Talk:Write language name in 3D ASCII: Difference between revisions

Musings and interests.
(→‎Criteria for non-draft: The big problem is RELEVANCE!)
(Musings and interests.)
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:Lack of popularity, to me, means that the task description hasn't really been tested much. I like to wait until there are a few different languages implementing the task from a few different users. That at least proves that several people understand and like the description. --[[User:Mwn3d|Mwn3d]] 23:48, 3 June 2011 (UTC)
:: From my perspective, the issue is that I don't see this task as being at all ''relevant'' to anything. “3D in ASCII” (or even Unicode) is just of enormously low value. (Showing 3D text in a graphical display is of value by comparison; a number of applications do that.) It also happens to be substantially more awkward for most languages to do than the exemplar (I suspect that “Smalltalk” will have problems fitting in a standard display!) so I'm guessing that the vast majority of people are never going to be keen on implementing this task. Plus right now the only thing being demonstrated is loading and calling into a library (that other languages don't have a near-equivalent of); big deal, other tasks do that better. –[[User:Dkf|Donal Fellows]] 10:38, 16 June 2011 (UTC)
:::I've been musing on-and-off on doing it as an isometric-view voxel renderer, and using a character->voxel set mapping. I doubt I'll ever get around to it, though. It's not a high priority, but has interesting possible approaches. Perhaps if the task were distilled to specifying an approach with interesting components, it would be more popular? --[[User:Short Circuit|Michael Mol]] 15:49, 16 June 2011 (UTC)