Solve a Hidato puzzle: Difference between revisions

Content added Content deleted
m (→‎{{header|Tailspin}}: update to stricter typing)
m (syntax highlighting fixup automation)
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{{trans|Python}}
{{trans|Python}}


<lang 11l>[[Int]] board
<syntaxhighlight lang="11l">[[Int]] board
[Int] given
[Int] given
V start = (-1, -1)
V start = (-1, -1)
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solve(start[0], start[1], 1)
solve(start[0], start[1], 1)
print()
print()
print_board()</lang>
print_board()</syntaxhighlight>


{{out}}
{{out}}
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=={{header|AutoHotkey}}==
=={{header|AutoHotkey}}==
<lang AutoHotkey>SolveHidato(Grid, Locked, Max, row, col, num:=1, R:="", C:=""){
<syntaxhighlight lang="autohotkey">SolveHidato(Grid, Locked, Max, row, col, num:=1, R:="", C:=""){
if (R&&C) ; if neighbors (not first iteration)
if (R&&C) ; if neighbors (not first iteration)
{
{
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}
}
return StrReplace(map, ">")
return StrReplace(map, ">")
}</lang>
}</syntaxhighlight>
Examples:<lang AutoHotkey>;--------------------------------
Examples:<syntaxhighlight lang="autohotkey">;--------------------------------
Grid := [[ "Y" , 33 , 35 , "Y" , "Y"]
Grid := [[ "Y" , 33 , 35 , "Y" , "Y"]
,[ "Y" , "Y" , 24 , 22 , "Y"]
,[ "Y" , "Y" , 24 , 22 , "Y"]
Line 216: Line 216:
;--------------------------------
;--------------------------------
MsgBox, 262144, ,% SolveHidato(Grid, Locked, Max, row, col)
MsgBox, 262144, ,% SolveHidato(Grid, Locked, Max, row, col)
return</lang>
return</syntaxhighlight>
Outputs:<pre>32 33 35 36 37
Outputs:<pre>32 33 35 36 37
31 34 24 22 38
31 34 24 22 38
Line 228: Line 228:


=={{header|Bracmat}}==
=={{header|Bracmat}}==
<lang bracmat>(
<syntaxhighlight lang="bracmat">(
( hidato
( hidato
= Line solve lowest Ncells row column rpad
= Line solve lowest Ncells row column rpad
Line 340: Line 340:
: ?board
: ?board
& out$(hidato$!board)
& out$(hidato$!board)
);</lang>
);</syntaxhighlight>
Output:
Output:
<pre>
<pre>
Line 364: Line 364:
=={{header|C}}==
=={{header|C}}==
Depth-first graph, with simple connectivity check to reject some impossible situations early. The checks slow down simpler puzzles significantly, but can make some deep recursions backtrack much earilier.
Depth-first graph, with simple connectivity check to reject some impossible situations early. The checks slow down simpler puzzles significantly, but can make some deep recursions backtrack much earilier.
<lang c>#include <stdio.h>
<syntaxhighlight lang="c">#include <stdio.h>
#include <stdlib.h>
#include <stdlib.h>
#include <string.h>
#include <string.h>
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return 0;
return 0;
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre> Before:
<pre> Before:
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If there are cells that require more characters, then a 2-dimensional array of ints must be used. Any number < 0 indicates a no-go.<br/>
If there are cells that require more characters, then a 2-dimensional array of ints must be used. Any number < 0 indicates a no-go.<br/>
The puzzle can be made circular (the end cell must connect to the start cell). In that case, no start cell needs to be given.
The puzzle can be made circular (the end cell must connect to the start cell). In that case, no start cell needs to be given.
<lang csharp>using System.Collections;
<syntaxhighlight lang="csharp">using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
using static System.Console;
using static System.Console;
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}
}


}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|C++}}==
=={{header|C++}}==
<lang cpp>
<syntaxhighlight lang="cpp">
#include <iostream>
#include <iostream>
#include <sstream>
#include <sstream>
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}
}
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
</syntaxhighlight>
</lang>
Output:
Output:
<pre>
<pre>
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{{Works with|PAKCS}}
{{Works with|PAKCS}}
Probably not efficient.
Probably not efficient.
<lang curry>import CLPFD
<syntaxhighlight lang="curry">import CLPFD
import Constraint (andC, anyC)
import Constraint (andC, anyC)
import Findall (unpack)
import Findall (unpack)
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] = success
] = success


main = unpack hidato</lang>
main = unpack hidato</syntaxhighlight>
{{Output}}
{{Output}}
<pre>Execution time: 1440 msec. / elapsed: 2270 msec.
<pre>Execution time: 1440 msec. / elapsed: 2270 msec.
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This version retains some of the characteristics of the original C version. It uses global variables, it doesn't enforce immutability and purity. This style is faster to write for prototypes, short programs or less important code, but in larger programs you usually want more strictness to avoid some bugs and increase long-term maintainability.
This version retains some of the characteristics of the original C version. It uses global variables, it doesn't enforce immutability and purity. This style is faster to write for prototypes, short programs or less important code, but in larger programs you usually want more strictness to avoid some bugs and increase long-term maintainability.
{{trans|C}}
{{trans|C}}
<lang d>import std.stdio, std.array, std.conv, std.algorithm, std.string;
<syntaxhighlight lang="d">import std.stdio, std.array, std.conv, std.algorithm, std.string;


int[][] board;
int[][] board;
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solve(start[0], start[1], 1);
solve(start[0], start[1], 1);
printBoard;
printBoard;
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre> . . . . . . . . . .
<pre> . . . . . . . . . .
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With this coding style the changes in the code become less bug-prone, but also more laborious. This version is also faster, its total runtime is about 0.02 seconds or less.
With this coding style the changes in the code become less bug-prone, but also more laborious. This version is also faster, its total runtime is about 0.02 seconds or less.
<lang d>import std.stdio, std.conv, std.ascii, std.array, std.string,
<syntaxhighlight lang="d">import std.stdio, std.conv, std.ascii, std.array, std.string,
std.algorithm, std.exception, std.range, std.typetuple;
std.algorithm, std.exception, std.range, std.typetuple;


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. . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ ."
. . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ ."
);
);
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>Problem:
<pre>Problem:
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=={{header|Elixir}}==
=={{header|Elixir}}==
{{trans|Ruby}}
{{trans|Ruby}}
<lang elixir># Solve a Hidato Like Puzzle with Warnsdorff like logic applied
<syntaxhighlight lang="elixir"># Solve a Hidato Like Puzzle with Warnsdorff like logic applied
#
#
defmodule HLPsolver do
defmodule HLPsolver do
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end)
end)
end
end
end</lang>
end</syntaxhighlight>


'''Test:'''
'''Test:'''
<lang elixir>adjacent = [{-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1}]
<syntaxhighlight lang="elixir">adjacent = [{-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1}]


"""
"""
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. . 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 . 0
. . 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 . 0
"""
"""
|> HLPsolver.solve(adjacent)</lang>
|> HLPsolver.solve(adjacent)</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Erlang}}==
=={{header|Erlang}}==
To simplify the code I start a new process for searching each potential path through the grid. This means that the default maximum number of processes had to be raised ("erl +P 50000" works for me). The task takes about 1-2 seconds on a low level Mac mini. If faster times are needed, or even less performing hardware is used, some optimisation should be done.
To simplify the code I start a new process for searching each potential path through the grid. This means that the default maximum number of processes had to be raised ("erl +P 50000" works for me). The task takes about 1-2 seconds on a low level Mac mini. If faster times are needed, or even less performing hardware is used, some optimisation should be done.
<syntaxhighlight lang="erlang">
<lang Erlang>
-module( solve_hidato_puzzle ).
-module( solve_hidato_puzzle ).


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store( {Key, Value}, Dict ) -> dict:store( Key, Value, Dict ).
store( {Key, Value}, Dict ) -> dict:store( Key, Value, Dict ).
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|Go}}==
=={{header|Go}}==
{{trans|Java}}
{{trans|Java}}
<lang go>package main
<syntaxhighlight lang="go">package main


import (
import (
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solve(start[0], start[1], 1, 0)
solve(start[0], start[1], 1, 0)
printBoard()
printBoard()
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Haskell}}==
=={{header|Haskell}}==
<lang haskell>{-# LANGUAGE TupleSections #-}
<syntaxhighlight lang="haskell">{-# LANGUAGE TupleSections #-}
{-# LANGUAGE Rank2Types #-}
{-# LANGUAGE Rank2Types #-}


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, ". . . . 0 7 0 0"
, ". . . . 0 7 0 0"
, ". . . . . . 5 0"
, ". . . . . . 5 0"
]</lang>
]</syntaxhighlight>
{{Out}}
{{Out}}
<pre> 0 33 35 0 0
<pre> 0 33 35 0 0
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This is an Unicon-specific solution but could easily be adjusted to work in Icon.
This is an Unicon-specific solution but could easily be adjusted to work in Icon.
<lang unicon>global nCells, cMap, best
<syntaxhighlight lang="unicon">global nCells, cMap, best
record Pos(r,c)
record Pos(r,c)


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QMouse(puzzle, goWest(), self, val)
QMouse(puzzle, goWest(), self, val)
QMouse(puzzle, goNW(), self, val)
QMouse(puzzle, goNW(), self, val)
end</lang>
end</syntaxhighlight>


Sample run:
Sample run:
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{{trans|D}}
{{trans|D}}
{{works with|Java|7}}
{{works with|Java|7}}
<lang java>import java.util.ArrayList;
<syntaxhighlight lang="java">import java.util.ArrayList;
import java.util.Collections;
import java.util.Collections;
import java.util.List;
import java.util.List;
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}
}
}
}
}</lang>
}</syntaxhighlight>


Output:
Output:
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=={{header|Julia}}==
=={{header|Julia}}==
This solution utilizes a Hidato puzzle solver module which is also used for the Hopido and knight move tasks.
This solution utilizes a Hidato puzzle solver module which is also used for the Hopido and knight move tasks.
<lang julia>module Hidato
<syntaxhighlight lang="julia">module Hidato


export hidatosolve, printboard, hidatoconfigure
export hidatosolve, printboard, hidatoconfigure
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end # module
end # module
</lang><lang julia>using .Hidato
</syntaxhighlight><syntaxhighlight lang="julia">using .Hidato


hidat = """
hidat = """
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hidatosolve(board, maxmoves, kingmoves, fixed, starts[1][1], starts[1][2], 1)
hidatosolve(board, maxmoves, kingmoves, fixed, starts[1][1], starts[1][2], 1)
printboard(board)
printboard(board)
</lang>{{output}}<pre>
</syntaxhighlight>{{output}}<pre>
__ 33 35 __ __
__ 33 35 __ __
__ __ 24 22 __
__ __ 24 22 __
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=={{header|Kotlin}}==
=={{header|Kotlin}}==
{{trans|Java}}
{{trans|Java}}
<lang scala>// version 1.2.0
<syntaxhighlight lang="scala">// version 1.2.0


lateinit var board: List<IntArray>
lateinit var board: List<IntArray>
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solve(start[0], start[1], 1, 0)
solve(start[0], start[1], 1, 0)
printBoard()
printBoard()
}</lang>
}</syntaxhighlight>


{{out}}
{{out}}
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=={{header|Mathprog}}==
=={{header|Mathprog}}==
<lang mathprog>/*Hidato.mathprog, part of KuKu by Nigel Galloway
<syntaxhighlight lang="mathprog">/*Hidato.mathprog, part of KuKu by Nigel Galloway


Find a solution to a Hidato problem
Find a solution to a Hidato problem
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;
;
end;</lang>
end;</syntaxhighlight>
Using the data in the model produces the following:
Using the data in the model produces the following:
{{out}}
{{out}}
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=={{header|Mathematica}}/{{header|Wolfram Language}}==
=={{header|Mathematica}}/{{header|Wolfram Language}}==
This implements a solver that works based on various techniques, i.e. not brute-forcing:
This implements a solver that works based on various techniques, i.e. not brute-forcing:
<lang Mathematica>ClearAll[NeighbourQ, CellDistance, VisualizeHidato, HiddenSingle, \
<syntaxhighlight lang="mathematica">ClearAll[NeighbourQ, CellDistance, VisualizeHidato, HiddenSingle, \
NakedN, HiddenN, ChainSearch, HidatoSolve, Cornering, ValidPuzzle, \
NakedN, HiddenN, ChainSearch, HidatoSolve, Cornering, ValidPuzzle, \
GapSearch, ReachDelete, GrowNeighbours]
GapSearch, ReachDelete, GrowNeighbours]
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VisualizeHidato[cells, candidates]
VisualizeHidato[cells, candidates]
out = HidatoSolve[cells, candidates];
out = HidatoSolve[cells, candidates];
VisualizeHidato[cells, out]</lang>
VisualizeHidato[cells, out]</syntaxhighlight>
{{out}}
{{out}}
Outputs a graphical version of the solved hidato.
Outputs a graphical version of the solved hidato.


=={{header|Nim}}==
=={{header|Nim}}==
<lang nim>import strutils, algorithm, sequtils, strformat
<syntaxhighlight lang="nim">import strutils, algorithm, sequtils, strformat


type Hidato = object
type Hidato = object
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echo("Found:")
echo("Found:")
discard hidato.solve(hidato.start[0], hidato.start[1], 1)
discard hidato.solve(hidato.start[0], hidato.start[1], 1)
hidato.print()</lang>
hidato.print()</syntaxhighlight>
{{out}}
{{out}}
<pre> . . . . . . . . . .
<pre> . . . . . . . . . .
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=={{header|Perl}}==
=={{header|Perl}}==
<lang perl>use strict;
<syntaxhighlight lang="perl">use strict;
use List::Util 'max';
use List::Util 'max';


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print "\033[2J";
print "\033[2J";
try_fill(1, $known[1]);</lang>{{out}}
try_fill(1, $known[1]);</syntaxhighlight>{{out}}
32 33 35 36 37
32 33 35 36 37
31 34 24 22 38
31 34 24 22 38
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=={{header|Phix}}==
=={{header|Phix}}==
<!--<lang Phix>(phixonline)-->
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">board</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">warnsdorffs</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">knownx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">knowny</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">board</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">warnsdorffs</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">knownx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">knowny</span>
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__ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. .."""</span>
__ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. .."""</span>
<span style="color: #000000;">Hidato</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board6</span><span style="color: #0000FF;">,</span><span style="color: #000000;">46</span><span style="color: #0000FF;">,</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span><span style="color: #000000;">82</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">Hidato</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board6</span><span style="color: #0000FF;">,</span><span style="color: #000000;">46</span><span style="color: #0000FF;">,</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span><span style="color: #000000;">82</span><span style="color: #0000FF;">)</span>
<!--</lang>-->
<!--</syntaxhighlight>-->
{{out}}
{{out}}
<pre style="font-size: 8px">
<pre style="font-size: 8px">
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=={{header|Picat}}==
=={{header|Picat}}==
<lang Picat>import sat.
<syntaxhighlight lang="picat">import sat.


main =>
main =>
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R1 >= 1, R1 =< MaxR, C1 >= 1, C1 =< MaxC,
R1 >= 1, R1 =< MaxR, C1 >= 1, C1 =< MaxC,
(R1,C1) != (R,C), M[R1,C1] !== 0].
(R1,C1) != (R,C), M[R1,C1] !== 0].
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
<lang PicoLisp>(load "@lib/simul.l")
<syntaxhighlight lang="picolisp">(load "@lib/simul.l")


(de hidato (Lst)
(de hidato (Lst)
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(disp Grid 0
(disp Grid 0
'((This)
'((This)
(if (: val) (align 3 @) " ") ) ) ) )</lang>
(if (: val) (align 3 @) " ") ) ) ) )</syntaxhighlight>
Test:
Test:
<lang PicoLisp>(hidato
<syntaxhighlight lang="picolisp">(hidato
(quote
(quote
(T 33 35 T T)
(T 33 35 T T)
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(NIL NIL T T 18 T T)
(NIL NIL T T 18 T T)
(NIL NIL NIL NIL T 7 T T)
(NIL NIL NIL NIL T 7 T T)
(NIL NIL NIL NIL NIL NIL 5 T) ) )</lang>
(NIL NIL NIL NIL NIL NIL 5 T) ) )</syntaxhighlight>
Output:
Output:
<pre> +---+---+---+---+---+---+---+---+
<pre> +---+---+---+---+---+---+---+---+
Line 3,565: Line 3,565:
Works with SWI-Prolog and library(clpfd) written by '''Markus Triska'''.<br>
Works with SWI-Prolog and library(clpfd) written by '''Markus Triska'''.<br>
Puzzle solved is from the Wilkipedia page : http://en.wikipedia.org/wiki/Hidato
Puzzle solved is from the Wilkipedia page : http://en.wikipedia.org/wiki/Hidato
<lang Prolog>:- use_module(library(clpfd)).
<syntaxhighlight lang="prolog">:- use_module(library(clpfd)).


hidato :-
hidato :-
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my_write_1(X) :-
my_write_1(X) :-
writef('%3r', [X]).</lang>
writef('%3r', [X]).</syntaxhighlight>
{{out}}
{{out}}
<pre>?- hidato.
<pre>?- hidato.
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=={{header|Python}}==
=={{header|Python}}==
<lang python>board = []
<syntaxhighlight lang="python">board = []
given = []
given = []
start = None
start = None
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solve(start[0], start[1], 1)
solve(start[0], start[1], 1)
print
print
print_board()</lang>
print_board()</syntaxhighlight>
{{out}}
{{out}}
<pre> __ 33 35 __ __
<pre> __ 33 35 __ __
Line 3,772: Line 3,772:
immediately when tested with custom 2d vector library.
immediately when tested with custom 2d vector library.


<syntaxhighlight lang="racket">
<lang Racket>
#lang racket
#lang racket
(require math/array)
(require math/array)
Line 3,842: Line 3,842:
;main function
;main function
(define (hidato board) (put-path board (hidato-path board)))
(define (hidato board) (put-path board (hidato-path board)))
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
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essentially the neighbourhood function.
essentially the neighbourhood function.


<lang racket>#lang racket
<syntaxhighlight lang="racket">#lang racket
(require "hidato-family-solver.rkt")
(require "hidato-family-solver.rkt")


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#( _ _ _ _ 0 7 0 0)
#( _ _ _ _ 0 7 0 0)
#( _ _ _ _ _ _ 5 0)))))
#( _ _ _ _ _ _ 5 0)))))
</syntaxhighlight>
</lang>


{{out}}
{{out}}
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* [[Solve the no connection puzzle#Raku|Solve the no connection puzzle]]
* [[Solve the no connection puzzle#Raku|Solve the no connection puzzle]]


<lang perl6>my @adjacent = [-1, -1], [-1, 0], [-1, 1],
<syntaxhighlight lang="raku" line>my @adjacent = [-1, -1], [-1, 0], [-1, 1],
[ 0, -1], [ 0, 1],
[ 0, -1], [ 0, 1],
[ 1, -1], [ 1, 0], [ 1, 1];
[ 1, -1], [ 1, 0], [ 1, 1];
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say "$tries tries";
say "$tries tries";
}</lang>
}</syntaxhighlight>


=={{header|REXX}}==
=={{header|REXX}}==
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''Hidato'' &nbsp; and &nbsp; ''Numbrix'' &nbsp; are registered trademarks.
''Hidato'' &nbsp; and &nbsp; ''Numbrix'' &nbsp; are registered trademarks.
<lang rexx>/*REXX program solves a Numbrix (R) puzzle, it also displays the puzzle and solution. */
<syntaxhighlight lang="rexx">/*REXX program solves a Numbrix (R) puzzle, it also displays the puzzle and solution. */
maxR=0; maxC=0; maxX=0; minR=9e9; minC=9e9; minX=9e9; cells=0; @.=
maxR=0; maxC=0; maxX=0; minR=9e9; minC=9e9; minX=9e9; cells=0; @.=
parse arg xxx; PZ='Hidato puzzle' /*get the cell definitions from the CL.*/
parse arg xxx; PZ='Hidato puzzle' /*get the cell definitions from the CL.*/
Line 4,065: Line 4,065:
say _
say _
end /*r*/
end /*r*/
say; return</lang>
say; return</syntaxhighlight>
'''output''' &nbsp; when using the following as input:
'''output''' &nbsp; when using the following as input:
<br> <tt> 1 7 5 .\2 5 . 7 . .\3 3 . . 18 . .\4 1 27 . . . 9 . 1\5 1 . 26 . 13 40 11\6 1 . . . 21 . .\7 1 . . 24 22 .\8 1 . 33 35 . .</tt>
<br> <tt> 1 7 5 .\2 5 . 7 . .\3 3 . . 18 . .\4 1 27 . . . 9 . 1\5 1 . 26 . 13 40 11\6 1 . . . 21 . .\7 1 . . 24 22 .\8 1 . 33 35 . .</tt>
Line 4,094: Line 4,094:
===Without Warnsdorff===
===Without Warnsdorff===
The following class provides functionality for solving a hidato problem:
The following class provides functionality for solving a hidato problem:
<lang ruby># Solve a Hidato Puzzle
<syntaxhighlight lang="ruby"># Solve a Hidato Puzzle
#
#
class Hidato
class Hidato
Line 4,148: Line 4,148:
(msg ? [msg] : []) + str + [""]
(msg ? [msg] : []) + str + [""]
end
end
end</lang>
end</syntaxhighlight>


'''Test:'''
'''Test:'''
<lang ruby># Which may be used as follows to solve Evil Case 1:
<syntaxhighlight lang="ruby"># Which may be used as follows to solve Evil Case 1:
board1 = <<EOS
board1 = <<EOS
. 4
. 4
Line 4,180: Line 4,180:
t0 = Time.now
t0 = Time.now
Hidato.new(board3).solve
Hidato.new(board3).solve
puts " #{Time.now - t0} sec"</lang>
puts " #{Time.now - t0} sec"</syntaxhighlight>


{{out}}
{{out}}
Line 4,229: Line 4,229:
===With Warnsdorff===
===With Warnsdorff===
I modify method as follows to implement [[wp:Knight's_tour#Warnsdorff|Warnsdorff]] like
I modify method as follows to implement [[wp:Knight's_tour#Warnsdorff|Warnsdorff]] like
<lang ruby># Solve a Hidato Like Puzzle with Warnsdorff like logic applied
<syntaxhighlight lang="ruby"># Solve a Hidato Like Puzzle with Warnsdorff like logic applied
#
#
class HLPsolver
class HLPsolver
Line 4,296: Line 4,296:
(msg ? [msg] : []) + str + [""]
(msg ? [msg] : []) + str + [""]
end
end
end</lang>
end</syntaxhighlight>
Which may be used as follows to solve Hidato Puzzles:
Which may be used as follows to solve Hidato Puzzles:
<lang ruby>require 'HLPsolver'
<syntaxhighlight lang="ruby">require 'HLPsolver'


ADJACENT = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
ADJACENT = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
Line 4,343: Line 4,343:
t0 = Time.now
t0 = Time.now
HLPsolver.new(board3).solve
HLPsolver.new(board3).solve
puts " #{Time.now - t0} sec"</lang>
puts " #{Time.now - t0} sec"</syntaxhighlight>


Which produces:
Which produces:
Line 4,413: Line 4,413:


=={{header|Rust}}==
=={{header|Rust}}==
<lang rust>
<syntaxhighlight lang="rust">
use std::cmp::{max, min};
use std::cmp::{max, min};
use std::fmt;
use std::fmt;
Line 4,608: Line 4,608:
}
}


</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
Line 4,631: Line 4,631:
</pre>
</pre>
=={{header|Seed7}}==
=={{header|Seed7}}==
<lang seed7>$ include "seed7_05.s7i";
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";


var set of integer: given is {};
var set of integer: given is {};
Line 4,730: Line 4,730:
printBoard;
printBoard;
end if;
end if;
end func;</lang>
end func;</syntaxhighlight>


{{out}}
{{out}}
Line 4,760: Line 4,760:
=={{header|Tailspin}}==
=={{header|Tailspin}}==
{{trans|Java}}
{{trans|Java}}
<lang tailspin>
<syntaxhighlight lang="tailspin">
def input:
def input:
'__ 33 35 __ __ . . .
'__ 33 35 __ __ . . .
Line 4,807: Line 4,807:
';
';
' ->!OUT::write
' ->!OUT::write
</syntaxhighlight>
</lang>
{{out}}
{{out}}
<pre>
<pre>
Line 4,821: Line 4,821:


=={{header|Tcl}}==
=={{header|Tcl}}==
<lang tcl>proc init {initialConfiguration} {
<syntaxhighlight lang="tcl">proc init {initialConfiguration} {
global grid max filled
global grid max filled
set max 1
set max 1
Line 4,930: Line 4,930:
puts ""
puts ""
printgrid
printgrid
}</lang>
}</syntaxhighlight>
Demonstrating (dots are “outside” the grid, and zeroes are the cells to be filled in):
Demonstrating (dots are “outside” the grid, and zeroes are the cells to be filled in):
<lang tcl>solveHidato "
<syntaxhighlight lang="tcl">solveHidato "
0 33 35 0 0 . . .
0 33 35 0 0 . . .
0 0 24 22 0 . . .
0 0 24 22 0 . . .
Line 4,941: Line 4,941:
. . . . 0 7 0 0
. . . . 0 7 0 0
. . . . . . 5 0
. . . . . . 5 0
"</lang>
"</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>
Line 4,972: Line 4,972:
{{libheader|Wren-sort}}
{{libheader|Wren-sort}}
{{libheader|Wren-fmt}}
{{libheader|Wren-fmt}}
<lang ecmascript>import "/sort" for Sort
<syntaxhighlight lang="ecmascript">import "/sort" for Sort
import "/fmt" for Fmt
import "/fmt" for Fmt


Line 5,050: Line 5,050:
System.print("\nFound:")
System.print("\nFound:")
solve.call(start[0], start[1], 1, 0)
solve.call(start[0], start[1], 1, 0)
printBoard.call()</lang>
printBoard.call()</syntaxhighlight>


{{out}}
{{out}}
Line 5,080: Line 5,080:
=={{header|zkl}}==
=={{header|zkl}}==
{{trans|Python}}
{{trans|Python}}
<lang zkl>hi:= // 0==empty cell, X==not a cell
<syntaxhighlight lang="zkl">hi:= // 0==empty cell, X==not a cell
#<<<
#<<<
"0 33 35 0 0 X X X
"0 33 35 0 0 X X X
Line 5,096: Line 5,096:
solve(board,given, start.xplode(), 1);
solve(board,given, start.xplode(), 1);
println();
println();
print_board(board);</lang>
print_board(board);</syntaxhighlight>
<lang zkl>fcn print_board(board){
<syntaxhighlight lang="zkl">fcn print_board(board){
d:=D(-1," ", 0,"__");
d:=D(-1," ", 0,"__");
foreach r in (board[1,-1]){
foreach r in (board[1,-1]){
Line 5,133: Line 5,133:
board[r][c]=back;
board[r][c]=back;
False
False
}</lang>
}</syntaxhighlight>
{{out}}
{{out}}
<pre>
<pre>