Talk:Minesweeper game: Difference between revisions

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:: The grid size and mine density chosen in the task (i.e. 6x4 and from 4 to 12 mines) won't show off the recursive clearing well. There won't be many squares with 0 adjacent bombs which is what is needed for that clearing is supposed to kick in. The classic game was (a) 9x9 10 mines, (b) 16x16 and 40 mines, and (c) 16x30 and 99 mines. I suggest making the values of the starting parameters a suggestion. --[[User:Dgamey|Dgamey]] 03:01, 12 July 2010 (UTC)
:: The grid size and mine density chosen in the task (i.e. 6x4 and from 4 to 12 mines) won't show off the recursive clearing well. There won't be many squares with 0 adjacent bombs which is what is needed for that clearing is supposed to kick in. The classic game was (a) 9x9 10 mines, (b) 16x16 and 40 mines, and (c) 16x30 and 99 mines. I suggest making the values of the starting parameters a suggestion. --[[User:Dgamey|Dgamey]] 03:01, 12 July 2010 (UTC)
::: I agree that the grid size is too small to really bring out the clearing routine, but I thought that this would have a major affect on the size of entries. Sample output would be large no matter how short the actual implementation. I like the idea of changing the explanation of clearing to a suggestion though. --[[User:Paddy3118|Paddy3118]] 04:41, 12 July 2010 (UTC)


FWIW, the ''real'' difference between this task and the classic game is that in the classic implementation, the first square you clear is ''never'' a mine; if there is a mine there, the game moves it away. In fact, there was (is?) a cheat which lets you find out where the mines are, and you can use that to confirm it yourself. (Alas, I don't remember the details of the cheat; it was a long time ago.) The moving of a mine only ever worked for the first square you cleared though. I don't suggest that anyone implements it, but it's one of the marks of the real original; it had a lot more thought applied to it than it appeared to have at the time. –[[User:Dkf|Donal Fellows]] 23:31, 11 July 2010 (UTC)
FWIW, the ''real'' difference between this task and the classic game is that in the classic implementation, the first square you clear is ''never'' a mine; if there is a mine there, the game moves it away. In fact, there was (is?) a cheat which lets you find out where the mines are, and you can use that to confirm it yourself. (Alas, I don't remember the details of the cheat; it was a long time ago.) The moving of a mine only ever worked for the first square you cleared though. I don't suggest that anyone implements it, but it's one of the marks of the real original; it had a lot more thought applied to it than it appeared to have at the time. –[[User:Dkf|Donal Fellows]] 23:31, 11 July 2010 (UTC)