Topic variable: Difference between revisions

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AppleScript binds the name '''result''' to the value of the expression most recently evaluated in the current scope.
AppleScript binds the name '''result''' to the value of the expression most recently evaluated in the current scope.


<lang applescript>on run
<syntaxhighlight lang="applescript">on run
1 + 2
1 + 2
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end script
end script
end if
end if
end mReturn</lang>
end mReturn</syntaxhighlight>
{{Out}}
{{Out}}
<pre>{9, 1.732050807569}</pre>
<pre>{9, 1.732050807569}</pre>


The name '''result''' is still bound in this way if the most recently evaluated expression is a script rather than a simple value:
The name '''result''' is still bound in this way if the most recently evaluated expression is a script rather than a simple value:
<lang applescript>on run
<syntaxhighlight lang="applescript">on run
script
script
-- The given function applied to the value 3
-- The given function applied to the value 3
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end script
end script
end if
end if
end mReturn</lang>
end mReturn</syntaxhighlight>
{{Out}}
{{Out}}
<pre>{9, 1.732050807569}</pre>
<pre>{9, 1.732050807569}</pre>
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=={{header|Axe}}==
=={{header|Axe}}==
In Axe, evaluated expressions can be "remembered" until the next expression is evaluated.
In Axe, evaluated expressions can be "remembered" until the next expression is evaluated.
<lang axe>3
<syntaxhighlight lang="axe">3
Disp *3▶Dec,i</lang>
Disp *3▶Dec,i</syntaxhighlight>


Prints:
Prints:
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=={{header|BASIC256}}==
=={{header|BASIC256}}==
<lang freebasic>function Sum (x, y)
<syntaxhighlight lang="freebasic">function Sum (x, y)
Sum = x + y # using name of function
Sum = x + y # using name of function
end function
end function
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print Sum (1, 2)
print Sum (1, 2)
print SumR(2, 3)</lang>
print SumR(2, 3)</syntaxhighlight>


=={{header|Clojure}}==
=={{header|Clojure}}==
The Clojure REPL has '''*1''' (and also '''*2''' and '''*3''' for the 2nd or 3rd most recent)
The Clojure REPL has '''*1''' (and also '''*2''' and '''*3''' for the 2nd or 3rd most recent)
<lang clojure>
<syntaxhighlight lang="clojure">
user=> 3
user=> 3
3
3
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user=> (Math/pow *2 0.5)
user=> (Math/pow *2 0.5)
1.7320508075688772
1.7320508075688772
</syntaxhighlight>
</lang>


=={{header|Erlang}}==
=={{header|Erlang}}==
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In a stack oriented language like Forth the definition of variables is minimized as much as possible. The closest thing to a topic variable is the use of '''R@'''. This gets the top item from the return stack, which by the way is also used for flow control. It is up to the programmer to keep the stack balanced. In some Forth dialects '''R@''' and '''I''' are identical. '''I''' is used as a loop index, e.g.
In a stack oriented language like Forth the definition of variables is minimized as much as possible. The closest thing to a topic variable is the use of '''R@'''. This gets the top item from the return stack, which by the way is also used for flow control. It is up to the programmer to keep the stack balanced. In some Forth dialects '''R@''' and '''I''' are identical. '''I''' is used as a loop index, e.g.


<lang forth>: myloop 11 1 do i . loop cr ; myloop</lang>
<syntaxhighlight lang="forth">: myloop 11 1 do i . loop cr ; myloop</syntaxhighlight>


Which will print all numbers from 1 to 10. A typical use of '''R@''' is illustrated here:
Which will print all numbers from 1 to 10. A typical use of '''R@''' is illustrated here:


<lang forth>: ^2 dup * ;
<syntaxhighlight lang="forth">: ^2 dup * ;
: sqrt 0 tuck ?do 1+ dup 2* 1+ +loop ;
: sqrt 0 tuck ?do 1+ dup 2* 1+ +loop ;
: topic >r r@ ^2 . r@ sqrt . r> drop ;
: topic >r r@ ^2 . r@ sqrt . r> drop ;


23 topic</lang>
23 topic</syntaxhighlight>


The word '''>R''' places the item on the return stack and the word '''R>''' retrieves it from the return stack - an experienced Forth programmer would optimize this definition even further. Note that for technical reasons all words listed cannot be used outside definitions, so it may be argued that Forth doesn't have topic variables.
The word '''>R''' places the item on the return stack and the word '''R>''' retrieves it from the return stack - an experienced Forth programmer would optimize this definition even further. Note that for technical reasons all words listed cannot be used outside definitions, so it may be argued that Forth doesn't have topic variables.
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Alternatively, the keyword 'Function' can itself be used as an implicitly defined variable and behaves in exactly the same way as the function's name when used in this role. Similarly, the keywords 'Property' or 'Operator' can be used to return values from properties or operators respectively.
Alternatively, the keyword 'Function' can itself be used as an implicitly defined variable and behaves in exactly the same way as the function's name when used in this role. Similarly, the keywords 'Property' or 'Operator' can be used to return values from properties or operators respectively.


<lang freebasic>' FB 1.05.0 Win64
<syntaxhighlight lang="freebasic">' FB 1.05.0 Win64


' Three different ways of returning a value from a function
' Three different ways of returning a value from a function
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Print Sum2(2, 3)
Print Sum2(2, 3)
Print Sum3(3, 4)
Print Sum3(3, 4)
Sleep</lang>
Sleep</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Go}}==
=={{header|Go}}==
Go has nothing like this in the bare language, but the template package of the standard library has a similar mechanism. Templates can have named variables, but they also have a cursor, represented by a period '.' and called "dot", that refers to a current value.
Go has nothing like this in the bare language, but the template package of the standard library has a similar mechanism. Templates can have named variables, but they also have a cursor, represented by a period '.' and called "dot", that refers to a current value.
<lang go>package main
<syntaxhighlight lang="go">package main


import (
import (
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`))
`))
t.Execute(os.Stdout, "3")
t.Execute(os.Stdout, "3")
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|Haskell}}==
=={{header|Haskell}}==
In Haskell terminal GHCi or WinGHCi, topic variable is called: it.
In Haskell terminal GHCi or WinGHCi, topic variable is called: it.
<syntaxhighlight lang="haskell">
<lang Haskell>
Prelude> [1..10]
Prelude> [1..10]
[1,2,3,4,5,6,7,8,9,10]
[1,2,3,4,5,6,7,8,9,10]
Prelude> map (^2) it
Prelude> map (^2) it
[1,4,9,16,25,36,49,64,81,100]
[1,4,9,16,25,36,49,64,81,100]
</syntaxhighlight>
</lang>


=={{header|J}}==
=={{header|J}}==
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Thus, for example (entirely eliminating the variable representing the argument):
Thus, for example (entirely eliminating the variable representing the argument):


<lang J> example=: *:, %: NB. *: is square, %: is square root
<syntaxhighlight lang="j"> example=: *:, %: NB. *: is square, %: is square root
example 3
example 3
9 1.73205</lang>
9 1.73205</syntaxhighlight>


Or, if we want to see the dummy variable in place (though still not declared, because there is no point to that):
Or, if we want to see the dummy variable in place (though still not declared, because there is no point to that):


<lang J> Example=: verb def '(*: y), (%: y)'
<syntaxhighlight lang="j"> Example=: verb def '(*: y), (%: y)'
Example 3
Example 3
9 1.73205</lang>
9 1.73205</syntaxhighlight>


Or course, if it's crucial to the concept of topic variables that they not be constrained to definitions of things like functions, then it might be argued that J does not have them.
Or course, if it's crucial to the concept of topic variables that they not be constrained to definitions of things like functions, then it might be argued that J does not have them.
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On the third hand, note that "definitions of functions" do not actually need to be associated with names. At worst, some definitions might need to be enclosed in parenthesis:
On the third hand, note that "definitions of functions" do not actually need to be associated with names. At worst, some definitions might need to be enclosed in parenthesis:


<lang J> (*:, %:) 3
<syntaxhighlight lang="j"> (*:, %:) 3
9 1.73205</lang>
9 1.73205</syntaxhighlight>


And if we were to insist on leaving out functions, it's not clear that there would be much of anything left of the language to be doing anything with. See also Henry Rich's writeup on [http://www.jsoftware.com/docs/help701/jforc/tacit_programs.htm Tacit Programs].
And if we were to insist on leaving out functions, it's not clear that there would be much of anything left of the language to be doing anything with. See also Henry Rich's writeup on [http://www.jsoftware.com/docs/help701/jforc/tacit_programs.htm Tacit Programs].
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=={{header|Julia}}==
=={{header|Julia}}==
Julia REPL has `ans` variable:
Julia REPL has `ans` variable:
<lang julia>julia> 3
<syntaxhighlight lang="julia">julia> 3
3
3
julia> ans * ans, ans - 1
julia> ans * ans, ans - 1
(9, 2)</lang>
(9, 2)</syntaxhighlight>


=={{header|Kotlin}}==
=={{header|Kotlin}}==
The closest thing Kotlin has to a topic variable is the identifier 'it' which implicitly refers to the parameter of a lambda expression when it only has one. As in the case of all other parameters in Kotlin, 'it' is read-only and is in scope until the end of the lambda expression.
The closest thing Kotlin has to a topic variable is the identifier 'it' which implicitly refers to the parameter of a lambda expression when it only has one. As in the case of all other parameters in Kotlin, 'it' is read-only and is in scope until the end of the lambda expression.
<lang scala>// version 1.1.2
<syntaxhighlight lang="scala">// version 1.1.2


fun main(args: Array<String>) {
fun main(args: Array<String>) {
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println(Math.sqrt(it.toDouble()))
println(Math.sqrt(it.toDouble()))
}
}
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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In Nim, the special variable <code>_</code> may be considered as a topic variable. It is mainly used in loops when the value of the counter is not needed, for instance:
In Nim, the special variable <code>_</code> may be considered as a topic variable. It is mainly used in loops when the value of the counter is not needed, for instance:
<lang Nim>for _ in 1..10:
<syntaxhighlight lang="nim">for _ in 1..10:
echo "Hello World!"</lang>
echo "Hello World!"</syntaxhighlight>


Another kind of topic variable is <code>it</code> which is used in expressions in some templates. For instance:
Another kind of topic variable is <code>it</code> which is used in expressions in some templates. For instance:
<lang Nim>import sequtils
<syntaxhighlight lang="nim">import sequtils
let x = [1, 2, 3, 4, 5]
let x = [1, 2, 3, 4, 5]
let y = x.mapIt(it * it)
let y = x.mapIt(it * it)
echo y # @[1, 4, 9, 16, 25]</lang>
echo y # @[1, 4, 9, 16, 25]</syntaxhighlight>


=={{header|Oforth}}==
=={{header|Oforth}}==
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This will push 3 on the stack and compute sq and sqrt :
This will push 3 on the stack and compute sq and sqrt :
<lang Oforth>3 dup sq swap sqrt</lang>
<syntaxhighlight lang="oforth">3 dup sq swap sqrt</syntaxhighlight>


=={{header|PARI/GP}}==
=={{header|PARI/GP}}==


gp is a REPL for GP, within which <code>%</code> can be used to refer to the last result.
gp is a REPL for GP, within which <code>%</code> can be used to refer to the last result.
<lang parigp>3
<syntaxhighlight lang="parigp">3
[sqrt(%),%^2]</lang>
[sqrt(%),%^2]</syntaxhighlight>
{{out}}
{{out}}
<pre>%1 = 3
<pre>%1 = 3
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It is the default parameter for loops, and some functions e.g. 'sqrt':
It is the default parameter for loops, and some functions e.g. 'sqrt':


<lang Perl>print sqrt . " " for (4, 16, 64)</lang>
<syntaxhighlight lang="perl">print sqrt . " " for (4, 16, 64)</syntaxhighlight>
{{out}}
{{out}}
<pre>2 4 8</pre>
<pre>2 4 8</pre>
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and the 'local' keyword is needed to enable loops to nest.
and the 'local' keyword is needed to enable loops to nest.


<lang perl>for (1..2) {
<syntaxhighlight lang="perl">for (1..2) {
print "outer $_:\n";
print "outer $_:\n";
local $_;
local $_;
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}
}
print " fini\n";
print " fini\n";
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>outer 1:
<pre>outer 1:
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=={{header|Phix}}==
=={{header|Phix}}==
The closest thing would be to declare a variable with just an underscore as its identifier.
The closest thing would be to declare a variable with just an underscore as its identifier.
<!--<lang Phix>(phixonline)-->
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #004080;">object</span> <span style="color: #000000;">_</span>
<span style="color: #004080;">object</span> <span style="color: #000000;">_</span>
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<span style="color: #0000FF;">?</span><span style="color: #000000;">_</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">_</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">_</span><span style="color: #0000FF;">*</span><span style="color: #000000;">_</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">_</span><span style="color: #0000FF;">*</span><span style="color: #000000;">_</span>
<!--</lang>-->
<!--</syntaxhighlight>-->
{{out}}
{{out}}
<pre>
<pre>
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=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
<lang PicoLisp>PicoLisp sets the value of the variable (symbol) '@' to the result of
<syntaxhighlight lang="picolisp">PicoLisp sets the value of the variable (symbol) '@' to the result of
conditional and controlling expressions in flow- and logic-functions (cond, if,
conditional and controlling expressions in flow- and logic-functions (cond, if,
and, when, while, etc.).
and, when, while, etc.).
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For example, to read the current input channel until EOF, and print the square
For example, to read the current input channel until EOF, and print the square
of every item which is a number:</lang>
of every item which is a number:</syntaxhighlight>
Test:
Test:
<lang PicoLisp>(while (read)
<syntaxhighlight lang="picolisp">(while (read)
(when (num? @)
(when (num? @)
(println (* @ @)) ) )
(println (* @ @)) ) )
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xyz # Not a number
xyz # Not a number
3 # Number
3 # Number
9 # -> print square</lang>
9 # -> print square</syntaxhighlight>


=={{header|PowerShell}}==
=={{header|PowerShell}}==
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The most common use is in the <code>ForEach-Object</code> cmdlet:
The most common use is in the <code>ForEach-Object</code> cmdlet:
<syntaxhighlight lang="powershell">
<lang PowerShell>
65..67 | ForEach-Object {$_ * 2} # Multiply the numbers by 2
65..67 | ForEach-Object {$_ * 2} # Multiply the numbers by 2
65..67 | ForEach-Object {[char]$_ } # ASCII values of the numbers
65..67 | ForEach-Object {[char]$_ } # ASCII values of the numbers
</syntaxhighlight>
</lang>
{{Out}}
{{Out}}
<pre>
<pre>
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</pre>
</pre>
Using <code>Where-Object</code> to filter the odd numbers from an array:
Using <code>Where-Object</code> to filter the odd numbers from an array:
<syntaxhighlight lang="powershell">
<lang PowerShell>
65..67 | Where-Object {$_ % 2}
65..67 | Where-Object {$_ % 2}
</syntaxhighlight>
</lang>
{{Out}}
{{Out}}
<pre>
<pre>
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</pre>
</pre>
Using <code>Format-Wide</code> to force an array into columns:
Using <code>Format-Wide</code> to force an array into columns:
<syntaxhighlight lang="powershell">
<lang PowerShell>
65..70 | Format-Wide {$_} -Column 3 -Force
65..70 | Format-Wide {$_} -Column 3 -Force
</syntaxhighlight>
</lang>
{{Out}}
{{Out}}
<pre>
<pre>
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=={{header|Python}}==
=={{header|Python}}==
Pythons REPL has '''_'''.
Pythons REPL has '''_'''.
<lang python>>>> 3
<syntaxhighlight lang="python">>>> 3
3
3
>>> _*_, _**0.5
>>> _*_, _**0.5
(9, 1.7320508075688772)
(9, 1.7320508075688772)
>>> </lang>
>>> </syntaxhighlight>


=={{header|Racket}}==
=={{header|Racket}}==
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Racket doesn't have a "built-in" concept of a topic variable, but one is easy to add to the language with some macros. In fact, the subject of adding such a facility to a language using a hygienic macro facility is a very popular topic in some macro circles, and Racket can do it very well using syntax parameters. In the following there is a demonstration of two implementation approaches, the first uses a "parameter" -- a runtime value that is bound to a value in some dynamic extent, and the second uses a "syntax parameter" which is something that refers indirectly to a plain binding, and this binding can be adjusted by macros to point at an existing "real" binding. See the end of the code for usage samples. (Note that there is no point to talk about how these things behave wrt scope: since Racket is flexible enough to implement these with very different scopes...)
Racket doesn't have a "built-in" concept of a topic variable, but one is easy to add to the language with some macros. In fact, the subject of adding such a facility to a language using a hygienic macro facility is a very popular topic in some macro circles, and Racket can do it very well using syntax parameters. In the following there is a demonstration of two implementation approaches, the first uses a "parameter" -- a runtime value that is bound to a value in some dynamic extent, and the second uses a "syntax parameter" which is something that refers indirectly to a plain binding, and this binding can be adjusted by macros to point at an existing "real" binding. See the end of the code for usage samples. (Note that there is no point to talk about how these things behave wrt scope: since Racket is flexible enough to implement these with very different scopes...)


<lang racket>
<syntaxhighlight lang="racket">
#lang racket
#lang racket


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)
)
(require 'sample2)
(require 'sample2)
</syntaxhighlight>
</lang>


=={{header|Raku}}==
=={{header|Raku}}==
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As in Perl, in Raku the topic variable is $_. In addition to a direct assigment, it can be set with the 'given' or 'with' keywords, or by some iteration operator ('for', 'map' etc). A method can be called from it with an implicit call:
As in Perl, in Raku the topic variable is $_. In addition to a direct assigment, it can be set with the 'given' or 'with' keywords, or by some iteration operator ('for', 'map' etc). A method can be called from it with an implicit call:


<lang perl6>$_ = 'Outside';
<syntaxhighlight lang="raku" line>$_ = 'Outside';
for <3 5 7 10> {
for <3 5 7 10> {
print $_;
print $_;
.³.map: { say join "\t", '', $_, .², .sqrt, .log(2), OUTER::<$_>, UNIT::<$_> }
.³.map: { say join "\t", '', $_, .², .sqrt, .log(2), OUTER::<$_>, UNIT::<$_> }
}</lang>
}</syntaxhighlight>
{{Out}}
{{Out}}
<pre>3 27 729 5.196152422706632 4.754887502163469 3 Outside
<pre>3 27 729 5.196152422706632 4.754887502163469 3 Outside
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=={{header|REXX}}==
=={{header|REXX}}==
With this new definition of topic variables, the closest thing REXX has to a topic variable is probably function/subroutine arguments being "passed" to the target function/subroutine/routine/procedure.
With this new definition of topic variables, the closest thing REXX has to a topic variable is probably function/subroutine arguments being "passed" to the target function/subroutine/routine/procedure.
<lang rexx>/*REXX program shows something close to a "topic variable" (for functions/subroutines).*/
<syntaxhighlight lang="rexx">/*REXX program shows something close to a "topic variable" (for functions/subroutines).*/
parse arg N /*obtain a variable from the cmd line. */
parse arg N /*obtain a variable from the cmd line. */
call squareIt N /*invoke a function to square da number*/
call squareIt N /*invoke a function to square da number*/
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exit 0 /*stick a fork in it, we're all done. */
exit 0 /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
squareIt: return arg(1) ** 2 /*return the square of passed argument.*/</lang>
squareIt: return arg(1) ** 2 /*return the square of passed argument.*/</syntaxhighlight>
{{out|output|text=&nbsp; when using the input of: &nbsp; &nbsp; <tt> 12 </tt>}}
{{out|output|text=&nbsp; when using the input of: &nbsp; &nbsp; <tt> 12 </tt>}}
<pre>
<pre>
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=={{header|Ring}}==
=={{header|Ring}}==
<lang ring>
<syntaxhighlight lang="ring">
see "sum1 = " + sum1(1,2) + nl
see "sum1 = " + sum1(1,2) + nl
see "sum2 = " + sum2(2,3) + nl
see "sum2 = " + sum2(2,3) + nl
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func sum2 (x, y)
func sum2 (x, y)
return x + y
return x + y
</syntaxhighlight>
</lang>
Output:
Output:
<pre>
<pre>
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In Ruby the topic variable is $_ (same as Perl).
In Ruby the topic variable is $_ (same as Perl).


<lang ruby>while DATA.gets # assigns to $_ (local scope)
<syntaxhighlight lang="ruby">while DATA.gets # assigns to $_ (local scope)
print # If no arguments are given, prints $_
print # If no arguments are given, prints $_
end
end
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This is line one
This is line one
This is line two
This is line two
This is line three</lang>
This is line three</syntaxhighlight>


{{out}}
{{out}}
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</pre>
</pre>
'''example:'''
'''example:'''
<lang ruby>DATA.gets
<syntaxhighlight lang="ruby">DATA.gets
p [$_.to_i ** 2, Math.sqrt($_.to_i)] #=> [9, 1.7320508075688772]
p [$_.to_i ** 2, Math.sqrt($_.to_i)] #=> [9, 1.7320508075688772]
__END__
__END__
3</lang>
3</syntaxhighlight>
The style of programming using $_ as an implicit parameter is gradually losing favor in the Ruby community.
The style of programming using $_ as an implicit parameter is gradually losing favor in the Ruby community.


=={{header|Scala}}==
=={{header|Scala}}==
<lang scala>object TopicVar extends App {
<syntaxhighlight lang="scala">object TopicVar extends App {
class SuperString(val org: String){
class SuperString(val org: String){
def it(): Unit = println(org)
def it(): Unit = println(org)
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Seq(4).foreach { it => println(it)}
Seq(4).foreach { it => println(it)}
Seq(8).foreach { it => println(it + it)}
Seq(8).foreach { it => println(it + it)}
}</lang>
}</syntaxhighlight>


=={{header|Sidef}}==
=={{header|Sidef}}==
The underscore (''_'') topic variable is defined at compile-time in every block of a program. To call a method on it, we can just use the prefix dot (''.'') operator, followed by a method name, which is equivalent with ''_.method_name''
The underscore (''_'') topic variable is defined at compile-time in every block of a program. To call a method on it, we can just use the prefix dot (''.'') operator, followed by a method name, which is equivalent with ''_.method_name''
<lang ruby>say [9,16,25].map {.sqrt}; # prints: [3, 4, 5]</lang>
<syntaxhighlight lang="ruby">say [9,16,25].map {.sqrt}; # prints: [3, 4, 5]</syntaxhighlight>


=={{header|Standard ML}}==
=={{header|Standard ML}}==
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expression in the REPL (as opposed to a declaration).
expression in the REPL (as opposed to a declaration).


<lang sml>- 3.0;
<syntaxhighlight lang="sml">- 3.0;
val it = 3.0 : real
val it = 3.0 : real
- it * it;
- it * it;
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- Math.sqrt it;
- Math.sqrt it;
val it = 3.0 : real
val it = 3.0 : real
-</lang>
-</syntaxhighlight>


=={{header|Tailspin}}==
=={{header|Tailspin}}==
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The current value goes through a sequence of transformations and has the new transformed value at each stage of the chain.
The current value goes through a sequence of transformations and has the new transformed value at each stage of the chain.
To do more things with the same current value, a function/templates (here an inline function/templates) can be used to encapsulate several chains where the same current value is accessed at the start of each chain.
To do more things with the same current value, a function/templates (here an inline function/templates) can be used to encapsulate several chains where the same current value is accessed at the start of each chain.
<lang tailspin>
<syntaxhighlight lang="tailspin">
3 -> \($-1! $+1!\) -> $*$ -> [$-1..$+1] -> '$;
3 -> \($-1! $+1!\) -> $*$ -> [$-1..$+1] -> '$;
' -> !OUT::write
' -> !OUT::write
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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The shell $? is a kind of limited topic variable that holds the return value of the last function called. However, using it in a function will change its value, so following the echo below, the dollarhook will now contain the return value of zero indicating a successful echo:
The shell $? is a kind of limited topic variable that holds the return value of the last function called. However, using it in a function will change its value, so following the echo below, the dollarhook will now contain the return value of zero indicating a successful echo:


<lang sh>multiply 3 4 # We assume this user defined function has been previously defined
<syntaxhighlight lang="sh">multiply 3 4 # We assume this user defined function has been previously defined
echo $? # This will output 12, but $? will now be zero indicating a successful echo</lang>
echo $? # This will output 12, but $? will now be zero indicating a successful echo</syntaxhighlight>


=={{header|VBA}}==
=={{header|VBA}}==
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Note that you can't use a single or double underscore as the variable name for this purpose as they always denote instance or static fields of a class.
Note that you can't use a single or double underscore as the variable name for this purpose as they always denote instance or static fields of a class.
<lang ecmascript>var T // global scope
<syntaxhighlight lang="ecmascript">var T // global scope


var doSomethingWithT = Fn.new { [T * T, T.sqrt] }
var doSomethingWithT = Fn.new { [T * T, T.sqrt] }


T = 3
T = 3
System.print(doSomethingWithT.call())</lang>
System.print(doSomethingWithT.call())</syntaxhighlight>


{{out}}
{{out}}
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=={{header|zkl}}==
=={{header|zkl}}==
No topic variable pre se (a variable name can be a single character however), but underscore has a special meaning in some cases. Its use is scoped to the expression it is used in.
No topic variable pre se (a variable name can be a single character however), but underscore has a special meaning in some cases. Its use is scoped to the expression it is used in.
<lang zkl>a,_,c:=List(1,2,3,4,5,6) //-->a=1, c=3, here _ is used as "ignore"
<syntaxhighlight lang="zkl">a,_,c:=List(1,2,3,4,5,6) //-->a=1, c=3, here _ is used as "ignore"
3.0 : _.sqrt() : println(_) //-->"1.73205", _ (and :) is used to "explode" a computation
3.0 : _.sqrt() : println(_) //-->"1.73205", _ (and :) is used to "explode" a computation
// as syntactic sugar
// as syntactic sugar
1.0 + 2 : _.sqrt() : _.pow(4) // no variables used, the compiler "implodes" the computation
1.0 + 2 : _.sqrt() : _.pow(4) // no variables used, the compiler "implodes" the computation
// --> 9
// --> 9
</syntaxhighlight>
</lang>


{{omit from|BASIC}}
{{omit from|BASIC}}