Talk:Flipping bits game: Difference between revisions

wondering why the random goal state
(wondering why the random goal state)
 
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:: Sorry, I forgot the signature. Just ignore the proof, because it will just prove that the 'fastest' way to generate a solvable flipping bits game is to do what the page recommends you to do (''One possible way to do this is to generate the start position by legal flips from a random target position.''). I mean, no parity tests, etc. --[[User:Simple9371|Simple9371]] ([[User talk:Simple9371|talk]]) 07:45, 14 May 2017 (UTC)
 
==Why the Random Goal State?==
Wouldn't it be the exact same game (but a bit easier to display and play) if we said the goal state was always all zeros? Obviously we'd still need to generate a valid starting state. But then the player wouldn't have to look back and forth between the two states to see which bits are wrong; she would be just trying to eliminate all the 1's. --[[User:JoeStrout|JoeStrout]] ([[User talk:JoeStrout|talk]]) 05:14, 12 June 2019 (UTC)
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