Solve triangle solitaire puzzle: Difference between revisions

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{{out}}
<pre>
 
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Peg B jumped over C to land on D
 
</pre>
 
=={{header|ALGOL 68}}==
{{Trans|Go|which is a translation of Kotlin}}
Also shows the number of backtracks required for each starting position and simplifies testing for a solution.
<syntaxhighlight lang="algol68">
BEGIN # solve a triangle solitaire puzzle - translation of the Go sample #
 
MODE SOLUTION = STRUCT( INT peg, over, land );
MODE MOVE = STRUCT( INT from, to );
 
INT number of pegs = 15;
INT empty start := 1;
 
[ number of pegs ]BOOL board;
[][]MOVE jump moves
= ( []MOVE( ( 2, 4 ), ( 3, 6 ) )
, []MOVE( ( 4, 7 ), ( 5, 9 ) )
, []MOVE( ( 5, 8 ), ( 6, 10 ) )
, []MOVE( ( 2, 1 ), ( 5, 6 ), ( 7, 11 ), ( 8, 13 ) )
, []MOVE( ( 8, 12 ), ( 9, 14 ) )
, []MOVE( ( 3, 1 ), ( 5, 4 ), ( 9, 13 ), ( 10, 15 ) )
, []MOVE( ( 4, 2 ), ( 8, 9 ) )
, []MOVE( ( 5, 3 ), ( 9, 10 ) )
, []MOVE( ( 5, 2 ), ( 8, 7 ) )
, []MOVE( MOVE( 9, 8 ) )
, []MOVE( MOVE( 12, 13 ) )
, []MOVE( ( 8, 5 ), ( 13, 14 ) )
, []MOVE( ( 8, 4 ), ( 9, 6 ), ( 12, 11 ), ( 14, 15 ) )
, []MOVE( ( 9, 5 ), ( 13, 12 ) )
, []MOVE( ( 10, 6 ), ( 14, 13 ) )
);
 
[ number of pegs ]SOLUTION solutions;
INT s size := 0;
INT backtracks := 0;
 
PROC init board = VOID:
BEGIN
FOR i TO number of pegs DO
board[ i ] := TRUE
OD;
board[ empty start ] := FALSE
END; # init board #
 
PROC init solution = VOID:
BEGIN
s size := 0;
backtracks := 0
END; # init solutions #
 
PROC split solution = ( REF INT peg, over, land, SOLUTION sol )VOID:
BEGIN
peg := peg OF sol; over := over OF sol; land := land OF sol
END; # split solution #
 
PROC split move = ( REF INT from, to, MOVE mv )VOID:
BEGIN
from := from OF mv; to := to OF mv
END; # split move #
 
OP TOHEX = ( INT v )CHAR:
IF v < 10 THEN REPR ( ABS "0" + v ) ELSE REPR ( ABS "A" + ( v - 10 ) ) FI;
 
PROC draw board = VOID:
BEGIN
PROC println = ( STRING s )VOID: print( ( s, newline ) );
[ number of pegs ]CHAR pegs;
FOR i TO number of pegs DO
pegs[ i ] := IF board[ i ] THEN TOHEX i ELSE "." FI
OD;
println( " " + pegs[ 1 ] );
println( " " + pegs[ 2 ] + " " + pegs[ 3 ] );
println( " " + pegs[ 4 ] + " " + pegs[ 5 ] + " " + pegs[ 6 ] );
println( " " + pegs[ 7 ] + " " + pegs[ 8 ] + " " + pegs[ 9 ] + " " + pegs[ 10 ] );
println( " " + pegs[ 11 ] + " " + pegs[ 12 ] + " " + pegs[ 13 ] + " " + pegs[ 14 ] + " " + pegs[ 15 ] )
END; # draw board #
 
PROC solved = BOOL: s size = number of pegs - 2;
 
PROC solve = VOID:
IF NOT solved THEN
BOOL have solution := FALSE;
FOR peg TO number of pegs WHILE NOT have solution DO
IF board[ peg ] THEN
[]MOVE jm = jump moves[ peg ];
FOR mv pos FROM LWB jm TO UPB jm WHILE NOT have solution DO
INT over, land;
split move( over, land, jm[ mv pos ] );
IF board[ over ] AND NOT board[ land ] THEN
[]BOOL save board = board;
board[ peg ] := FALSE;
board[ over ] := FALSE;
board[ land ] := TRUE;
solutions[ s size +:= 1 ] := ( peg, over, land );
solve;
IF NOT ( have solution := solved ) THEN
# not solved - backtrack #
backtracks +:= 1;
board := save board;
s size -:= 1
FI
FI
OD
FI
OD
FI; # solve #
 
 
FOR start peg TO number of pegs DO
empty start := start peg;
init board;
init solution;
solve;
IF empty start = 1 THEN
init board;
draw board
FI;
print( ( "Starting with peg ", TOHEX empty start, " removed" ) );
IF empty start = 1 THEN
print( ( newline, newline ) );
FOR pos TO s size DO
SOLUTION solution = solutions[ pos ];
INT peg, over, land;
split solution( peg, over, land, solution );
board[ peg ] := FALSE;
board[ over ] := FALSE;
board[ land ] := TRUE;
draw board;
print( ( "Peg ", TOHEX peg, " jumped over ", TOHEX over, " to land on ", TOHEX land ) );
print( ( newline, newline ) )
OD
FI;
print( ( whole( backtracks, -8 ), " backtracks were required", newline ) )
OD
END
</syntaxhighlight>
{{out}}
<pre style="height:80ex;overflow:scroll">
.
2 3
4 5 6
7 8 9 A
B C D E F
Starting with peg 1 removed
 
1
. 3
. 5 6
7 8 9 A
B C D E F
Peg 4 jumped over 2 to land on 1
 
1
. 3
4 . .
7 8 9 A
B C D E F
Peg 6 jumped over 5 to land on 4
 
.
. .
4 . 6
7 8 9 A
B C D E F
Peg 1 jumped over 3 to land on 6
 
.
2 .
. . 6
. 8 9 A
B C D E F
Peg 7 jumped over 4 to land on 2
 
.
2 .
. 5 6
. . 9 A
B . D E F
Peg C jumped over 8 to land on 5
 
.
2 .
. 5 6
. . 9 A
B C . . F
Peg E jumped over D to land on C
 
.
2 .
. 5 .
. . . A
B C D . F
Peg 6 jumped over 9 to land on D
 
.
. .
. . .
. . 9 A
B C D . F
Peg 2 jumped over 5 to land on 9
 
.
. .
. . .
. . 9 A
B . . E F
Peg C jumped over D to land on E
 
.
. .
. . 6
. . 9 .
B . . E .
Peg F jumped over A to land on 6
 
.
. .
. . .
. . . .
B . D E .
Peg 6 jumped over 9 to land on D
 
.
. .
. . .
. . . .
B C . . .
Peg E jumped over D to land on C
 
.
. .
. . .
. . . .
. . D . .
Peg B jumped over C to land on D
 
814 backtracks were required
Starting with peg 2 removed 22221 backtracks were required
Starting with peg 3 removed 12274 backtracks were required
Starting with peg 4 removed 15782 backtracks were required
Starting with peg 5 removed 1948 backtracks were required
Starting with peg 6 removed 71565 backtracks were required
Starting with peg 7 removed 814 backtracks were required
Starting with peg 8 removed 98940 backtracks were required
Starting with peg 9 removed 5747 backtracks were required
Starting with peg A removed 814 backtracks were required
Starting with peg B removed 22221 backtracks were required
Starting with peg C removed 19097 backtracks were required
Starting with peg D removed 814 backtracks were required
Starting with peg E removed 18563 backtracks were required
Starting with peg F removed 10240 backtracks were required
</pre>
 
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