Sorting algorithms/Heapsort: Difference between revisions

add task to aarch64 assembly raspberry pi
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</pre>
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<lang AArch64 Assembly>
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program heapSort64.s */
/* look Pseudocode begin this task */
 
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeConstantesARM64.inc"
 
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessSortOk: .asciz "Table sorted.\n"
szMessSortNok: .asciz "Table not sorted !!!!!.\n"
sMessResult: .asciz "Value : @ \n"
szCarriageReturn: .asciz "\n"
.align 4
//TableNumber: .quad 1,3,6,2,5,9,10,8,4,7
TableNumber: .quad 10,9,8,7,6,-5,4,3,2,1
.equ NBELEMENTS, (. - TableNumber) / 8
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: // entry of program
1:
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl heapSort
ldr x0,qAdrTableNumber // address number table
bl displayTable
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl isSorted // control sort
cmp x0,#1 // sorted ?
beq 2f
ldr x0,qAdrszMessSortNok // no !! error sort
bl affichageMess
b 100f
2: // yes
ldr x0,qAdrszMessSortOk
bl affichageMess
100: // standard end of the program
mov x0, #0 // return code
mov x8, #EXIT // request to exit program
svc #0 // perform the system call
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrsMessResult: .quad sMessResult
qAdrTableNumber: .quad TableNumber
qAdrszMessSortOk: .quad szMessSortOk
qAdrszMessSortNok: .quad szMessSortNok
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of elements > 0 */
/* x0 return 0 if not sorted 1 if sorted */
isSorted:
stp x2,lr,[sp,-16]! // save registers
stp x3,x4,[sp,-16]! // save registers
mov x2,#0
ldr x4,[x0,x2,lsl 3]
1:
add x2,x2,1
cmp x2,x1
bge 99f
ldr x3,[x0,x2, lsl 3]
cmp x3,x4
blt 98f
mov x4,x3
b 1b
98:
mov x0,0 // not sorted
b 100f
99:
mov x0,1 // sorted
100:
ldp x3,x4,[sp],16 // restaur 2 registers
ldp x2,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* heap sort */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of element */
heapSort:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
bl heapify // first place table in max-heap order
sub x3,x1,1
1:
cmp x3,0
ble 100f
mov x1,0 // swap the root(maximum value) of the heap with the last element of the heap)
mov x2,x3
bl swapElement
sub x3,x3,1
mov x1,0
mov x2,x3 // put the heap back in max-heap order
bl siftDown
b 1b
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* place table in max-heap order */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of element */
heapify:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
str x4,[sp,-16]! // save registers
mov x4,x1
sub x3,x1,2
lsr x3,x3,1
1:
cmp x3,0
blt 100f
mov x1,x3
sub x2,x4,1
bl siftDown
sub x3,x3,1
b 1b
100:
ldr x4,[sp],16 // restaur 1 registers
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* swap two elements of table */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the first index */
/* x2 contains the second index */
swapElement:
stp x2,lr,[sp,-16]! // save registers
stp x3,x4,[sp,-16]! // save registers
ldr x3,[x0,x1,lsl #3] // swap number on the table
ldr x4,[x0,x2,lsl #3]
str x4,[x0,x1,lsl #3]
str x3,[x0,x2,lsl #3]
100:
ldp x3,x4,[sp],16 // restaur 2 registers
ldp x2,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* put the heap back in max-heap order */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the first index */
/* x2 contains the last index */
siftDown:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
stp x4,x5,[sp,-16]! // save registers
stp x6,x7,[sp,-16]! // save registers
// x1 = root = start
mov x3,x2 // save last index
1:
lsl x4,x1,1
add x4,x4,1
cmp x4,x3
bgt 100f
add x5,x4,1
cmp x5,x3
bgt 2f
ldr x6,[x0,x4,lsl 3] // compare elements on the table
ldr x7,[x0,x5,lsl 3]
cmp x6,x7
csel x4,x5,x4,lt
//movlt x4,x5
2:
ldr x7,[x0,x4,lsl 3] // compare elements on the table
ldr x6,[x0,x1,lsl 3] // root
cmp x6,x7
bge 100f
mov x2,x4 // and x1 is root
bl swapElement
mov x1,x4 // root = child
b 1b
100:
ldp x6,x7,[sp],16 // restaur 2 registers
ldp x4,x5,[sp],16 // restaur 2 registers
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* Display table elements */
/******************************************************************/
/* x0 contains the address of table */
displayTable:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
mov x2,x0 // table address
mov x3,0
1: // loop display table
ldr x0,[x2,x3,lsl 3]
ldr x1,qAdrsZoneConv
bl conversion10S // décimal conversion
ldr x0,qAdrsMessResult
ldr x1,qAdrsZoneConv
bl strInsertAtCharInc // insert result at @ character
bl affichageMess // display message
add x3,x3,1
cmp x3,NBELEMENTS - 1
ble 1b
ldr x0,qAdrszCarriageReturn
bl affichageMess
mov x0,x2
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
qAdrsZoneConv: .quad sZoneConv
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
</lang>
=={{header|ActionScript}}==
<lang ActionScript>function heapSort(data:Vector.<int>):Vector.<int> {