge = [false]
#============ Game play section ==================#
""" The Uno card type. The first field is color, second field is number or command. """
UnoCard = Pair{String, String}
color(c::UnoCard) = first(c)
type(c::UnoCard) = last(c)
""" Each Uno player has a name, a score, may be a bot, and has a hand of UnoCards. """
mutable struct UnoCardGamePlayer
name::String
score::Int
isabot::Bool
hand::Vector{UnoCard}
end
"""
mutable struct UnoCardGameState
Encapsulates a board state of the gane, including players, cards, color being played,
order of play, current player, and whether the card showing has had its command used
"""
mutable struct UnoCardGameState
drawpile::Vector{UnoCard}
discardpile::Vector{UnoCard}
players::Vector{UnoCardGamePlayer}
pnow::Int
colornow::String
lastcolor::String
clockwise::Bool
commandsvalid::Bool
end
""" classifications of colors and types for card faces """
const colors = ["Red", "Yellow", "Green", "Blue"] # suit colors
const types = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "Skip", "Draw Two", "Reverse"]
const numtypes = types[begin:end-3]
const wildtypes = ["Wild", "Draw Four"]
const cmdtypes = vcat(types[end-2:end], wildtypes)
const alltypes = vcat(types, wildtypes)
const unopreferred = ["Skip", "Draw Two", "Reverse", "Draw Four"]
const ttypes = sort!(vcat(types, types))
const typeordering = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "Wild", "Skip",
"Reverse", "Draw Two", "Draw Four"]
popfirst!(ttypes) # only 1 "0" card per color
""" The Uno card game deck, unshuffled. """
const originaldeck = [vec([UnoCard(c, v) for v in ttypes, c in colors]);
fill(UnoCard("Wild", "Wild"), 4); fill(UnoCard("Wild", "Draw Four"), 4)]
""" Set the next player to play to game.pnow (clockwise or counterclockwise) """
function nextplayer!(game, idx)
game.pnow = mod1(game.clockwise ? idx + 1 : idx - 1, length(game.players))
end
nextplayer!(game) = nextplayer!(game, game.pnow)
"""
nextsaiduno(game)
Returns true if the next player to play has said Uno, which means they have only one card left.
If so, it is best for the current player if they play to make them draw or lose a turn.
"""
function nextsaiduno(game)
idx = game.pnow
nextp = mod1(game.pnow + (game.clockwise ? 1 : -1), length(game.players))
return length(game.players[nextp].hand) == 1
end
cardscore(c) = (t = type(c); t == "Draw Four" ? 50 : t in cmdtypes ? 20 : parse(Int, t))
handscore(hand) = isempty(hand) ? 0 : sum(cardscore, hand)
"""
UnoCardGameState(playernames = ["Player", "Bot1", "Bot2", "Bot3"])
Construct and initialize Uno game. Includes dealing hands and picking who is to start.
"""
function UnoCardGameState(playernames = ["Player", "Bot1", "Bot2", "Bot3"])
deck = shuffle(originaldeck)
discardpile, drawpile = UnoCard[], UnoCard[]
while true # cannot start with a Draw Four on discard pile top
discardpile, drawpile = [deck[29]], deck[30:end]
last(last(discardpile)) != "Draw Four" && break
deck[29:end] .= shuffle(deck[29:end])
end
hands = [deck[i:i+6] for i in 1:7:27]
game = UnoCardGameState(drawpile, discardpile, [UnoCardGamePlayer(playernames[i], 0,
startswith(playernames[i], "Bot"), hands[i])
for i in 1:length(playernames)], 1, "Wild", "Wild", true, true)
dealer = rand(1:length(playernames))
logline("Player $(playernames[dealer]) is dealer.")
# handle an initial Reverse card
if type(last(discardpile)) == "Reverse"
game.clockwise = false
logline("First card Reverse, so starting counterclockwise with dealer.")
game.commandsvalid = false
game.pnow = dealer
else
nextplayer!(game, dealer)
end
logline("Player $(playernames[game.pnow]) starts play.")
if color(last(discardpile)) == "Wild"
choosecolor!(game)
game.commandsvalid = false
else
game.colornow = color(last(discardpile))
end
return game
end
function nextgame(game::UnoCardGameState)
newgame = UnoCardGameState()
for i in eachindex(newgame.players)
newgame.players[i].score = game.players[i].score
end
return newgame
end
cardvalue(c::UnoCard) = something(findfirst(x -> x == type(c), typeordering), 0)
countcolor(cards, clr) = count(c -> color(c) == clr, cards)
colorcounts(cards) = sort!([(countcolor(cards, clr), clr) for clr in colors])
""" Preferred color is the one that is most counted in the hand. """
preferredcolor(hand) = last(last(colorcounts(hand)))
"""
playableindices(game)
Return a vector of indices of cards in hand that are legal to discard
"""
function playableindices(game)
hand = game.players[game.pnow].hand
mcolor, mtype = game.colornow, type(game.discardpile[end])
return [i for (i, c) in enumerate(hand) if
color(c) == mcolor || type(c) == mtype || color(c) == "Wild"]
end
""" Current player to draw n cards from the draw pile. """
function drawcardsfromdeck!(game, n=1)
n in [2, 4] && (game.commandsvalid = false)
if n == 4 # draw four
# bot will challenge half the time, player must challenge in 5 seconds.
if game.players[game.pnow].isabot && rand() < 0.5 ||
(!game.players[game.pnow].isabot && challenge[begin])
challenge[begin] = false
logline("$(game.players[game.pnow].name) challenged Draw Four!")
challenger, savecolor = game.pnow, game.colornow
nextplayer!(game); nextplayer!(game); nextplayer!(game); # prior player
game.colornow = game.lastcolor
hand = game.players[game.pnow].hand
if any(c -> color(c) == game.colornow, hand)
logline("Challenge sustained! Challenged Draw Four player draws 4.")
drawcardsfromdeck!(game, 2); drawcardsfromdeck!(game, 2)
game.pnow, game.colornow = challenger, savecolor
return
else
logline("Challenge fails. Challenging player now draws 6.")
n = 6
end
game.pnow, game.colornow = challenger, savecolor
end
challenge[begin] = false
end
logline("Player $(game.players[game.pnow].name) draws $n card$(n == 1 ? "" : "s").")
for _ in 1:n
push!(game.players[game.pnow].hand, pop!(game.drawpile))
if isempty(game.drawpile) # out of draw pile
game.drawpile = shuffle(game.discardpile[begin:end-1])
game.discardpile = [game.discardpile[end]]
end
end
end
"""
discard!(game, idx = -1)
Current player to discard card at index idx in hand (last card in hand as default).
Handle wild card discard by having current player choose the new game.colornow.
"""
function discard!(game, idx = -1)
hand = game.players[game.pnow].hand
if idx != -1
hand[idx], hand[end] = hand[end], hand[idx]
end
push!(game.discardpile, pop!(hand))
lastdiscard = last(game.discardpile)
logline("Player $(game.players[game.pnow].name) discarded $lastdiscard")
game.lastcolor = game.colornow
if color(lastdiscard) == "Wild" # wild card discard, so choose a color to be colornow
choosecolor!(game)
logline("New color chosen: $(game.colornow)")
else
game.colornow = color(lastdiscard)
end
game.commandsvalid = true
end
"""
turn!(game)
Execute a single turn of the game. Command cards are followed only the first turn after played.
"""
function turn!(game)
name, hand = game.players[game.pnow].name, game.players[game.pnow].hand
lastdiscard, indices = game.discardpile[end], playableindices(game)
mcolor, mtype = game.colornow, type(lastdiscard)
isempty(hand) && error("Empty hand held by $name")
if mtype in cmdtypes && game.commandsvalid && mtype != "Wild"
game.commandsvalid = false
if mtype == "Draw Four"
drawcardsfromdeck!(game, 4)
elseif mtype == "Draw Two"
drawcardsfromdeck!(game, 2)
elseif mtype == "Skip" # skip, no uno check
logline("$name skips a turn.")
elseif mtype == "Reverse"
game.clockwise = !game.clockwise
logline("Reverse: now going $(game.clockwise ? "clockwise." : "counter-clockwise.")")
nextplayer!(game)
end
nextplayer!(game)
return
else # num card, or command card is already used
if isempty(indices)
drawcardsfromdeck!(game, 1) # draw, then discard if drawn card is a match
indices = playableindices(game)
if !isempty(indices)
logline("Drawn card was discardable.")
discard!(game, first(indices))
end
elseif !startswith(name, "Bot") # not bot, so player moves
logline("Click on a card to play.")
flushchannel()
while true
item = take!(channel)
if item isa Int && item in indices
discard!(game, item)
break
end
logline("That card is not playable.")
end
elseif nextsaiduno(game) # bot might need to stop next player win
sort!(hand, lt = (x, y) -> cardvalue(x) < cardvalue(y))
indices = playableindices(game)
discard!(game, last(indices))
else # bot play any playable in hand
discard!(game, rand(indices))
end
end
length(hand) == 1 && logline("$name says UNO!")
nextplayer!(game)
end
"""
choosecolor!(game)
Choose a new game.colornow, automatically if a bot, via player choice if not a bot.
"""
function choosecolor!(game)
logline("Player $(game.players[game.pnow].name) choosing color")
hand = game.players[game.pnow].hand
isempty(hand) && return rand(colors)
if game.players[game.pnow].isabot
game.colornow = preferredcolor(hand)
else
flushchannel()
while true
item = take!(channel)
if item isa String && item in colors
game.colornow = item
break
end
end
end
logline("Current color is now $(game.colornow).")
end
#================ required documentation section ======================#
const unodocshtml = """
Official Rules For Uno Card Game
The aim of the game is to be the first player to score 500 points, achieved (usually over several rounds of play) by being the first to play all of one's own cards and scoring points for the cards still held by the other players.
The deck consists of 108 cards: four each of "Wild" and "Wild Draw Four", and 25 each of four colors (red, yellow, green, blue). Each color consists of one zero, two each of 1 through 9, and two each of "Skip", "Draw Two", and "Reverse". These last three types are known as "action cards".
To start a hand, seven cards are dealt to each player, and the top card of the remaining deck is flipped over and set aside to begin the discard pile. The player to the dealer's left plays first unless the first card on the discard pile is an action or Wild card (see below). On a player's turn, they must do one of the following:
* play one card matching the discard in color, number, or symbol
* play a Wild card, or a playable Wild Draw Four card (see restriction below)
* draw the top card from the deck, then play it if possible
Cards are played by laying them face-up on top of the discard pile. Play proceeds clockwise around the table.
Action or Wild cards have the following effects:
===============================================================================================================================================================
Card Effect when played from hand Effect as first discard
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Skip Next player in sequence misses a turn Player to dealer's left misses a turn
Reverse Order of play switches directions (clockwise to counterclockwise, or vice versa) Dealer plays first; play proceeds counterclockwise
Draw Two Next player in sequence draws two cards and misses a turn Player to dealer's left draws two cards and misses a turn
Wild Player declares the next color to be matched ; current color may be chosen Player to dealer's left declares the first color to be matched and plays a card in it
Wild Draw Four Player declares the next color to be matched; next player in sequence draws four Return card to the deck, shuffle, flip top card to start discard pile
A player who draws from the deck must either play or keep that card and may play no other card from their hand on that turn.
A player may play a Wild card at any time, even if that player has other playable cards.
A player may play a Wild Draw Four card only if that player has no cards matching the current color. The player may have cards of a different color matching the current number or symbol or a Wild card and still play the Wild Draw Four card.[5] A player who plays a Wild Draw Four may be challenged by the next player in sequence (see Penalties) to prove that their hand meets this condition.
If the entire deck is used during play, the top discard is set aside and the rest of the pile is shuffled to create a new deck. Play then proceeds normally.
It is illegal to trade cards of any sort with another player.
A player who plays their next-to-last-card must call "uno" as a warning to the other players.[6]
The first player to get rid of their last card ("going out") wins the hand and scores points for the cards held by the other players. Number cards count their face value, all action cards count 20, and Wild and Wild Draw Four cards count 50. If a Draw Two or Wild Draw Four card is played to go out, the next player in the sequence must draw the appropriate number of cards before the score is tallied.
The first player to score 500 points wins the game.
Penalties
=========
If a player does not call "uno" after laying down their next-to-last card and is caught before the next player in sequence takes a turn (i.e., plays a card from their hand, draws from the deck, or touches the discard pile), they must draw two cards as a penalty. If the player is not caught in time (subject to interpretation) or remembers to call "uno" before being caught, they suffer no penalty.
If a player plays a Wild Draw Four card, the following player can challenge its use. The player who used the Wild Draw Four must privately show their hand to the challenging player, in order to demonstrate that they had no matching colored cards. If the challenge is correct, then the challenged player draws four cards instead. If the challenge is wrong, then the challenger must draw six cards; the four cards they were already required to draw plus two more cards.
"""
#============ GUI interface section =======================#
const logwindow = GtkScrolledWindow()
const logtxt = GtkTextBuffer()
logtxt.text[String] = "Started a game of Uno."
const tview = GtkTextView(logtxt)
push!(logwindow, tview)
""" Lines are logged by extending logtxt at its start. """
function logline(txt)
set_gtk_property!(logtxt, :text, txt * "\n" * get_gtk_property(logtxt, :text, String))
end
const cairocolor = Dict("Red" => colorant"red", "Yellow" => colorant"gold",
"Green" => colorant"green", "Blue" => colorant"blue", "Wild" => colorant"black")
""" CSS style button for bold colored text """
function colorbutton(txt::String, clr::String)
button = GtkButton(txt)
sc = Gtk.GAccessor.style_context(button)
pr = Gtk.CssProviderLeaf(data="button {color:$(clr); font-weight: bolder}")
push!(sc, Gtk.StyleProvider(pr), 600)
return button
end
""" Draw a UnoCard as a rectangle with rounded corners. """
function cairocard(ctx, card, x0, y0, width, height, bcolor=colorant"white")
fcolor = cairocolor[color(card)]
set_source(ctx, fcolor)
radius = (width + height) / 4
set_line_width(ctx, radius / 5)
x1 = x0 + width
y1 = y0 + height
if width / 2 < radius
if height / 2 < radius
move_to(ctx, x0, (y0 + y1) / 2)
curve_to(ctx, x0 ,y0, x0, y0, (x0 + x1) / 2, y0)
curve_to(ctx, x1, y0, x1, y0, x1, (y0 + y1) / 2)
curve_to(ctx, x1, y1, x1, y1, (x1 + x0) / 2, y1)
curve_to(ctx, x0, y1, x0, y1, x0, (y0 + y1) / 2)
else
move_to(ctx, x0, y0 + radius)
curve_to(ctx, x0 ,y0, x0, y0, (x0 + x1) / 2, y0)
curve_to(ctx, x1, y0, x1, y0, x1, y0 + radius)
line_to(ctx, x1 , y1 - radius)
curve_to(ctx, x1, y1, x1, y1, (x1 + x0) / 2, y1)
curve_to(ctx, x0, y1, x0, y1, x0, y1 - radius)
end
else
if rect_height / 2 < radius
move_to(ctx, x0, (y0 + y1) /2)
curve_to(ctx, x0 , y0, x0 , y0, x0 + radius, y0)
line_to(ctx, x1 - radius, y0)
curve_to(ctx, x1, y0, x1, y0, x1, (y0 + y1) / 2)
curve_to(ctx, x1, y1, x1, y1, x1 - radius, y1)
line_to(ctx, x0 + radius, y1)
curve_to(ctx, x0, y1, x0, y1, x0, (y0 + y1) / 2)
else
move_to(ctx, x0, y0 + radius)
curve_to(ctx, x0 , y0, x0 , y0, x0 + radius, y0)
line_to(ctx, x1 - radius, y0)
curve_to(ctx, x1, y0, x1, y0, x1, y0 + radius)
line_to(ctx, x1 , y1 - radius)
curve_to(ctx, x1, y1, x1, y1, x1 - radius, y1)
line_to(ctx, x0 + radius, y1)
curve_to(ctx, x0, y1, x0, y1, x0, y1- radius)
end
end
close_path(ctx)
set_source(ctx, bcolor)
fill_preserve(ctx)
set_source(ctx, fcolor)
stroke(ctx)
move_to(ctx, x0 + width / 3, y0 + height / 3)
txt = uppercase(type(card))
if first(txt) in ['R', 'S', 'W']
txt = string(first(txt))
elseif first(txt) == 'D'
txt = "D" * (txt[end] == 'O' ? "2" : "4")
end
show_text(ctx, txt)
stroke(ctx)
end
""" Face down Uno cards are displayed as blank black rectangles with rounded corners. """
function cairodrawfacedowncard(ctx, x0, y0, width, height, bcolor=colorant"darkgray")
cairocard(ctx, UnoCard("Wild", " "), x0, y0, width, height, bcolor)
end
"""
UnoCardGameApp(w = 800, hcan = 600, hlog = 100)
Uno card game Gtk app. Draws game on a canvas, logs play on box below canvas.
"""
function UnoCardGameApp(w = 1120, wcan = 810, h = 700)
win = GtkWindow("Uno Card Game", w, h) |> (GtkFrame() |> (hbox = GtkBox(:h)))
vbox = GtkBox(:v)
can = GtkCanvas(wcan, h)
push!(hbox, can)
push!(vbox, logwindow) # from log section
set_gtk_property!(logwindow, :expand, true)
b, g = colorbutton("Blue", "blue"), colorbutton("Green", "green")
r, y = colorbutton("Red", "red"), colorbutton("Yellow", "gold")
chal = GtkButton("Challenge")
signal_connect(w -> push!(channel, "Blue"), b, "clicked")
signal_connect(w -> push!(channel, "Green"), g, "clicked")
signal_connect(w -> push!(channel, "Red"), r, "clicked")
signal_connect(w -> push!(channel, "Yellow"), y, "clicked")
signal_connect(w -> (challenge[begin] = true), chal, "clicked")
push!(vbox, b, g, r, y, chal)
push!(hbox, vbox)
fontpointsize = w / 50
cardpositions = Dict{Int, Vector{Int}}()
# announce the rules and penalties per task description
@async begin
info_dialog(unodocshtml)
println()
end
# create a game instance to start play
game = UnoCardGameState()
""" Draw the game board on the canvas including player's hand """
@guarded Gtk.draw(can) do widget
ctx = Gtk.getgc(can)
height, width = Gtk.height(ctx), Gtk.width(ctx)
select_font_face(ctx, "Courier", Cairo.FONT_SLANT_NORMAL, Cairo.FONT_WEIGHT_BOLD)
set_font_size(ctx, fontpointsize)
boardcolor = colorant"lightyellow"
set_source(ctx, boardcolor)
rectangle(ctx, 0, 0, width, height)
fill(ctx)
color = colorant"navy"
set_source(ctx, color)
move_to(ctx, 360, 420)
show_text(ctx, game.players[1].name)
stroke(ctx)
move_to(ctx, 60, 300)
show_text(ctx, game.players[2].name)
stroke(ctx)
move_to(ctx, 370, 60)
show_text(ctx, game.players[3].name)
stroke(ctx)
move_to(ctx, 680, 300)
show_text(ctx, game.players[4].name)
stroke(ctx)
cairocard(ctx, last(game.discardpile), 350, 240, 40, 80)
cairodrawfacedowncard(ctx, 410, 240, 40, 80)
hand = first(game.players).hand
isempty(hand) && return
nrow = (length(hand) + 15) ÷ 15
for row in 1:nrow
cards = hand[(row - 1) * 15 + 1 : min(length(hand), row * 15 - 1)]
startx, starty = 40 + (15 - length(cards)) * 20, 500 + 85 * (row - 1)
for (i, card) in enumerate(cards)
idx, x0 = (row - 1) * 15 + i, startx + 50 * (i - 1)
cardpositions[idx] = [x0, starty, x0 + 40, starty + 80]
cairocard(ctx, card, x0, starty, 40, 80)
end
end
end
""" Gtk mouse callback: translates valid mouse clicks to a channel item """
signal_connect(can, "button-press-event") do b, evt
for p in cardpositions
x0, y0, x1, y1 = last(p)
if x0 < evt.x < x1 && y0 < evt.y < y1
push!(channel, first(p))
return
end
end
end
# do the turns of play in the game, keeping score totals from the rounds
for n in 1:1000
draw(can)
Gtk.showall(win)
while !any(i -> isempty(game.players[i].hand), 1:4)
turn!(game)
if startswith(game.players[game.pnow].name, "Play") &&
type(game.discardpile[end]) == "Draw Four" && game.commandsvalid
draw(can)
Gtk.showall(win)
@async begin
info_dialog("Click Challenge within 5 seconds to challenge Draw Four")
println()
end
sleep(3)
end
sleep(2)
draw(can)
Gtk.showall(win)
end
winner = findfirst(i -> isempty(game.players[i].hand), 1:length(game.players))
if type(game.discardpile[end]) == "Draw Two"
nextplayer!(game) # next player might have to draw before scoring done
drawcardsfromdeck!(game, 2)
elseif type(game.discardpile[end]) == "Draw Four"
nextplayer!(game)
drawcardsfromdeck!(game, 2)
drawcardsfromdeck!(game, 2) # D2 twice because not to be contested as a D4
end
roundpoints = sum(x -> handscore(x.hand), game.players)
game.players[winner].score += roundpoints
logline("Player $(game.players[winner].name) wins round $(n)!")
@async begin
info_dialog("The winner of round $n is $(game.players[winner].name).\n" *
"Winner gains $roundpoints points.", win)
println()
end
logline("Scores: $([x.score for x in game.players])")
if any(x -> x.score >= 500, game.players)
s = "Game over. Scores:\n\n"
for p in game.players
s *= " $(p.name): $(p.score) $(p.score >= 500 ? "WINNER!" : "")\n"
end
@async begin
info_dialog(s)
println()
end
break
end
logline("-------------------------\nNew round!\n-----------------------")
game = nextgame(game)
draw(can)
Gtk.showall(win)
end
end
UnoCardGameApp()