Talk:OpenGL pixel shader: Difference between revisions

→‎Issues?: GLSL as a new language
No edit summary
(→‎Issues?: GLSL as a new language)
Line 8:
::::: In that case, the pixel shader is actually simpler than usual because coordinates have no bearings on the color. If this is the intention, probably mention it in the optional goal #1, as it isn't clear if "rerendering" should result in exactly the same pixel colors. --[[User:Ledrug|Ledrug]] 12:02, 27 October 2011 (UTC)
:::::: Yes, the point of this was simplicity, something like a "hello world" that lets you make sure you know how to use your build tools. That said, I want to phrase this distinction slightly differently (because you need to incorporate the coordinates otherwise you have no way of achieving different colors at different coordinates). Anyways, I'll try an update. Thanks. --[[User:Rdm|Rdm]] 14:56, 27 October 2011 (UTC)
: Shouldn't GLSL be added as a new [[:Category:GLSL|language]] and this task added to it? [[Special:Contributions/89.243.198.247|89.243.198.247]] 16:14, 8 January 2012 (UTC)
Anonymous user