Talk:Tic-tac-toe: Difference between revisions
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I'm surprised that BASIC, FORTRAN, and PL/I computer programming languages haven't had solutions entered (at the time of this posting). Tic-tac-toe was one of the first games written in any language as it was so simple to program and display. I still have my FORTRAN and PL/I programs laying around from the mid 1960s which played on a NxN grid. Now, if I could only find a card reader ... -- [[User:Gerard Schildberger|Gerard Schildberger]] 19:10, 23 April 2012 (UTC)
== 3D tic-tax-toe ==
Has anyone thought of writing/entering a '''3D''' version of tic-tac-toe for Rosetta Code (as a separate task, of course)?
I imagine the programs would get a tad obtuse (hard to follow). -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 00:58, 17 April 2016 (UTC)
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I wrote a PL/I program (the default grid size was 4x4x4) and it was (an infamous) favorite with the (IBM) OS/MFT operators. No terminals with screens back then for our shop --- that was waaaaaaaay back in (cough-cough) <small>1970</small>, ... just the mainframe console (an IBM 1052 typewriter). A lot of time was wasted on the off-shifts and weekends, to be sure. A lot of operators volunteered to work on weekends, and the ''powers-that-be'' never caught on (or just didn't care). -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 00:58, 17 April 2016 (UTC)
The PL/I program had a '''4D''' capability, that is, after so many moves were done (this could be specified at game start), the oldest marker was ''removed'' from the playing grid. -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 00:58, 17 April 2016 (UTC)
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