Talk:Remote agent: Difference between revisions
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Is this a multi-user game? I mean, is the world shared globally among all users, or is there only a single agent per world? In the latter case, a new world would be created whenever a client connects, and this world would last only for that client's session, right? --[[User:Abu|Abu]] 11:04, 16 December 2010 (UTC)
"There may be 'wall' sectors within the area": Are there any specific rules for that? A percentage, like for the balls? How should the walls be arranged? The spec says that closed areas are prohibited, but in the extreme case this may still end up as a maze. --[[User:Abu|Abu]] 11:30, 16 December 2010 (UTC)
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Revision as of 11:30, 16 December 2010
Event parameters?
The color and ball events need to describe the color of their respective subjects; how is this done? –Donal Fellows 16:34, 10 November 2010 (UTC)
- Wow, I wrote this a while ago. I'll have to look at it again and get back to you. I vaguely recall trying to write an implementation, then discovering a flaw in the spec. --Michael Mol 19:49, 10 November 2010 (UTC)
- Hm. At a quick glance, I'd guess ORing the relevant events with one of four values situated in the high nibble would do it. However, it might make more sense to create four unique events each for 'color' and 'ball', to keep them in the printable range. Adjust to suit; nobody's written any code. --Michael Mol 19:53, 10 November 2010 (UTC)
Is this a multi-user game? I mean, is the world shared globally among all users, or is there only a single agent per world? In the latter case, a new world would be created whenever a client connects, and this world would last only for that client's session, right? --Abu 11:04, 16 December 2010 (UTC)
"There may be 'wall' sectors within the area": Are there any specific rules for that? A percentage, like for the balls? How should the walls be arranged? The spec says that closed areas are prohibited, but in the extreme case this may still end up as a maze. --Abu 11:30, 16 December 2010 (UTC)