Terminal control/Inverse video: Difference between revisions
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=={{header|ARM Assembly}}==
This is
The Game Boy Advance's video memory is very simple, a two-dimensional array of 16-bit values ranging from memory locations <code>0x06000000</code> to <code>0x06012BFF</code> represents each pixel of the screen. Write a 15-bit hex color value to an element of the array to turn the corresponding pixel to that color value.
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