Talk:Sierpinski triangle/Graphical: Difference between revisions

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--[[User:Dgamey|Dgamey]] 01:57, 6 May 2011 (UTC)
:: What's all this talk about canvas size for N? What's N got to do with how big the triangle is? --[[User:Ledrug|Ledrug]] 03:31, 5 July 2011 (UTC)
::: First guess: So that no anti-aliasing or sub-pixel considerations are required to draw the image, so that representing the image using a 1-bit palette makes sense, and so such things don't cause an "oversaturation" of the resulting image such that you end up with a large, solid [[wp:Universe of The Legend of Zelda#Triforce|Triforce]] image. --[[User:Short Circuit|Michael Mol]] 15:44, 5 July 2011 (UTC)
 
== Order ==