Sorting algorithms/Counting sort: Difference between revisions

add task to aarch64 assembly raspberry pi
(add task to arm assembly raspberry pi)
(add task to aarch64 assembly raspberry pi)
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</pre>
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<lang AArch64 Assembly>
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program countSort64.s */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeConstantesARM64.inc"
 
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessSortOk: .asciz "Table sorted.\n"
szMessSortNok: .asciz "Table not sorted !!!!!.\n"
sMessResult: .asciz "Value : @ \n"
szCarriageReturn: .asciz "\n"
.align 4
#Caution : number strictly positive and not too big
TableNumber: .quad 1,3,6,2,5,9,10,8,4,5
//TableNumber: .quad 10,9,8,7,6,5,4,3,2,1
.equ NBELEMENTS, (. - TableNumber) / 8
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: // entry of program
ldr x0,qAdrTableNumber // address number table
mov x1,NBELEMENTS // number of élements
bl searchMinMax
mov x3,NBELEMENTS
bl countSort
ldr x0,qAdrTableNumber // address number table
bl displayTable
ldr x0,qAdrTableNumber // address number table
mov x1,NBELEMENTS // number of élements
bl isSorted // control sort
cmp x0,1 // sorted ?
beq 1f
ldr x0,qAdrszMessSortNok // no !! error sort
bl affichageMess
b 100f
1: // yes
ldr x0,qAdrszMessSortOk
bl affichageMess
100: // standard end of the program
mov x0,0 // return code
mov x8,EXIT // request to exit program
svc 0 // perform the system call
qAdrsZoneConv: .quad sZoneConv
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrsMessResult: .quad sMessResult
qAdrTableNumber: .quad TableNumber
qAdrszMessSortOk: .quad szMessSortOk
qAdrszMessSortNok: .quad szMessSortNok
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of elements > 0 */
/* x0 return table address r1 return min r2 return max */
searchMinMax:
stp x3,lr,[sp,-16]! // save registers
stp x3,x4,[sp,-16]! // save registers
mov x3,x1 // save size
mov x1,1<<62 // min
mov x2,0 // max
mov x4,0 // index
1:
ldr x5,[x0,x4,lsl 3]
cmp x5,x1
csel x1,x5,x1,lt
cmp x5,x2
csel x2,x5,x2,gt
add x4,x4,1
cmp x4,x3
blt 1b
100:
ldp x4,x5,[sp],16 // restaur 2 registers
ldp x3,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of elements > 0 */
/* x0 return 0 if not sorted 1 if sorted */
isSorted:
stp x2,lr,[sp,-16]! // save registers
stp x3,x4,[sp,-16]! // save registers
mov x2,0
ldr x4,[x0,x2,lsl 3]
1:
add x2,x2,1
cmp x2,x1
bge 99f
ldr x3,[x0,x2, lsl 3]
cmp x3,x4
blt 98f
mov x4,x3
b 1b
98:
mov x0,0 // not sorted
b 100f
99:
mov x0,1 // sorted
100:
ldp x3,x4,[sp],16 // restaur 2 registers
ldp x2,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* count sort */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the minimum */
/* x2 contains the maximum */
/* x3 contains area size */
/* caution : the count area is in the stack. if max is very large, risk of error */
countSort:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
stp x4,x5,[sp,-16]! // save registers
stp x6,x7,[sp,-16]! // save registers
stp x8,x9,[sp,-16]! // save registers
sub x3,x3,1 // compute endidx = n - 1
sub x5,x2,x1 // compute max - min
add x5,x5,1 // + 1
lsl x9,x5,3 // 8 bytes by number
sub sp,sp,x9 // reserve count area in stack
mov fp,sp // frame pointer = stack
mov x6,0
mov x4,0
1: // loop init stack area
str x6,[fp,x4, lsl 3]
add x4,x4,#1
cmp x4,x5
blt 1b
mov x4,#0 // indice
2: // start loop 2
ldr x5,[x0,x4,lsl 3] // load value A[j]
sub x5,x5,x1 // - min
ldr x6,[fp,x5,lsl 3] // load count of value
add x6,x6,1 // increment counter
str x6,[fp,x5,lsl 3] // and store
add x4,x4,1 // increment indice
cmp x4,x3 // end ?
ble 2b // no -> loop 2
mov x7,0 // z
mov x4,x1 // index = min
3: // start loop 3
sub x6,x4,x1 // compute index - min
ldr x5,[fp,x6,lsl 3] // load count
4: // start loop 4
cmp x5,0 // count <> zéro
beq 5f
str x4,[x0,x7,lsl 3] // store value A[j]
add x7,x7,1 // increment z
sub x5,x5,1 // decrement count
b 4b
 
5:
add x4,x4,1 // increment index
cmp x4,x2 // max ?
ble 3b // no -> loop 3
add sp,sp,x9 // stack alignement
100:
ldp x8,x9,[sp],16 // restaur 2 registers
ldp x6,x7,[sp],16 // restaur 2 registers
ldp x4,x5,[sp],16 // restaur 2 registers
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* Display table elements */
/******************************************************************/
/* x0 contains the address of table */
displayTable:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
mov x2,x0 // table address
mov x3,0
1: // loop display table
ldr x0,[x2,x3,lsl 3]
ldr x1,qAdrsZoneConv
bl conversion10S // décimal conversion
ldr x0,qAdrsMessResult
ldr x1,qAdrsZoneConv
bl strInsertAtCharInc // insert result at @ character
bl affichageMess // display message
add x3,x3,1
cmp x3,NBELEMENTS - 1
ble 1b
ldr x0,qAdrszCarriageReturn
bl affichageMess
mov x0,x2 // table address
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
</lang>
 
=={{header|ActionScript}}==