Talk:Minesweeper game: Difference between revisions

→‎Differences in behavior from classic game: Loop/recursion, and optional features.
(→‎Differences in behavior from classic game: Loop/recursion, and optional features.)
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:: Why must it be recursive clearing? Not all languages support recursion. Even for the large grid in a classic game 16 x 30 it wouldn't too bad. --[[User:Dgamey|Dgamey]] 13:27, 11 July 2010 (UTC)
::: Doesn't have to be, but it ''is'' easy for (almost) everyone to implement. –[[User:Dkf|Donal Fellows]] 14:10, 11 July 2010 (UTC)
:::: There's also the loop/recursion transform. --[[User:Short Circuit|Michael Mol]] 15:50, 11 July 2010 (UTC)
:: I'd suggest making the "resursive clearing" feature optional. That enables the bulk of the task, and lets anyone sufficiently clever come along and handle the part that may be more difficult for some languages. --[[User:Short Circuit|Michael Mol]] 15:50, 11 July 2010 (UTC)