Tamagotchi emulator: Difference between revisions
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But, above of all, have fun!
=={{header|EchoLisp}}==
The tamagotchi status is saved in permanent storage. The tamagotchi cycles can be started manually, or in the '''preferences''' function, or at predefined intervals : '''every''' function. The following code may be loaded from the EchoLisp library : (load 'tamagotchi). This tamagotchi does not play, but gets bored, and needs to talk. It must be feed two times between each cycle. It will die at age around 42 (42 cycles).
<
(define-constant CYCLE_TIME 30000) ;; 30 sec for tests, may be 4 hours, 1 day ...
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(run-tamagotchi)
</syntaxhighlight>
{{out}}
User commands are function calls : (albert 'clean). The rest is automatic display : one status line / cycle.
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=={{header|Forth}}==
<
0 value o
' o >body constant 'o
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spawn look
cr
</syntaxhighlight>
Boredom kills tama faster than anything else.
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=={{header|Go}}==
This is inspired by the EchoLisp entry but written as a terminal rather than a browser application and altered in a number of respects. In particular, it uses hard-coded word lists of transitive verbs and plural nouns rather than downloading a suitable 'free' dictionary (I couldn't find one anyway) and consequently the tamagotchi's vocabulary is somewhat limited!
<
import (
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health()
}
}</
{{out}}
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? feed 9
jeremy (🎂 39) 😇 16 R.I.P
</pre>
=={{header|Java}}==
This is a direct translation of [[Tamagotchi emulator#Go|the Go version]]. As such, the output will be similar if not identical.
The code does not use any Java 8+ features so it may function on lower versions.
<syntaxhighlight lang="Java">
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Scanner;
class Tamagotchi {
public String name;
public int age,bored,food,poop;
}
public class TamagotchiGame {
Tamagotchi tama;//current Tamagotchi
Random random = new Random(); // pseudo random number generator
String[] verbs = {
"Ask", "Ban", "Bash", "Bite", "Break", "Build",
"Cut", "Dig", "Drag", "Drop", "Drink", "Enjoy",
"Eat", "End", "Feed", "Fill", "Force", "Grasp",
"Gas", "Get", "Grab", "Grip", "Hoist", "House",
"Ice", "Ink", "Join", "Kick", "Leave", "Marry",
"Mix", "Nab", "Nail", "Open", "Press", "Quash",
"Rub", "Run", "Save", "Snap", "Taste", "Touch",
"Use", "Vet", "View", "Wash", "Xerox", "Yield",
};
String[] nouns = {
"arms", "bugs", "boots", "bowls", "cabins", "cigars",
"dogs", "eggs", "fakes", "flags", "greens", "guests",
"hens", "hogs", "items", "jowls", "jewels", "juices",
"kits", "logs", "lamps", "lions", "levers", "lemons",
"maps", "mugs", "names", "nests", "nights", "nurses",
"orbs", "owls", "pages", "posts", "quests", "quotas",
"rats", "ribs", "roots", "rules", "salads", "sauces",
"toys", "urns", "vines", "words", "waters", "zebras",
};
String[] boredIcons = {"💤", "💭", "❓"};
String[] foodIcons = {"🍼", "🍔", "🍟", "🍰", "🍜"};
String[] poopIcons = {"💩"};
String[] sickIcons1 = {"😄", "😃", "😀", "😊", "😎", "👍"};//ok
String[] sickIcons2 = {"😪", "😥", "😰", "😓"};//ailing
String[] sickIcons3 = {"😩", "😫"};//bad
String[] sickIcons4 = {"😡", "😱"};//very bad
String[] sickIcons5 = {"❌", "💀", "👽", "😇"};//dead
String brace(String string) {
return String.format("{ %s }", string);
}
void create(String name) {
tama = new Tamagotchi();
tama.name = name;
tama.age = 0;
tama.bored = 0;
tama.food = 2;
tama.poop = 0;
}
boolean alive() { // alive if sickness <= 10
return sickness() <= 10;
}
void feed() {
tama.food++;
}
void play() {//may or may not help with boredom
tama.bored = Math.max(0, tama.bored - random.nextInt(2));
}
void talk() {
String verb = verbs[random.nextInt(verbs.length)];
String noun = nouns[random.nextInt(nouns.length)];
System.out.printf("😮 : %s the %s.%n", verb, noun);
tama.bored = Math.max(0, tama.bored - 1);
}
void clean() {
tama.poop = Math.max(0, tama.poop - 1);
}
void idle() {//renamed from wait() due to wait being an existing method from the Object class
tama.age++;
tama.bored += random.nextInt(2);
tama.food = Math.max(0, tama.food - 2);
tama.poop += random.nextInt(2);
}
String status() {// get boredom/food/poop icons
if(alive()) {
StringBuilder b = new StringBuilder(),
f = new StringBuilder(),
p = new StringBuilder();
for(int i = 0; i < tama.bored; i++) {
b.append(boredIcons[random.nextInt(boredIcons.length)]);
}
for(int i = 0; i < tama.food; i++) {
f.append(foodIcons[random.nextInt(foodIcons.length)]);
}
for(int i = 0; i < tama.poop; i++) {
p.append(poopIcons[random.nextInt(poopIcons.length)]);
}
return String.format("%s %s %s", brace(b.toString()), brace(f.toString()), brace(p.toString()));
}
return " R.I.P";
}
//too much boredom/food/poop
int sickness() {
//dies at age 42 at the latest
return tama.poop + tama.bored + Math.max(0, tama.age - 32) + Math.abs(tama.food - 2);
}
//get health status from sickness level
void health() {
int s = sickness();
String icon;
switch(s) {
case 0:
case 1:
case 2:
icon = sickIcons1[random.nextInt(sickIcons1.length)];
break;
case 3:
case 4:
icon = sickIcons2[random.nextInt(sickIcons2.length)];
break;
case 5:
case 6:
icon = sickIcons3[random.nextInt(sickIcons3.length)];
break;
case 7:
case 8:
case 9:
case 10:
icon = sickIcons4[random.nextInt(sickIcons4.length)];
break;
default:
icon = sickIcons5[random.nextInt(sickIcons5.length)];
break;
}
System.out.printf("%s (🎂 %d) %s %d %s%n%n", tama.name, tama.age, icon, s, status());
}
void blurb() {
System.out.println("When the '?' prompt appears, enter an action optionally");
System.out.println("followed by the number of repetitions from 1 to 9.");
System.out.println("If no repetitions are specified, one will be assumed.");
System.out.println("The available options are: feed, play, talk, clean or wait.\n");
}
public static void main(String[] args) {
TamagotchiGame game = new TamagotchiGame();
game.random.setSeed(System.nanoTime());
System.out.println(" TAMAGOTCHI EMULATOR");
System.out.println(" ===================\n");
Scanner scanner = new Scanner(System.in);
System.out.print("Enter the name of your tamagotchi : ");
String name = scanner.nextLine().toLowerCase().trim();
game.create(name);
System.out.printf("%n%s (age) health {bored} {food} {poop}%n%n", "name");
game.health();
game.blurb();
ArrayList<String> commands = new ArrayList<>(List.of("feed", "play", "talk", "clean", "wait"));
int count = 0;
while(game.alive()) {
System.out.print("? ");
String input = scanner.nextLine().toLowerCase().trim();
String[] items = input.split(" ");
if(items.length > 2) continue;
String action = items[0];
if(!commands.contains(action)) {
continue;
}
int reps;
if(items.length == 2) {
reps = Integer.parseInt(items[1]);
} else {
reps = 1;
}
for(int i = 0; i < reps; i++) {
switch(action) {
case "feed":
game.feed();
break;
case "play":
game.play();
break;
case "talk":
game.talk();
break;
case "wait":
game.idle();
break;
}
//simulate a wait on every third (non-wait) action
if(!action.equals("wait")) {
count++;
if(count%3==0) {
game.idle();
}
}
}
game.health();
}
scanner.close();
}
}
</syntaxhighlight>
{{out}}
<pre>
TAMAGOTCHI EMULATOR
===================
Enter the name of your tamagotchi : jeremy
name (age) health {bored} {food} {poop}
jeremy (🎂 0) 😀 0 { } { 🍜🍜 } { }
When the '?' prompt appears, enter an action optionally
followed by the number of repetitions from 1 to 9.
If no repetitions are specified, one will be assumed.
The available options are: feed, play, talk, clean or wait.
? feed 4
jeremy (🎂 1) 😥 3 { } { 🍟🍜🍟🍜 } { 💩 }
? wait 4
jeremy (🎂 5) 😫 5 { 💭💤 } { } { 💩 }
? clean 2
jeremy (🎂 6) 😫 6 { 💭💭💭 } { } { 💩 }
? talk 4
😮 : Grasp the names.
😮 : Vet the greens.
😮 : Grasp the urns.
😮 : Dig the zebras.
jeremy (🎂 7) 😰 3 { } { } { 💩 }
? feed 6
jeremy (🎂 9) 😊 2 { } { 🍼🍟 } { 💩💩 }
? play 2
jeremy (🎂 10) 😩 5 { } { } { 💩💩💩 }
? talk
😮 : Touch the eggs.
jeremy (🎂 10) 😫 5 { } { } { 💩💩💩 }
</pre>
=={{header|Julia}}==
GUI version with the Gtk library.
<
mutable struct Pet
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TamagotchiApp()
</syntaxhighlight>
=={{header|Nim}}==
{{trans|Go}}
<
const
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tama.wait()
tama.displayHealth()</
{{out}}
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=={{header|Phix}}==
{{trans|Go|but with a dirt simple GUI and much harsher gameplay}}
<!--<
<span style="color: #000080;font-style:italic;">--
-- demo/rosetta/tamagotchi.exw
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<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<!--</
=={{header|Objeck}}==
GUI based Tamagotchi that sleeps at night. Not cleaning up poop makes Tamagotchi sicker faster. Implementation has associated sound effects.
<
use Collection;
use Game.Framework;
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WAIT := 5
}
</syntaxhighlight>
=={{header|V (Vlang)}}==
{{trans|go}}
<
import strconv
import rand
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tama.health()
}
}</
=={{header|Wren}}==
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{{libheader|Wren-ioutil}}
{{libheader|Wren-str}}
<
import "random" for Random
import "./fmt" for Fmt
import "./ioutil" for Input
import "./str" for Str
var fields = ["name", "age", "bored", "food", "poop"]
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}
health.call()
}</
{{out}}
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