Tetris/JavaScript: Difference between revisions

m
→‎Code: keep lastFrameTime local
m (→‎Code: remove dead code)
m (→‎Code: keep lastFrameTime local)
Line 77:
var keyDown = false;
var fastDown = false;
var lastFrameTime = -1;
 
var grid = [];
Line 460 ⟶ 459:
}
 
function animate(lastFrameTime) {
var requestId = requestAnimationFrame(animatefunction (); {
animate(lastFrameTime);
 
});
var time = new Date().getTime();
var delay = scoreboard.getSpeed();
Line 488 ⟶ 489:
selectShape();
scoreboard.reset();
animate(-1);
}
 
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