Talk:Minesweeper game: Difference between revisions

→‎Differences in behavior from classic game: Probably, I didn't analyse it in depth, sorry!
m (differences from behavior of classic game)
(→‎Differences in behavior from classic game: Probably, I didn't analyse it in depth, sorry!)
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== Differences in behavior from classic game ==
* The clearing criteria seems wrong or ill-defined. In the classic game if you clear a square that has one or more adjacent mines no further clearing happens. If the square has zero adjacent mines a clearing is opened to an edge of non-zero numbers. (The small size of the board and mine probability makes it hard to properly demonstrate the clearing criteria) --[[User:Dgamey|Dgamey]] 09:55, 11 July 2010 (UTC)
 
: I must say that I just made up what I thought was the clearing algorithm on games I had played some time ago, and I was probably unconsciously trying to minimise complexity in an already large task. Could we go with this simpler clearing strategy, at risk of impairing the playability of the game? --[[User:Paddy3118|Paddy3118]] 11:01, 11 July 2010 (UTC)
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