Talk:Set puzzle: Difference between revisions

m (moved Talk:Set Puzzle to Talk:Set puzzle: capitalization policy)
(→‎Java error msg: new section)
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:::: You're asked to create the dealer code for an ''existing'' puzzle game, that happens to have these rules. They may seem arbitrary, but I'm sure the puzzle designers had a reason for it, which probably has to do with consistency of presentation and degree of difficulty. [[User:Fwend|Fwend]] 10:40, 11 February 2013 (UTC)
::::: Sure. But from the point of view of someone solving the task on this site, the choice of 4 (or 6) is fairly arbitrary. I don't have any problem with that. I was just thinking that perhaps Paddy was over thinking the problem and that clarification might help. --[[User:Tikkanz|Tikkanz]] 11:20, 11 February 2013 (UTC)
 
== Java error msg ==
 
how can I fix this;
<pre>
javac 1.8.0_05
 
SetPuzzle.java:2: error: package org.apache.commons.lang3 does not exist
import org.apache.commons.lang3.ArrayUtils;
^
SetPuzzle.java:82: error: cannot find symbol
cards = ArrayUtils.subarray(deck, 0, numCards);
^
symbol: variable ArrayUtils
location: class SetPuzzle
2 errors
</pre>--[[User:Walterpachl|Walterpachl]] ([[User talk:Walterpachl|talk]]) 21:06, 28 July 2014 (UTC)
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