Talk:Process SMIL directives in XML data: Difference between revisions
Content added Content deleted
m (moved Talk:Loading animated 3D data to Talk:Load animated 3D data: Remove extra -ing, see Rosetta Code:Village Pump/Renaming to rename tasks) |
m (typo) |
||
Line 3: | Line 3: | ||
Are we meant to do this task taking into account the namespaces for X3D and SMIL, or are we doing this in namespace-free form? –[[User:Dkf|Donal Fellows]] 14:27, 19 January 2010 (UTC) |
Are we meant to do this task taking into account the namespaces for X3D and SMIL, or are we doing this in namespace-free form? –[[User:Dkf|Donal Fellows]] 14:27, 19 January 2010 (UTC) |
||
: When I have written this |
: When I have written this task I thought it would be very easy to implement, and it is indeed quite easy but it requires more code that what I thought. If you look at the OCaml implementation it requires about 240 lines of code, I thought at the beginning that it could be done with half of this. So ''IMHO'' I would suggest to keep the task as simple as possible (so without namespaces). |
||
: Also maybe I'm wrong but it seems that the SMIL examples I have seen are without namespace (or maybe it was to keep the examples simple). |
: Also maybe I'm wrong but it seems that the SMIL examples I have seen are without namespace (or maybe it was to keep the examples simple). |
||
: Also from my point of view the task is mainly about storing geometry and animation to a file, and loading and playing it into OpenGL (or Directx or else), and not about XML parsing, so perhaps we could consider keeping it not too strict. (If I chose to use real formats with specs and not a fake format it was to make the task also a bit pedagogical, so people can have a little taste of X3D and SMIL) |
: Also from my point of view the task is mainly about storing geometry and animation to a file, and loading and playing it into OpenGL (or Directx or else), and not about XML parsing, so perhaps we could consider keeping it not too strict. (If I chose to use real formats with specs and not a fake format it was to make the task also a bit pedagogical, so people can have a little taste of X3D and SMIL) |