Unicode variable names: Difference between revisions

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m (→‎{{header|Raku}}: update link to documentation)
m (syntax highlighting fixup automation)
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{{trans|Python}}
{{trans|Python}}


<lang 11l>V Δx = 1
<syntaxhighlight lang="11l">V Δx = 1
Δx++
Δx++
print(Δx)</lang>
print(Δx)</syntaxhighlight>


{{out}}
{{out}}
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-- [http://8th-dev.com/local.html Writing localized applications with 8th]
-- [http://8th-dev.com/local.html Writing localized applications with 8th]


<lang forth>
<syntaxhighlight lang="forth">
1 var, Δ
1 var, Δ


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الوداع
الوداع


</syntaxhighlight>
</lang>


=={{header|ACL2}}==
=={{header|ACL2}}==
Variables in ACL2 cannot be modified in place.
Variables in ACL2 cannot be modified in place.
<lang Lisp>(let ((Δ 1))
<syntaxhighlight lang="lisp">(let ((Δ 1))
(1+ Δ))</lang>
(1+ Δ))</syntaxhighlight>


=={{header|Ada}}==
=={{header|Ada}}==
As of Ada 2005, all source code can be made of up to 32bit characters.
As of Ada 2005, all source code can be made of up to 32bit characters.
Unless you have made it a default, GNAT would require the -gnatW8 flag to understand you are using UTF8 for the code below, other encodings are possible.
Unless you have made it a default, GNAT would require the -gnatW8 flag to understand you are using UTF8 for the code below, other encodings are possible.
<lang Ada>with Ada.Text_IO;
<syntaxhighlight lang="ada">with Ada.Text_IO;
procedure main is
procedure main is
Δ : Integer;
Δ : Integer;
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Δ := Δ + 1;
Δ := Δ + 1;
Ada.Text_IO.Put_Line (Δ'Img);
Ada.Text_IO.Put_Line (Δ'Img);
end main;</lang>
end main;</syntaxhighlight>
{{out}}
{{out}}
<pre> 42</pre>
<pre> 42</pre>
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In AppleScript, identifiers whose first and last characters are vertical bars (|) can contain any characters. The AppleScript Language Guide doesn't recommend their use as they can make scripts difficult to read, but they're perfectly legal.
In AppleScript, identifiers whose first and last characters are vertical bars (|) can contain any characters. The AppleScript Language Guide doesn't recommend their use as they can make scripts difficult to read, but they're perfectly legal.


<lang applescript>set |Δ| to 1
<syntaxhighlight lang="applescript">set |Δ| to 1
set |Δ| to |Δ| + 1
set |Δ| to |Δ| + 1
return |Δ|</lang>
return |Δ|</syntaxhighlight>


{{output}}
{{output}}
<lang applescript>2</lang>
<syntaxhighlight lang="applescript">2</syntaxhighlight>


Vertical bars can also be used to differentiate between identifiers and reserved words should the need arise. The bars are just a signal to the compiler to accept what's between them as an identifier and aren't stored with the identifier itself. They may disappear once the code's compiled if the decompiler can't see a reason to include them. Or indeed they may be added if a script compiled on one machine is decompiled on another where one of the identifiers clashes with a term defined in a library or OSAX installed on that machine.
Vertical bars can also be used to differentiate between identifiers and reserved words should the need arise. The bars are just a signal to the compiler to accept what's between them as an identifier and aren't stored with the identifier itself. They may disappear once the code's compiled if the decompiler can't see a reason to include them. Or indeed they may be added if a script compiled on one machine is decompiled on another where one of the identifiers clashes with a term defined in a library or OSAX installed on that machine.
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However, you can set/get a variable with any name defined as a Unicode string, using the functions <code>let</code> (or its alias <code>:</code>) and <code>var</code>.
However, you can set/get a variable with any name defined as a Unicode string, using the functions <code>let</code> (or its alias <code>:</code>) and <code>var</code>.


<lang rebol>"Δ": 1
<syntaxhighlight lang="rebol">"Δ": 1
"Δ": inc var "Δ"
"Δ": inc var "Δ"


print ["Delta =>" var "Δ"]</lang>
print ["Delta =>" var "Δ"]</syntaxhighlight>


{{out}}
{{out}}
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Documentation: http://www.autohotkey.net/~Lexikos/AutoHotkey_L/docs/Variables.htm
Documentation: http://www.autohotkey.net/~Lexikos/AutoHotkey_L/docs/Variables.htm
{{works with|AutoHotkey_L}}
{{works with|AutoHotkey_L}}
<lang ahk>Δ = 1
<syntaxhighlight lang="ahk">Δ = 1
Δ++
Δ++
MsgBox, % Δ</lang>
MsgBox, % Δ</syntaxhighlight>


=={{header|BaCon}}==
=={{header|BaCon}}==
This is a port from the C example. As mentioned there, C has limited support for Unicode variable names which is specified in the C standard, and BaCon, being a Basic-to-C converter, therefore has the same restrictions. The below example works with the CLang compiler.
This is a port from the C example. As mentioned there, C has limited support for Unicode variable names which is specified in the C standard, and BaCon, being a Basic-to-C converter, therefore has the same restrictions. The below example works with the CLang compiler.
<lang qbasic>PRAGMA COMPILER clang
<syntaxhighlight lang="qbasic">PRAGMA COMPILER clang


DECLARE Δ TYPE int
DECLARE Δ TYPE int
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INCR Δ
INCR Δ


PRINT Δ</lang>
PRINT Δ</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|Bracmat}}==
=={{header|Bracmat}}==
Bracmat allows any sequence of non-zero bytes as symbol and therefore, as variable name. Even the empty string is a variable, though a special one. If a symbol/variable name contains characters that have special meaning (operators, prefixes, parentheses, braces and the semicolon) it may be necessary to enclose it in quotes. Other special characters must be escaped C-style. See bracmat.html in the git-repo. The example below requires a terminal that supports UTF-8 encoded characters.
Bracmat allows any sequence of non-zero bytes as symbol and therefore, as variable name. Even the empty string is a variable, though a special one. If a symbol/variable name contains characters that have special meaning (operators, prefixes, parentheses, braces and the semicolon) it may be necessary to enclose it in quotes. Other special characters must be escaped C-style. See bracmat.html in the git-repo. The example below requires a terminal that supports UTF-8 encoded characters.
<lang bracmat>( (Δ=1)
<syntaxhighlight lang="bracmat">( (Δ=1)
& 1+!Δ:?Δ
& 1+!Δ:?Δ
& out$("Δ:" !Δ)
& out$("Δ:" !Δ)
);</lang>
);</syntaxhighlight>
Output:
Output:
<pre>Δ: 2</pre>
<pre>Δ: 2</pre>
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Most modern compilers, as of 2020, support raw Unicode identifiers, given the file is encoded properly (typically UTF-8).
Most modern compilers, as of 2020, support raw Unicode identifiers, given the file is encoded properly (typically UTF-8).


<lang C>// Works for clang and GCC 10+
<syntaxhighlight lang="c">// Works for clang and GCC 10+
#include<stdio.h>
#include<stdio.h>


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printf("%d",Δ);
printf("%d",Δ);
return 0;
return 0;
}</lang>
}</syntaxhighlight>
Output:
Output:
<pre>
<pre>
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=={{header|C sharp|C#}}==
=={{header|C sharp|C#}}==
Section 2.4.2 of the [http://go.microsoft.com/fwlink/?LinkId=199552 C# Language Specification] gives rules for identifiers. They correspond exactly to those recommended by the [http://unicode.org/reports/tr31/ Unicode Standard Annex 31], except that underscore is allowed as an initial character (as is traditional in the C programming language), Unicode escape sequences are permitted in identifiers, and the "@" character is allowed as a prefix to enable keywords to be used as identifiers.
Section 2.4.2 of the [http://go.microsoft.com/fwlink/?LinkId=199552 C# Language Specification] gives rules for identifiers. They correspond exactly to those recommended by the [http://unicode.org/reports/tr31/ Unicode Standard Annex 31], except that underscore is allowed as an initial character (as is traditional in the C programming language), Unicode escape sequences are permitted in identifiers, and the "@" character is allowed as a prefix to enable keywords to be used as identifiers.
<lang csharp>class Program
<syntaxhighlight lang="csharp">class Program
{
{
static void Main()
static void Main()
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System.Console.WriteLine(Δ);
System.Console.WriteLine(Δ);
}
}
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
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That being said, it is not currently enforced, so while you probably shouldn't, you technically can.
That being said, it is not currently enforced, so while you probably shouldn't, you technically can.


<lang clojure>(let [Δ 1]
<syntaxhighlight lang="clojure">(let [Δ 1]
(inc Δ))</lang>
(inc Δ))</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>


=={{header|Common Lisp}}==
=={{header|Common Lisp}}==
<lang lisp>(let ((Δ 1))
<syntaxhighlight lang="lisp">(let ((Δ 1))
(incf Δ))</lang>
(incf Δ))</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>


=={{header|Crystal}}==
=={{header|Crystal}}==
<lang crystal>Δ = 1
<syntaxhighlight lang="crystal">Δ = 1
Δ += 1
Δ += 1
puts Δ</lang>
puts Δ</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
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=={{header|D}}==
=={{header|D}}==
D source files support four character encodings: ASCII, UTF-8, UTF-16 and UTF-32.
D source files support four character encodings: ASCII, UTF-8, UTF-16 and UTF-32.
<lang d>import std.stdio;
<syntaxhighlight lang="d">import std.stdio;


void main() {
void main() {
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Δ++;
Δ++;
writeln(Δ);
writeln(Δ);
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
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=={{header|Delphi}}==
=={{header|Delphi}}==
For more information about naming identifiers (including variables) visit: [http://docwiki.embarcadero.com/RADStudio/en/Identifiers Identifiers in Delphi]
For more information about naming identifiers (including variables) visit: [http://docwiki.embarcadero.com/RADStudio/en/Identifiers Identifiers in Delphi]
<lang Delphi>(* Compiled with Delphi XE *)
<syntaxhighlight lang="delphi">(* Compiled with Delphi XE *)
program UnicodeVariableName;
program UnicodeVariableName;


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Writeln(Δ);
Writeln(Δ);
Readln;
Readln;
end.</lang>
end.</syntaxhighlight>


=={{header|DWScript}}==
=={{header|DWScript}}==
<lang Delphi>var Δ : Integer;
<syntaxhighlight lang="delphi">var Δ : Integer;


Δ := 1;
Δ := 1;
Inc(Δ);
Inc(Δ);
PrintLn(Δ);</lang>
PrintLn(Δ);</syntaxhighlight>


=={{header|Déjà Vu}}==
=={{header|Déjà Vu}}==
<lang dejavu>set :Δ 1
<syntaxhighlight lang="dejavu">set :Δ 1
set :Δ ++ Δ
set :Δ ++ Δ
!. Δ</lang>
!. Δ</syntaxhighlight>


=={{header|EchoLisp}}==
=={{header|EchoLisp}}==
Symbol names can be any string including unicode characters. See the EchoLisp [http://www.echolalie.org/echolisp/help.html#language reference] documentation.
Symbol names can be any string including unicode characters. See the EchoLisp [http://www.echolalie.org/echolisp/help.html#language reference] documentation.
<lang lisp>
<syntaxhighlight lang="lisp">
(define ∆-🍒 1) → ∆-🍒
(define ∆-🍒 1) → ∆-🍒
(set! ∆-🍒 (1+ ∆-🍒)) → 2
(set! ∆-🍒 (1+ ∆-🍒)) → 2
(printf "🔦 Look at ∆-🍒 : %d" ∆-🍒)
(printf "🔦 Look at ∆-🍒 : %d" ∆-🍒)
🔦 Look at ∆-🍒 : 2
🔦 Look at ∆-🍒 : 2
</syntaxhighlight>
</lang>


=={{header|Elena}}==
=={{header|Elena}}==
ELENA 4.x:
ELENA 4.x:
<lang elena>public program()
<syntaxhighlight lang="elena">public program()
{
{
var Δ := 1;
var Δ := 1;
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console.writeLine:Δ
console.writeLine:Δ
}</lang>
}</syntaxhighlight>


=={{header|Emacs Lisp}}==
=={{header|Emacs Lisp}}==
<lang Lisp>(setq Δ 1)
<syntaxhighlight lang="lisp">(setq Δ 1)
(setq Δ (1+ Δ))
(setq Δ (1+ Δ))
(message "Δ is %d" Δ)</lang>
(message "Δ is %d" Δ)</syntaxhighlight>


Variables are symbols and symbol names can be any string. Source code <code>.el</code> files can have all usual Emacs coding system specifications to give variables in non-ASCII.
Variables are symbols and symbol names can be any string. Source code <code>.el</code> files can have all usual Emacs coding system specifications to give variables in non-ASCII.
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=={{header|F_Sharp|F#}}==
=={{header|F_Sharp|F#}}==
As with C# the [http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/manual/spec.html#_Toc207705761 F# Language Specification] refers to [http://www.unicode.org/reports/tr31/#Default_Identifier_Syntax Unicode Standard Annex #31] for identifier syntax, allowing Unicode letter characters.
As with C# the [http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/manual/spec.html#_Toc207705761 F# Language Specification] refers to [http://www.unicode.org/reports/tr31/#Default_Identifier_Syntax Unicode Standard Annex #31] for identifier syntax, allowing Unicode letter characters.
<lang fsharp>let mutable Δ = 1
<syntaxhighlight lang="fsharp">let mutable Δ = 1
Δ <- Δ + 1
Δ <- Δ + 1
printfn "%d" Δ</lang>
printfn "%d" Δ</syntaxhighlight>


=={{header|Factor}}==
=={{header|Factor}}==
Variable names can contain any character, inlcuding unicode characters, as long as they don't parse as a string or a number.
Variable names can contain any character, inlcuding unicode characters, as long as they don't parse as a string or a number.
<lang factor>USE: locals
<syntaxhighlight lang="factor">USE: locals
[let
[let
1 :> Δ!
1 :> Δ!
Δ 1 + Δ!
Δ 1 + Δ!
Δ .
Δ .
]</lang>
]</syntaxhighlight>


=={{header|Forth}}==
=={{header|Forth}}==
Historically, Forth has worked only in ASCII (going so far as to reserve the eighth bit for symbol smudging), but modern implementations (e.g., Gforth) allow UTF-8 in word names, strings and comments.
Historically, Forth has worked only in ASCII (going so far as to reserve the eighth bit for symbol smudging), but modern implementations (e.g., Gforth) allow UTF-8 in word names, strings and comments.
<lang forth>variable ∆
<syntaxhighlight lang="forth">variable ∆
1 ∆ !
1 ∆ !
1 ∆ +!
1 ∆ +!
∆ @ .</lang>
∆ @ .</syntaxhighlight>


=={{header|FreeBASIC}}==
=={{header|FreeBASIC}}==
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If one wanted to use a Greek character such as Δ for a variable name, it would therefore have to be spelled out :
If one wanted to use a Greek character such as Δ for a variable name, it would therefore have to be spelled out :


<lang freebasic>'FB 1.05.0 Win64
<syntaxhighlight lang="freebasic">'FB 1.05.0 Win64


Var delta = 1
Var delta = 1
delta += 1
delta += 1
Print delta '' 2
Print delta '' 2
Sleep</lang>
Sleep</syntaxhighlight>


=={{header|Frink}}==
=={{header|Frink}}==
Frink can use Unicode variable names that meet certain constraints. Variable names that don't meet these constraints can still be parsed and displayed by specifying them as Unicode escapes: [https://frinklang.org/#UnicodeInFrink Unicode Variable Names]
Frink can use Unicode variable names that meet certain constraints. Variable names that don't meet these constraints can still be parsed and displayed by specifying them as Unicode escapes: [https://frinklang.org/#UnicodeInFrink Unicode Variable Names]
<lang frink>
<syntaxhighlight lang="frink">
Δ = 1
Δ = 1
Δ = Δ + 1
Δ = Δ + 1
println[Δ]
println[Δ]
</syntaxhighlight>
</lang>


=={{header|Go}}==
=={{header|Go}}==
Go source encoding is [http://golang.org/doc/go_spec.html#Source_code_representation specified] to be UTF-8. Allowable variable names are specified in the sections [http://golang.org/doc/go_spec.html#Identifiers identifiers] and [http://golang.org/doc/go_spec.html#Exported_identifiers Exported identifiers].
Go source encoding is [http://golang.org/doc/go_spec.html#Source_code_representation specified] to be UTF-8. Allowable variable names are specified in the sections [http://golang.org/doc/go_spec.html#Identifiers identifiers] and [http://golang.org/doc/go_spec.html#Exported_identifiers Exported identifiers].
<lang go>package main
<syntaxhighlight lang="go">package main


import "fmt"
import "fmt"
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Δ++
Δ++
fmt.Println(Δ)
fmt.Println(Δ)
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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Also, Haskell does not allow mutable variables, so incrementing delta isn't possible. Instead lower case psi was used to store the incremented value of delta since tridents are cool.
Also, Haskell does not allow mutable variables, so incrementing delta isn't possible. Instead lower case psi was used to store the incremented value of delta since tridents are cool.
<lang Haskell>main = print ψ
<syntaxhighlight lang="haskell">main = print ψ
where δΔ = 1
where δΔ = 1
ψ = δΔ + 1</lang>
ψ = δΔ + 1</syntaxhighlight>


=={{header|J}}==
=={{header|J}}==
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=={{header|Java}}==
=={{header|Java}}==
<lang java>int Δ = 1;
<syntaxhighlight lang="java">int Δ = 1;
double π = 3.141592;
double π = 3.141592;
String 你好 = "hello";
String 你好 = "hello";
Δ++;
Δ++;
System.out.println(Δ);</lang>
System.out.println(Δ);</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|JavaScript}}==
=={{header|JavaScript}}==
<lang javascript>var ᾩ = "something";
<syntaxhighlight lang="javascript">var ᾩ = "something";
var ĦĔĽĻŎ = "hello";
var ĦĔĽĻŎ = "hello";
var 〱〱〱〱 = "too less";
var 〱〱〱〱 = "too less";
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var KingGeorgeⅦ = "Roman numerals.";
var KingGeorgeⅦ = "Roman numerals.";


console.log([ᾩ, ĦĔĽĻŎ, 〱〱〱〱, जावास्क्रिप्ट, KingGeorgeⅦ])</lang>
console.log([ᾩ, ĦĔĽĻŎ, 〱〱〱〱, जावास्क्रिप्ट, KingGeorgeⅦ])</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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However, in practice, the keys of JSON objects can also be used as variable names. For example, in the following expression, "Δ" is in effect set to 1 and then its value is retrieved in the environment in which "Δ" has been set:
However, in practice, the keys of JSON objects can also be used as variable names. For example, in the following expression, "Δ" is in effect set to 1 and then its value is retrieved in the environment in which "Δ" has been set:
<lang jq>{ "Δ": 1 } | .["Δ"]</lang>
<syntaxhighlight lang="jq">{ "Δ": 1 } | .["Δ"]</syntaxhighlight>


In jq 1.5 and later, <lang jq>.["Δ"]</lang> can be abbreviated to <lang jq>."Δ"</lang>
In jq 1.5 and later, <syntaxhighlight lang="jq">.["Δ"]</syntaxhighlight> can be abbreviated to <syntaxhighlight lang="jq">."Δ"</syntaxhighlight>


Strictly speaking, variables in jq cannot be incremented (in fact, strictly speaking, jq does not have variables at all), but the equivalent operation is illustrated here:
Strictly speaking, variables in jq cannot be incremented (in fact, strictly speaking, jq does not have variables at all), but the equivalent operation is illustrated here:


<lang jq>{ "Δ": 1 } # initialization
<syntaxhighlight lang="jq">{ "Δ": 1 } # initialization
| .["Δ"] += 1 # increment by 1
| .["Δ"] += 1 # increment by 1
| .["Δ"] # emit the incremented value</lang>
| .["Δ"] # emit the incremented value</syntaxhighlight>


=={{header|Julia}}==
=={{header|Julia}}==
The Julia documentation on
The Julia documentation on
[http://docs.julialang.org/en/latest/manual/variables/#allowed-variable-names allowed variable names] explicitly describes the wide variety of Unicode codepoints that are allowed:
[http://docs.julialang.org/en/latest/manual/variables/#allowed-variable-names allowed variable names] explicitly describes the wide variety of Unicode codepoints that are allowed:
<lang Julia>julia> Δ = 1 ; Δ += 1 ; Δ
<syntaxhighlight lang="julia">julia> Δ = 1 ; Δ += 1 ; Δ
2</lang>
2</syntaxhighlight>
The allowed identifiers also include sub/superscripts and combining characters (e.g. accent marks):
The allowed identifiers also include sub/superscripts and combining characters (e.g. accent marks):
<lang julia>julia> Δ̂₂ = Δ^2
<syntaxhighlight lang="julia">julia> Δ̂₂ = Δ^2
4</lang>
4</syntaxhighlight>
and the Julia interactive shells (and many editors) allow typing these symbols via tab-completion of their LaTeX abbreviations.
and the Julia interactive shells (and many editors) allow typing these symbols via tab-completion of their LaTeX abbreviations.


=={{header|Kotlin}}==
=={{header|Kotlin}}==
<lang scala>fun main(args: Array<String>) {
<syntaxhighlight lang="scala">fun main(args: Array<String>) {
var Δ = 1
var Δ = 1
Δ++
Δ++
print(Δ)
print(Δ)
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Lily}}==
=={{header|Lily}}==
<lang Lily>var Δ = 1
<syntaxhighlight lang="lily">var Δ = 1
Δ += 1
Δ += 1
print(Δ.to_s())</lang>
print(Δ.to_s())</syntaxhighlight>


=={{header|Lingo}}==
=={{header|Lingo}}==
Since version 11, in Lingo/Director both native strings and scripts use UTF-8 encoding. Variable names support Unicode characters:
Since version 11, in Lingo/Director both native strings and scripts use UTF-8 encoding. Variable names support Unicode characters:
<lang lingo>Δ = 1
<syntaxhighlight lang="lingo">Δ = 1
Δ = Δ + 1
Δ = Δ + 1
put Δ
put Δ
-- 2</lang>
-- 2</syntaxhighlight>


=={{header|LiveCode}}==
=={{header|LiveCode}}==
In LiveCode 7+ all characters are stored as unicode. This includes variable (container) names, although it does not seem to state this in the LC dictionary.
In LiveCode 7+ all characters are stored as unicode. This includes variable (container) names, although it does not seem to state this in the LC dictionary.
<lang LiveCode>put 1 into Δ
<syntaxhighlight lang="livecode">put 1 into Δ
add 1 to Δ
add 1 to Δ
put Δ
put Δ
-- result is 2</lang>
-- result is 2</syntaxhighlight>


=={{header|LOLCODE}}==
=={{header|LOLCODE}}==
The [http://lolcode.com/specs/1.2#variables spec] mandates that identifiers be alphanumeric. However, the fact that [http://lolcode.com/specs/1.2#strings YARNs] are Unicode-aware permits the use of the [http://lolcode.com/proposals/1.3/bukkit2#srs-serious-cast SRS operator] introduced in 1.3 to utilize variables of arbitrary name.
The [http://lolcode.com/specs/1.2#variables spec] mandates that identifiers be alphanumeric. However, the fact that [http://lolcode.com/specs/1.2#strings YARNs] are Unicode-aware permits the use of the [http://lolcode.com/proposals/1.3/bukkit2#srs-serious-cast SRS operator] introduced in 1.3 to utilize variables of arbitrary name.
<lang LOLCODE>I HAS A SRS "Δ" ITZ 1
<syntaxhighlight lang="lolcode">I HAS A SRS "Δ" ITZ 1
SRS "Δ" R SUM OF SRS ":(394)" AN 1
SRS "Δ" R SUM OF SRS ":(394)" AN 1
VISIBLE SRS ":[GREEK CAPITAL LETTER DELTA]"</lang>
VISIBLE SRS ":[GREEK CAPITAL LETTER DELTA]"</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
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Lua 5.3 supports UTF-8 encoding as documented here: https://www.lua.org/manual/5.3/manual.html#6.5 .
Lua 5.3 supports UTF-8 encoding as documented here: https://www.lua.org/manual/5.3/manual.html#6.5 .
However, this support is not strictly necessary for this task so long as the Lua script is edited using a UTF-8 enabled text editor.
However, this support is not strictly necessary for this task so long as the Lua script is edited using a UTF-8 enabled text editor.
<lang Lua>∆ = 1
<syntaxhighlight lang="lua">∆ = 1
∆ = ∆ + 1
∆ = ∆ + 1
print(∆)</lang>
print(∆)</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
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The language has Greek statements too
The language has Greek statements too


<syntaxhighlight lang="m2000 interpreter">
<lang M2000 Interpreter>
Δ=1
Δ=1
Δ++
Δ++
Line 513: Line 513:
c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ =100 : Print "c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ ="; c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ
c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ =100 : Print "c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ ="; c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ


</syntaxhighlight>
</lang>


=={{header|Mathematica}}/{{header|Wolfram Language}}==
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<lang Mathematica>Δ = 1;
<syntaxhighlight lang="mathematica">Δ = 1;
Δ++;
Δ++;
Print[Δ]</lang>
Print[Δ]</syntaxhighlight>


=={{header|Nemerle}}==
=={{header|Nemerle}}==
From the Nemerle [http://nemerle.org/wiki/index.php?title=Lexical_structure_%28ref%29 Reference Manual]: "Programs are written using the Unicode character set, using the UTF-8 encoding."
From the Nemerle [http://nemerle.org/wiki/index.php?title=Lexical_structure_%28ref%29 Reference Manual]: "Programs are written using the Unicode character set, using the UTF-8 encoding."
<lang Nemerle>using System.Console;
<syntaxhighlight lang="nemerle">using System.Console;


module UnicodeVar
module UnicodeVar
Line 532: Line 532:
WriteLine($"Δ = $Δ");
WriteLine($"Δ = $Δ");
}
}
}</lang>
}</syntaxhighlight>


=={{header|NetRexx}}==
=={{header|NetRexx}}==
The ''NetRexx Language Definition'' section of the NetRexx documentation ([http://netrexx.org/files/nrl3.pdf netrexx.org/files/nrl3.pdf]) describes the character set support within the language.
The ''NetRexx Language Definition'' section of the NetRexx documentation ([http://netrexx.org/files/nrl3.pdf netrexx.org/files/nrl3.pdf]) describes the character set support within the language.
<lang NetRexx>/* NetRexx */
<syntaxhighlight lang="netrexx">/* NetRexx */
options replace format comments java crossref symbols nobinary
options replace format comments java crossref symbols nobinary


Line 569: Line 569:


return
return
</syntaxhighlight>
</lang>
'''Output:'''
'''Output:'''
<pre>
<pre>
Line 584: Line 584:
From the spec: https://nim-lang.org/docs/manual.html#lexical-analysis-identifiers-amp-keywords
From the spec: https://nim-lang.org/docs/manual.html#lexical-analysis-identifiers-amp-keywords


<lang Nimrod>var Δ = 1
<syntaxhighlight lang="nimrod">var Δ = 1
inc Δ
inc Δ
echo Δ</lang>
echo Δ</syntaxhighlight>


=={{header|Objeck}}==
=={{header|Objeck}}==
As of 3.2, Objeck supports UTF-8 encoded I/O and stores characters in the runtime's native Unicode format.
As of 3.2, Objeck supports UTF-8 encoded I/O and stores characters in the runtime's native Unicode format.
<lang objeck>
<syntaxhighlight lang="objeck">
class Test {
class Test {
function : Main(args : String[]) ~ Nil {
function : Main(args : String[]) ~ Nil {
Line 600: Line 600:
}
}
}
}
</syntaxhighlight>
</lang>


=={{header|Ol}}==
=={{header|Ol}}==
Ol fully supports Unicode.
Ol fully supports Unicode.


<lang scheme>
<syntaxhighlight lang="scheme">
(define Δ 1)
(define Δ 1)
(define Δ (+ Δ 1))
(define Δ (+ Δ 1))
(print Δ)
(print Δ)
</syntaxhighlight>
</lang>


{{out}}
{{out}}
Line 626: Line 626:
2.
2.
<lang sgml><@ LETVARLIT>Δ|1</@>
<syntaxhighlight lang="sgml"><@ LETVARLIT>Δ|1</@>
<@ ACTICRVAR>Δ</@>
<@ ACTICRVAR>Δ</@>
<@ SAYVAR>Δ</@></lang>
<@ SAYVAR>Δ</@></syntaxhighlight>
Using what Google Translate says is the Traditional Chinese for 'delta'
Using what Google Translate says is the Traditional Chinese for 'delta'
<lang sgml><@ LETVARLIT>三角洲|1</@>
<syntaxhighlight lang="sgml"><@ LETVARLIT>三角洲|1</@>
<@ ACTICRVAR>三角洲</@>
<@ ACTICRVAR>三角洲</@>
<@ SAYVAR>三角洲</@></lang>
<@ SAYVAR>三角洲</@></syntaxhighlight>


=={{header|Perl}}==
=={{header|Perl}}==
Requires Perl 5.8.1 at the minimum. See http://perldoc.perl.org/utf8.html
Requires Perl 5.8.1 at the minimum. See http://perldoc.perl.org/utf8.html


<lang perl>use utf8;
<syntaxhighlight lang="perl">use utf8;


my $Δ = 1;
my $Δ = 1;
$Δ++;
$Δ++;
print $Δ, "\n";</lang>
print $Δ, "\n";</syntaxhighlight>


<code>$</code> sigil can be omitted by using [http://perldoc.perl.org/perlsub.html#Lvalue-subroutines lvalue] subroutine:
<code>$</code> sigil can be omitted by using [http://perldoc.perl.org/perlsub.html#Lvalue-subroutines lvalue] subroutine:


<lang perl>use utf8;
<syntaxhighlight lang="perl">use utf8;


BEGIN {
BEGIN {
Line 656: Line 656:
Δ = 1;
Δ = 1;
Δ++;
Δ++;
print Δ, "\n";</lang>
print Δ, "\n";</syntaxhighlight>


or with Perl 5.10 and [http://perldoc.perl.org/functions/state.html state] modifier:
or with Perl 5.10 and [http://perldoc.perl.org/functions/state.html state] modifier:


<lang perl>use utf8;
<syntaxhighlight lang="perl">use utf8;
use v5.10;
use v5.10;


Line 669: Line 669:
Δ = 1;
Δ = 1;
Δ++;
Δ++;
say Δ;</lang>
say Δ;</syntaxhighlight>


One can have Unicode in identifier or subroutine names and also in package or class names. Use of Unicode for the last two purposes is, due to file and directory names, dependent on the filesystem.
One can have Unicode in identifier or subroutine names and also in package or class names. Use of Unicode for the last two purposes is, due to file and directory names, dependent on the filesystem.
Line 675: Line 675:
=={{header|Phix}}==
=={{header|Phix}}==
Phix does not officially support unicode variable names, however it took me less than 5 minutes (changes, which are now permanent, labelled with "for rosettacode/unicode" in ptok.e and pttree.e, setting charset and identset respectively) to get the following to work, as long as the source file is stored using utf8 with a proper BOM, as supported by Notepad and the included Edita. I will happily add further character ranges as required/requested: I simply don't know what those ranges are, but I believe that no code points in utf8 should overlap existing ascii chars such as +-* etc.
Phix does not officially support unicode variable names, however it took me less than 5 minutes (changes, which are now permanent, labelled with "for rosettacode/unicode" in ptok.e and pttree.e, setting charset and identset respectively) to get the following to work, as long as the source file is stored using utf8 with a proper BOM, as supported by Notepad and the included Edita. I will happily add further character ranges as required/requested: I simply don't know what those ranges are, but I believe that no code points in utf8 should overlap existing ascii chars such as +-* etc.
<!--<lang Phix>(phixonline)-->
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">Δ</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">Δ</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span>
<span style="color: #000000;">Δ</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #000000;">Δ</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">Δ</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">Δ</span>
<!--</lang>-->
<!--</syntaxhighlight>-->
{{out}}
{{out}}
<pre>
<pre>
Line 692: Line 692:


Documentation: [http://php.net/manual/en/mbstring.php4.req.php mbstring.php4.req], [http://php.net/manual/en/language.variables.basics.php language.variables.basics]
Documentation: [http://php.net/manual/en/mbstring.php4.req.php mbstring.php4.req], [http://php.net/manual/en/language.variables.basics.php language.variables.basics]
<lang php><?php
<syntaxhighlight lang="php"><?php
$Δ = 1;
$Δ = 1;
++$Δ;
++$Δ;
echo $Δ;</lang>
echo $Δ;</syntaxhighlight>


=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
Variables are usually [http://software-lab.de/doc/ref.html#internal-io Internal Symbols], and their names may contain any UTF-8 character except null-bytes. White space, and 11 special characters (see the reference) must be escaped with a backslash. [http://software-lab.de/doc/ref.html#transient-io Transient Symbols] are often used as variables too, they follow the syntax of strings in other languages.
Variables are usually [http://software-lab.de/doc/ref.html#internal-io Internal Symbols], and their names may contain any UTF-8 character except null-bytes. White space, and 11 special characters (see the reference) must be escaped with a backslash. [http://software-lab.de/doc/ref.html#transient-io Transient Symbols] are often used as variables too, they follow the syntax of strings in other languages.
<lang PicoLisp>: (setq Δ 1)
<syntaxhighlight lang="picolisp">: (setq Δ 1)
-> 1
-> 1
: Δ
: Δ
Line 706: Line 706:
-> 2
-> 2
: Δ
: Δ
-> 2</lang>
-> 2</syntaxhighlight>


=={{header|Pike}}==
=={{header|Pike}}==
<syntaxhighlight lang="pike">
<lang Pike>
#charset utf8
#charset utf8
void main()
void main()
Line 717: Line 717:
write( Δ +"\n");
write( Δ +"\n");
}
}
</syntaxhighlight>
</lang>
{{Out}}
{{Out}}
<pre>
<pre>
Line 724: Line 724:


=={{header|PowerShell}}==
=={{header|PowerShell}}==
<syntaxhighlight lang="powershell">
<lang PowerShell>
$Δ = 2
$Δ = 2
$π = 3.14
$π = 3.14
$π*$Δ
$π*$Δ
</syntaxhighlight>
</lang>
<b>Output:</b>
<b>Output:</b>
<pre>
<pre>
Line 735: Line 735:


=={{header|Prolog}}==
=={{header|Prolog}}==
<lang prolog>% Unicode in predicate names:
<syntaxhighlight lang="prolog">% Unicode in predicate names:
是. % be: means, approximately, "True".
是. % be: means, approximately, "True".
不是 :- \+ 是. % not be: means, approximately, "False". Defined as not 是.
不是 :- \+ 是. % not be: means, approximately, "False". Defined as not 是.
Line 745: Line 745:


% Call test2(1, Result) to have 2 assigned to Result.
% Call test2(1, Result) to have 2 assigned to Result.
test2(Δ, R) :- R is Δ + 1.</lang>
test2(Δ, R) :- R is Δ + 1.</syntaxhighlight>


Putting this into use:
Putting this into use:
<lang prolog>?- 是.
<syntaxhighlight lang="prolog">?- 是.
true.
true.


Line 759: Line 759:


?- test2(1,Result).
?- test2(1,Result).
Result = 2.</lang>
Result = 2.</syntaxhighlight>


=={{header|Python}}==
=={{header|Python}}==
Line 767: Line 767:


Identifiers are unlimited in length. Case is significant.
Identifiers are unlimited in length. Case is significant.
<lang python>>>> Δx = 1
<syntaxhighlight lang="python">>>> Δx = 1
>>> Δx += 1
>>> Δx += 1
>>> print(Δx)
>>> print(Δx)
2
2
>>> </lang>
>>> </syntaxhighlight>


=={{header|R}}==
=={{header|R}}==
See <code>?assign</code> for details.
See <code>?assign</code> for details.


<lang Rsplus>f <- function(`∆`=1) `∆`+1
<syntaxhighlight lang="rsplus">f <- function(`∆`=1) `∆`+1


f(1)</lang>
f(1)</syntaxhighlight>
{{out}}
{{out}}
<pre>[1] 2</pre>
<pre>[1] 2</pre>
Line 786: Line 786:
Racket has virtually no restrictions on valid characters for identifiers. In particular, Unicode identifiers are supported.
Racket has virtually no restrictions on valid characters for identifiers. In particular, Unicode identifiers are supported.


<syntaxhighlight lang="racket">
<lang Racket>
#lang racket
#lang racket


Line 800: Line 800:
(printf "Δ = ~s\n" Δ) ; prints "Δ = 2"
(printf "Δ = ~s\n" Δ) ; prints "Δ = 2"


</syntaxhighlight>
</lang>


=={{header|Raku}}==
=={{header|Raku}}==
Line 807: Line 807:


See the current Raku documentation on the topic here: https://docs.raku.org/language/syntax#Identifiers
See the current Raku documentation on the topic here: https://docs.raku.org/language/syntax#Identifiers
<lang perl6>my $Δ = 1;
<syntaxhighlight lang="raku" line>my $Δ = 1;
$Δ++;
$Δ++;
say $Δ;</lang>
say $Δ;</syntaxhighlight>
Function and subroutine names can also use Unicode characters: (as can methods, classes, packages, whatever...)
Function and subroutine names can also use Unicode characters: (as can methods, classes, packages, whatever...)
<lang perl6>my @ᐁ = (0, 45, 60, 90);
<syntaxhighlight lang="raku" line>my @ᐁ = (0, 45, 60, 90);


sub π { pi };
sub π { pi };
Line 819: Line 819:
for @ᐁ -> $ಠ_ಠ { say sin $ಠ_ಠ° };
for @ᐁ -> $ಠ_ಠ { say sin $ಠ_ಠ° };


sub c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ { 'HE COMES' }</lang>
sub c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ { 'HE COMES' }</syntaxhighlight>
<br>
<br>


Line 826: Line 826:


=={{header|Retro}}==
=={{header|Retro}}==
<lang Retro>'Δ var
<syntaxhighlight lang="retro">'Δ var
#1 !Δ
#1 !Δ
@Δ n:put
@Δ n:put
&Δ v:inc
&Δ v:inc
@Δ n:put</lang>
@Δ n:put</syntaxhighlight>


Function and variable names are stored as strings, and UTF-8 is usable, as long as the host system allows it.
Function and variable names are stored as strings, and UTF-8 is usable, as long as the host system allows it.
Line 842: Line 842:


This REXX program works because the &nbsp; '''R4''' &nbsp; and &nbsp; '''ROO''' &nbsp; REXX interpreters support an extended character set.
This REXX program works because the &nbsp; '''R4''' &nbsp; and &nbsp; '''ROO''' &nbsp; REXX interpreters support an extended character set.
<lang rexx>/*REXX program (using the R4 REXX interpreter) which uses a Greek delta char).*/
<syntaxhighlight lang="rexx">/*REXX program (using the R4 REXX interpreter) which uses a Greek delta char).*/
'chcp' 1253 "> NUL" /*ensure we're using correct code page.*/
'chcp' 1253 "> NUL" /*ensure we're using correct code page.*/
Δ=1 /*define delta (variable name Δ) to 1*/
Δ=1 /*define delta (variable name Δ) to 1*/
Δ=Δ+1 /*bump the delta REXX variable by unity*/
Δ=Δ+1 /*bump the delta REXX variable by unity*/
say 'Δ=' Δ /*stick a fork in it, we're all done. */</lang>
say 'Δ=' Δ /*stick a fork in it, we're all done. */</syntaxhighlight>
'''output'''
'''output'''
<pre>
<pre>
Line 853: Line 853:


=={{header|Ring}}==
=={{header|Ring}}==
<lang ring>
<syntaxhighlight lang="ring">
# Project : Unicode variable names
# Project : Unicode variable names


Δ = "Ring Programming Language"
Δ = "Ring Programming Language"
see Δ + nl
see Δ + nl
</syntaxhighlight>
</lang>
Output:
Output:
<pre>
<pre>
Line 866: Line 866:
=={{header|Ruby}}==
=={{header|Ruby}}==
Ruby supports about 100 encodings, the default being UTF-8.
Ruby supports about 100 encodings, the default being UTF-8.
<lang ruby>Δ = 1
<syntaxhighlight lang="ruby">Δ = 1
Δ += 1
Δ += 1
puts Δ # => 2</lang>
puts Δ # => 2</syntaxhighlight>


=={{header|Rust}}==
=={{header|Rust}}==
Line 875: Line 875:
<b>Non-ASCII identifiers are [https://github.com/mozilla/rust/pull/10605 feature gated] since version 0.9</b>
<b>Non-ASCII identifiers are [https://github.com/mozilla/rust/pull/10605 feature gated] since version 0.9</b>


<lang rust>#![feature(non_ascii_idents)]
<syntaxhighlight lang="rust">#![feature(non_ascii_idents)]
#![allow(non_snake_case)]
#![allow(non_snake_case)]


Line 882: Line 882:
Δ += 1;
Δ += 1;
println!("{}", Δ);
println!("{}", Δ);
}</lang>
}</syntaxhighlight>


=={{header|S-lang}}==
=={{header|S-lang}}==
Line 904: Line 904:
not just in variable but also function and reference names, and tested under
not just in variable but also function and reference names, and tested under
S-Lang versions 2.0.6 and pre2.3.1-23.
S-Lang versions 2.0.6 and pre2.3.1-23.
<lang S-lang>define ∆increment(∆ref) {
<syntaxhighlight lang="s-lang">define ∆increment(∆ref) {
@∆ref++;
@∆ref++;
}
}
Line 915: Line 915:
print(foo∆bar);
print(foo∆bar);
print(∆bar);
print(∆bar);
</syntaxhighlight>
</lang>
{{out}}
{{out}}
2
2
Line 921: Line 921:


=={{header|Scala}}==
=={{header|Scala}}==
<lang scala>var Δ = 1
<syntaxhighlight lang="scala">var Δ = 1
val π = 3.141592
val π = 3.141592
val 你好 = "hello"
val 你好 = "hello"
Δ += 1
Δ += 1
println(Δ)</lang>
println(Δ)</syntaxhighlight>


=={{header|SenseTalk}}==
=={{header|SenseTalk}}==
<lang sensetalk>put 1 into Δ
<syntaxhighlight lang="sensetalk">put 1 into Δ
add 1 to Δ
add 1 to Δ
put Δ</lang>
put Δ</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>


=={{header|Sidef}}==
=={{header|Sidef}}==
<lang ruby>var Δ = 1;
<syntaxhighlight lang="ruby">var Δ = 1;
Δ += 1;
Δ += 1;
say Δ;</lang>
say Δ;</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
Line 945: Line 945:
Here is how to create a macro, a scalar and a Mata variable named Δ:
Here is how to create a macro, a scalar and a Mata variable named Δ:


<lang stata>sca Δ=10
<syntaxhighlight lang="stata">sca Δ=10
sca Δ=Δ+1
sca Δ=Δ+1
di Δ
di Δ
Line 957: Line 957:
Δ++
Δ++
Δ
Δ
end</lang>
end</syntaxhighlight>


=={{header|Swift}}==
=={{header|Swift}}==
<lang swift>var Δ = 1
<syntaxhighlight lang="swift">var Δ = 1
let π = 3.141592
let π = 3.141592
let 你好 = "hello"
let 你好 = "hello"
Δ++
Δ++
println(Δ)</lang>
println(Δ)</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 972: Line 972:
=={{header|Tcl}}==
=={{header|Tcl}}==
Tcl variable names can include any character <!-- but the <tt>::</tt> sequence is special — it is the namespace separator — and there are restrictions when parentheses are involved, as they are used for associative arrays; these are not matters that are in the spirit of this task though, so this is a comment! --> (the <code>$var</code> syntax can't, but that's just a shorthand for the operationally-equivalent <code>[set var]</code>). Also (in tcl 8.6, at least), the <code>${var}</code> syntax does work. Thus, this script is entirely legal:
Tcl variable names can include any character <!-- but the <tt>::</tt> sequence is special — it is the namespace separator — and there are restrictions when parentheses are involved, as they are used for associative arrays; these are not matters that are in the spirit of this task though, so this is a comment! --> (the <code>$var</code> syntax can't, but that's just a shorthand for the operationally-equivalent <code>[set var]</code>). Also (in tcl 8.6, at least), the <code>${var}</code> syntax does work. Thus, this script is entirely legal:
<lang tcl>set Δx 1
<syntaxhighlight lang="tcl">set Δx 1
incr Δx
incr Δx
puts [set Δx]
puts [set Δx]
puts ${Δx}</lang>
puts ${Δx}</syntaxhighlight>
However, this script only works smoothly if the “<tt>Δ</tt>” character is in the system's default encoding (thankfully more common than it used to be, as more and more systems use UTF-8 or UTF-16 as their default encodings) so normal Tcl practice is to stick to ASCII for identifier names.
However, this script only works smoothly if the “<tt>Δ</tt>” character is in the system's default encoding (thankfully more common than it used to be, as more and more systems use UTF-8 or UTF-16 as their default encodings) so normal Tcl practice is to stick to ASCII for identifier names.


Line 982: Line 982:
=={{header|UNIX Shell}}==
=={{header|UNIX Shell}}==
{{works with|zsh}}
{{works with|zsh}}
<lang bash>
<syntaxhighlight lang="bash">
Δ=1
Δ=1
Δ=`expr $Δ + 1`
Δ=`expr $Δ + 1`
echo $Δ
echo $Δ
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
Line 999: Line 999:
{{works with|Visual Basic|5}}
{{works with|Visual Basic|5}}
{{works with|Visual Basic|6}}
{{works with|Visual Basic|6}}
<lang vb>Sub Main()
<syntaxhighlight lang="vb">Sub Main()
Dim Δ As Integer
Dim Δ As Integer
Δ=1
Δ=1
Δ=Δ+1
Δ=Δ+1
Debug.Print Δ
Debug.Print Δ
End Sub</lang>
End Sub</syntaxhighlight>
{{out}}
{{out}}
<pre>2</pre>
<pre>2</pre>
Line 1,014: Line 1,014:


The error description refers to the bytes in the UTF encoding of 'Δ' which can't appear (outside a string) in a Wren script.
The error description refers to the bytes in the UTF encoding of 'Δ' which can't appear (outside a string) in a Wren script.
<lang ecmascript>var a = 3
<syntaxhighlight lang="ecmascript">var a = 3
var b = 2
var b = 2
var delta = a - b // ok
var delta = a - b // ok
var Δ = delta // not ok</lang>
var Δ = delta // not ok</syntaxhighlight>


{{out}}
{{out}}
Line 1,027: Line 1,027:
=={{header|zkl}}==
=={{header|zkl}}==
The short answer is zkl identifiers are a small subset of ASCII. This is enforced by the compiler. That said, the VM doesn't particularly care about names (although UTF-8 will cause sorting/etc issues). So ...
The short answer is zkl identifiers are a small subset of ASCII. This is enforced by the compiler. That said, the VM doesn't particularly care about names (although UTF-8 will cause sorting/etc issues). So ...
<lang zkl>delta:="\U0394;"; // UTF-8 delta
<syntaxhighlight lang="zkl">delta:="\U0394;"; // UTF-8 delta
klass:= // embryo(names, numFcns, numClasses, numParents, ...)
klass:= // embryo(names, numFcns, numClasses, numParents, ...)
self.embryo(L("","",delta),0,0,0).cook();
self.embryo(L("","",delta),0,0,0).cook();
Line 1,035: Line 1,035:
dv:=klass.setVar(0); // which actually gets the var, go figure
dv:=klass.setVar(0); // which actually gets the var, go figure
dv.inc(); // ie (*ptr)++
dv.inc(); // ie (*ptr)++
dv.value.println();</lang>
dv.value.println();</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>