Talk:Minesweeper game: Difference between revisions

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FWIW, the ''real'' difference between this task and the classic game is that in the classic implementation, the first square you clear is ''never'' a mine; if there is a mine there, the game moves it away. In fact, there was (is?) a cheat which lets you find out where the mines are, and you can use that to confirm it yourself. (Alas, I don't remember the details of the cheat; it was a long time ago.) The moving of a mine only ever worked for the first square you cleared though. I don't suggest that anyone implements it, but it's one of the marks of the real original; it had a lot more thought applied to it than it appeared to have at the time. –[[User:Dkf|Donal Fellows]] 23:31, 11 July 2010 (UTC)
: Interesting feature. I believe the cheat was taken away before XP. --[[User:Dgamey|Dgamey]] 03:01, 12 July 2010 (UTC)
:: Could well be. It relied on being able to toggle a pixel in the corner of the screen directly, which I can imagine didn't fit well with the display management model updates that happened in the NT line of kernels. –[[User:Dkf|Donal Fellows]] 08:42, 12 July 2010 (UTC)
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