Talk:Death Star: Difference between revisions

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:::: <s>Originally I wrote the C code as a quick hack, mostly for laughs. I noticed it may have this bug, and later fixed it in the perl code. I probably should check the C example again.</s> Apparently I already fixed it at some point, huh. --[[User:Ledrug|Ledrug]] 03:06, 21 August 2011 (UTC)
:::::Er, actually, you're not going insane; I just fixed it several hours at [http://rosettacode.org/mw/index.php?title=Death_Star&curid=9404&diff=118150&oldid=118135].
::::::Ah ok, didn't see that edit -- and thanks. --[[User:Ledrug|Ledrug]] 06:32, 21 August 2011 (UTC)
 
==J==
I removed a sentence about possiblility of calling OpenGL: any number of other languages could, and the example didn't. Plus, CAT scan-like slices won't be of much help for producing a 3D image easily without lighting: if you superimpose them, you get a solid circle. --[[User:Ledrug|Ledrug]] 01:14, 24 August 2011 (UTC)
 
I have removed the Alternative Implementation to [[Death_Star/J-Oops]] because the rendered result does not look right for this task. --[[User:Rdm|Rdm]] ([[User talk:Rdm|talk]]) 17:30, 26 June 2015 (UTC)
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