Talk:Sierpinski triangle/Graphical: Difference between revisions

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:: What's all this talk about canvas size for N? What's N got to do with how big the triangle is? --[[User:Ledrug|Ledrug]] 03:31, 5 July 2011 (UTC)
::: First guess: So that no anti-aliasing or sub-pixel considerations are required to draw the image, so that representing the image using a 1-bit palette makes sense, and so such things don't cause an "oversaturation" of the resulting image such that you end up with a large, solid [[wp:Universe of The Legend of Zelda#Triforce|Triforce]] image. --[[User:Short Circuit|Michael Mol]] 15:44, 5 July 2011 (UTC)
:::: If the task has that in mind, it's going to be quite limiting: for pretty much all vector drawing languages/libraries, these are automatically handled when rasterizing, so it's redundant to link N to image size. Maybe it should be clarified a little. --[[User:Ledrug|Ledrug]] 21:43, 5 July 2011 (UTC)
 
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