Talk:OpenGL pixel shader: Difference between revisions

(→‎Issues?: GLSL as a new language)
Line 9:
:::::: Yes, the point of this was simplicity, something like a "hello world" that lets you make sure you know how to use your build tools. That said, I want to phrase this distinction slightly differently (because you need to incorporate the coordinates otherwise you have no way of achieving different colors at different coordinates). Anyways, I'll try an update. Thanks. --[[User:Rdm|Rdm]] 14:56, 27 October 2011 (UTC)
: Shouldn't GLSL be added as a new [[:Category:GLSL|language]] and this task added to it? [[Special:Contributions/89.243.198.247|89.243.198.247]] 16:14, 8 January 2012 (UTC)
:: No.
:: I do not have anything against GLSL being added as a language (though given its constraints, I doubt many tasks could be addressed using GLSL). But the purpose of this task is to deploy a "Hello World"-ish GLSL program. And that's not something you can do from within GLSL. --[[User:Rdm|Rdm]] 22:35, 8 January 2012 (UTC)
6,951

edits