Sokoban: Difference between revisions

Content added Content deleted
m (→‎{{header|Java}}: small changes)
(Added Elixir)
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return 0;
return 0;
}</lang>
}</lang>

=={{header|Elixir}}==
{{works with|Elixir|1.3}}
{{trans|Ruby}}
<lang elixir>defmodule Sokoban do
defp setup(level) do
{leng, board} = normalize(level)
{player, goal} = check_position(board)
board = replace(board, [{".", " "}, {"+", " "}, {"*", "$"}])
lurd = [{-1, "l", "L"}, {-leng, "u", "U"}, {1, "r", "R"}, {leng, "d", "D"}]
dirs = [-1, -leng, 1, leng]
dead_zone = set_dead_zone(board, goal, dirs)
{board, player, goal, lurd, dead_zone}
end
defp normalize(level) do
board = String.split(level, "\n", trim: true)
|> Enum.map(&String.trim_trailing &1)
leng = Enum.map(board, &String.length &1) |> Enum.max
board = Enum.map(board, &String.pad_trailing(&1, leng)) |> Enum.join
{leng, board}
end
defp check_position(board) do
board = String.codepoints(board)
player = Enum.find_index(board, fn c -> c in ["@", "+"] end)
goal = Enum.with_index(board)
|> Enum.filter_map(fn {c,_} -> c in [".", "+", "*"] end, fn {_,i} -> i end)
{player, goal}
end
defp set_dead_zone(board, goal, dirs) do
wall = String.replace(board, ~r/[^#]/, " ")
|> String.codepoints
|> Enum.with_index
|> Enum.into(Map.new, fn {c,i} -> {i,c} end)
corner = search_corner(wall, goal, dirs)
set_dead_zone(wall, dirs, goal, corner, corner)
end
defp set_dead_zone(wall, dirs, goal, corner, dead) do
dead2 = Enum.reduce(corner, dead, fn pos,acc ->
Enum.reduce(dirs, acc, fn dir,acc2 ->
if wall[pos+dir] == "#", do: acc2,
else: acc2 ++ check_side(wall, dirs, pos+dir, dir, goal, dead, [])
end)
end)
if dead == dead2, do: :lists.usort(dead),
else: set_dead_zone(wall, dirs, goal, corner, dead2)
end
defp replace(string, replacement) do
Enum.reduce(replacement, string, fn {a,b},str ->
String.replace(str, a, b)
end)
end
defp search_corner(wall, goal, dirs) do
Enum.reduce(wall, [], fn {i,c},corner ->
if c == "#" or i in goal do
corner
else
case count_wall(wall, i, dirs) do
2 -> if wall[i-1] != wall[i+1], do: [i | corner], else: corner
3 -> [i | corner]
_ -> corner
end
end
end)
end
defp check_side(wall, dirs, pos, dir, goal, dead, acc) do
if wall[pos] == "#" or
count_wall(wall, pos, dirs) == 0 or
pos in goal do
[]
else
if pos in dead, do: acc, else: check_side(wall, dirs, pos+dir, dir, goal, dead, [pos|acc])
end
end
defp count_wall(wall, pos, dirs) do
Enum.count(dirs, fn dir -> wall[pos + dir] == "#" end)
end
defp push_box(board, pos, dir, route, goal, dead_zone) do
pos2dir = pos + 2 * dir
if String.at(board, pos2dir) == " " and not pos2dir in dead_zone do
board2 = board |> replace_at(pos, " ")
|> replace_at(pos+dir, "@")
|> replace_at(pos2dir, "$")
unless visited?(board2) do
if solved?(board2, goal) do
IO.puts route
exit(:normal)
else
queue_in({board2, pos+dir, route})
end
end
end
end
defp move_player(board, pos, dir) do
board |> replace_at(pos, " ") |> replace_at(pos+dir, "@")
end
defp replace_at(str, pos, c) do
{left, right} = String.split_at(str, pos)
{_, right} = String.split_at(right, 1)
left <> c <> right
# String.slice(str, 0, pos) <> c <> String.slice(str, pos+1..-1)
end
defp solved?(board, goal) do
Enum.all?(goal, fn g -> String.at(board, g) == "$" end)
end
@pattern :sokoban_pattern_set
@queue :sokoban_queue
defp start_link do
Agent.start_link(fn -> MapSet.new end, name: @pattern)
Agent.start_link(fn -> :queue.new end, name: @queue)
end
defp visited?(board) do
Agent.get_and_update(@pattern, fn set ->
{board in set, MapSet.put(set, board)}
end)
end
defp queue_in(data) do
Agent.update(@queue, fn queue -> :queue.in(data, queue) end)
end
defp queue_out do
Agent.get_and_update(@queue, fn q ->
case :queue.out(q) do
{{:value, data}, queue} -> {data, queue}
x -> x
end
end)
end
def solve(level) do
{board, player, goal, lurd, dead_zone} = setup(level)
start_link
visited?(board)
queue_in({board, player, ""})
solve(goal, lurd, dead_zone)
end
defp solve(goal, lurd, dead_zone) do
case queue_out do
{board, pos, route} ->
Enum.each(lurd, fn {dir,move,push} ->
case String.at(board, pos+dir) do
"$" -> push_box(board, pos, dir, route<>push, goal, dead_zone)
" " -> board2 = move_player(board, pos, dir)
unless visited?(board2) do
queue_in({board2, pos+dir, route<>move})
end
_ -> :not_move # wall
end
end)
_ ->
IO.puts "No solution"
exit(:normal)
end
solve(goal, lurd, dead_zone)
end
end

level = """
#######
# #
# #
#. # #
#. $$ #
#.$$ #
#.# @#
#######
"""
IO.puts level
Sokoban.solve(level)</lang>

{{out}}
<pre>
#######
# #
# #
#. # #
#. $$ #
#.$$ #
#.# @#
#######

luULLulDDurrrddlULrruLLrrUruLLLulD
</pre>


=={{header|Go}}==
=={{header|Go}}==