Talk:Idiomatically determine all the characters that can be used for symbols: Difference between revisions

Content added Content deleted
m (→‎Arbitration?: add TRL1 to the sost of specifications.)
(→‎Arbitration?: an example for constructive action instead of the current infight.)
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:::::: The more words you use the more difficult it is for me to follow your arguments (others may have the same problem.)<br>You say "I don't agree that Classic REXX can't be defined. I have tried to define Classic REXX here before"<br>Please tell me where or define it here.<br>Note that ooRexx is in the list of Rexx implementations shown on the REXX page.<br>The list of Rexx specifications I know includes TRL1 CMS TSO Regina ANSI TRL2 ooRexx, and they all are more or less different from each other.--[[User:Walterpachl|Walterpachl]] ([[User talk:Walterpachl|talk]]) 16:59, 18 September 2014 (UTC)
:::::: The more words you use the more difficult it is for me to follow your arguments (others may have the same problem.)<br>You say "I don't agree that Classic REXX can't be defined. I have tried to define Classic REXX here before"<br>Please tell me where or define it here.<br>Note that ooRexx is in the list of Rexx implementations shown on the REXX page.<br>The list of Rexx specifications I know includes TRL1 CMS TSO Regina ANSI TRL2 ooRexx, and they all are more or less different from each other.--[[User:Walterpachl|Walterpachl]] ([[User talk:Walterpachl|talk]]) 16:59, 18 September 2014 (UTC)

:::::: There were times when you were constructve. Im the REXX section of the task "24 game" one can see that: <br>
version 2<br>"The above was created for Classic Rexx and can be used, unchanged, for Regina and other implementations of Classic Rexx. After recent changes it can also be used, unchanged, for ooRexx."--[[User:Walterpachl|Walterpachl]] ([[User talk:Walterpachl|talk]]) 17:20, 18 September 2014 (UTC)


== entering ooRexx entries in wrong language section ==
== entering ooRexx entries in wrong language section ==