Sokoban: Difference between revisions

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=={{header|C sharp|C#}}==
=={{header|C sharp|C#}}==
<lang csharp>
<lang csharp>using System.Collections.Generic;
using System.Linq;
public class SokobanSolver
using System.Text;

namespace SokobanSolver
{
{
private class Board
public class SokobanSolver
{
{
public string Cur { get; internal set; }
private class Board
public string Sol { get; internal set; }
public int X { get; internal set; }
public int Y { get; internal set; }

public Board(string cur, string sol, int x, int y)
{
{
Cur = cur;
public string Cur { get; internal set; }
Sol = sol;
public string Sol { get; internal set; }
X = x;
public int X { get; internal set; }
Y = y;
public int Y { get; internal set; }

public Board(string cur, string sol, int x, int y)
{
Cur = cur;
Sol = sol;
X = x;
Y = y;
}
}
}
}


private string destBoard, currBoard;
private string destBoard, currBoard;
private int playerX, playerY, nCols;
private int playerX, playerY, nCols;


SokobanSolver(string[] board)
SokobanSolver(string[] board)
{
nCols = board[0].Length;
StringBuilder destBuf = new StringBuilder();
StringBuilder currBuf = new StringBuilder();

for (int r = 0; r < board.Length; r++)
{
{
for (int c = 0; c < nCols; c++)
nCols = board[0].Length;
StringBuilder destBuf = new StringBuilder();
StringBuilder currBuf = new StringBuilder();

for (int r = 0; r < board.Length; r++)
{
{
for (int c = 0; c < nCols; c++)
{


char ch = board[r][c];
char ch = board[r][c];


destBuf.Append(ch != '$' && ch != '@' ? ch : ' ');
destBuf.Append(ch != '$' && ch != '@' ? ch : ' ');
currBuf.Append(ch != '.' ? ch : ' ');
currBuf.Append(ch != '.' ? ch : ' ');


if (ch == '@')
if (ch == '@')
{
{
this.playerX = c;
this.playerX = c;
this.playerY = r;
this.playerY = r;
}
}
}
}
}
destBoard = destBuf.ToString();
currBoard = currBuf.ToString();
}
}
destBoard = destBuf.ToString();
currBoard = currBuf.ToString();
}


private string Move(int x, int y, int dx, int dy, string trialBoard)
private string Move(int x, int y, int dx, int dy, string trialBoard)
{
{


int newPlayerPos = (y + dy) * nCols + x + dx;
int newPlayerPos = (y + dy) * nCols + x + dx;


if (trialBoard[newPlayerPos] != ' ')
if (trialBoard[newPlayerPos] != ' ')
return null;
return null;


char[] trial = trialBoard.ToCharArray();
char[] trial = trialBoard.ToCharArray();
trial[y * nCols + x] = ' ';
trial[y * nCols + x] = ' ';
trial[newPlayerPos] = '@';
trial[newPlayerPos] = '@';


return new string(trial);
return new string(trial);
}
}


private string Push(int x, int y, int dx, int dy, string trialBoard)
private string Push(int x, int y, int dx, int dy, string trialBoard)
{
{


int newBoxPos = (y + 2 * dy) * nCols + x + 2 * dx;
int newBoxPos = (y + 2 * dy) * nCols + x + 2 * dx;


if (trialBoard[newBoxPos] != ' ')
if (trialBoard[newBoxPos] != ' ')
return null;
return null;


char[] trial = trialBoard.ToCharArray();
char[] trial = trialBoard.ToCharArray();
trial[y * nCols + x] = ' ';
trial[y * nCols + x] = ' ';
trial[(y + dy) * nCols + x + dx] = '@';
trial[(y + dy) * nCols + x + dx] = '@';
trial[newBoxPos] = '$';
trial[newBoxPos] = '$';


return new string(trial);
return new string(trial);
}
}


private bool IsSolved(string trialBoard)
private bool IsSolved(string trialBoard)
{
{
for (int i = 0; i < trialBoard.Length; i++)
for (int i = 0; i < trialBoard.Length; i++)
if ((destBoard[i] == '.')
if ((destBoard[i] == '.')
!= (trialBoard[i] == '$'))
!= (trialBoard[i] == '$'))
return false;
return false;
return true;
return true;
}
}

private string Solve()
{
char[,] dirLabels = { { 'u', 'U' }, { 'r', 'R' }, { 'd', 'D' }, { 'l', 'L' } };
int[,] dirs = { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 } };
ISet<string> history = new HashSet<string>();
LinkedList<Board> open = new LinkedList<Board>();

history.Add(currBoard);
open.AddLast(new Board(currBoard, string.Empty, playerX, playerY));


while (!open.Count.Equals(0))
private string Solve()
{
{
char[,] dirLabels = { { 'u', 'U' }, { 'r', 'R' }, { 'd', 'D' }, { 'l', 'L' } };
Board item = open.First();
int[,] dirs = { { 0, -1 }, { 1, 0 }, { 0, 1 }, { -1, 0 } };
open.RemoveFirst();
string cur = item.Cur;
ISet<string> history = new HashSet<string>();
string sol = item.Sol;
LinkedList<Board> open = new LinkedList<Board>();
int x = item.X;
int y = item.Y;


for (int i = 0; i < dirs.GetLength(0); i++)
history.Add(currBoard);
open.AddLast(new Board(currBoard, string.Empty, playerX, playerY));

while (!open.Count.Equals(0))
{
{
string trial = cur;
Board item = open.First();
int dx = dirs[i, 0];
open.RemoveFirst();
int dy = dirs[i, 1];
string cur = item.Cur;
string sol = item.Sol;
int x = item.X;
int y = item.Y;


// are we standing next to a box ?
for (int i = 0; i < dirs.GetLength(0); i++)
if (trial[(y + dy) * nCols + x + dx] == '$')
{
{
// can we push it ?
string trial = cur;
if ((trial = Push(x, y, dx, dy, trial)) != null)
int dx = dirs[i, 0];
int dy = dirs[i, 1];

// are we standing next to a box ?
if (trial[(y + dy) * nCols + x + dx] == '$')
{
{
// or did we already try this one ?
// can we push it ?
if (!history.Contains(trial))
if ((trial = Push(x, y, dx, dy, trial)) != null)
{
{
// or did we already try this one ?
if (!history.Contains(trial))
{


string newSol = sol + dirLabels[i, 1];
string newSol = sol + dirLabels[i, 1];


if (IsSolved(trial))
if (IsSolved(trial))
return newSol;
return newSol;


open.AddLast(new Board(trial, newSol, x + dx, y + dy));
history.Add(trial);
}
}
// otherwise try changing position
}
else if ((trial = Move(x, y, dx, dy, trial)) != null)
{
if (!history.Contains(trial))
{
string newSol = sol + dirLabels[i, 0];
open.AddLast(new Board(trial, newSol, x + dx, y + dy));
open.AddLast(new Board(trial, newSol, x + dx, y + dy));
history.Add(trial);
history.Add(trial);
}
}
}
// otherwise try changing position
}
else if ((trial = Move(x, y, dx, dy, trial)) != null)
{
if (!history.Contains(trial))
{
string newSol = sol + dirLabels[i, 0];
open.AddLast(new Board(trial, newSol, x + dx, y + dy));
history.Add(trial);
}
}
}
}
}
}
return "No solution";
}
}
return "No solution";
}


public static void Main(string[] a)
public static void Main(string[] a)
{
string level = "#######," +
"# #," +
"# #," +
"#. # #," +
"#. $$ #," +
"#.$$ #," +
"#.# @#," +
"#######";
System.Console.WriteLine("Level:\n");
foreach (string line in level.Split(','))
{
{
System.Console.WriteLine(line);
string level = "#######," +
"# #," +
"# #," +
"#. # #," +
"#. $$ #," +
"#.$$ #," +
"#.# @#," +
"#######";
System.Console.WriteLine("Level:\n");
foreach (string line in level.Split(','))
{
System.Console.WriteLine(line);
}
System.Console.WriteLine("\nSolution:\n");
System.Console.WriteLine(new SokobanSolver(level.Split(',')).Solve());
}
}
System.Console.WriteLine("\nSolution:\n");
System.Console.WriteLine(new SokobanSolver(level.Split(',')).Solve());
}
}
}</lang>
}
</lang>


=={{header|D}}==
=={{header|D}}==