Talk:Zig-zag matrix: Difference between revisions
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:: I addressed this problem when I entered the '''REXX''' language solution, the computer program allowed the invoker to specify a starting ''number'', but any integer could be used. It doesn't fix the problem with the task's requirements, but it allows the user to choose which integer to start the zig-zag matrix with. -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 21:39, 24 January 2020 (UTC) |
:: I addressed this problem when I entered the '''REXX''' language solution, the computer program allowed the invoker to specify a starting ''number'', but any integer could be used. It doesn't fix the problem with the task's requirements, but it allows the user to choose which integer to start the zig-zag matrix with. -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 21:39, 24 January 2020 (UTC) |
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: The problem with using phrases like ''natural numbers'' and/or ''counting numbers'' is that there isn't a clear and agreed-upon definition(s), some include zero, others do not. The same problem exists with ''whole numbers''. -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 21:42, 24 January 2020 (UTC) |
: The problem with using phrases like ''natural numbers'' and/or ''counting numbers'' is that there isn't a clear and agreed-upon definition(s), some include zero, others do not. The same problem exists with ''whole numbers''. Note that Wikipedia says that in computer science, ''natural numbers'' always includes zero. -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 21:42, 24 January 2020 (UTC) |