Talk:Tic-tac-toe: Difference between revisions
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... And I like your printout of the board. I really did do a minimal version of the game for Python. Maybe someone else will do a fancy version in Python for comparison? --[[User:Paddy3118|Paddy3118]] 12:45, 5 February 2011 (UTC) |
... And I like your printout of the board. I really did do a minimal version of the game for Python. Maybe someone else will do a fancy version in Python for comparison? --[[User:Paddy3118|Paddy3118]] 12:45, 5 February 2011 (UTC) |
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: I took that approach and added still more whitespace (for the REXX entry). To make the game board (grid) easier to see (without the reference numbers --- otherwise it gets cluttered/obfuscated pretty fast with any game board larger than nine cells) --- I removed the ''numbering'' grid and placed it to the right of the playing board (along with generous whitespace. --- this causes a reference game board (grid) to be displayed, making it a lot easier on the ole eyeballs to see who has what markers where, and what's available for a move (empty cell), and in specifying where to move a piece. -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 16:18, 3 October 2017 (UTC) |
: I took that approach and added still more whitespace (for the REXX entry). To make the game board (grid) easier to see (without the reference numbers --- otherwise it gets cluttered/obfuscated pretty fast with any game board larger than nine cells) --- I removed the ''numbering'' grid and placed it to the right of the playing board (along with generous whitespace. --- this causes a reference game board (grid) to be displayed, making it a lot easier on the ole eyeballs to see who has what markers where, and what's available for a move (empty cell), and in specifying where to <strike>move</strike> place a piece/marker. -- [[User:Gerard Schildberger|Gerard Schildberger]] ([[User talk:Gerard Schildberger|talk]]) 16:18, 3 October 2017 (UTC) |
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