Snake: Difference between revisions

4,270 bytes added ,  7 years ago
→‎{{header|Perl 6}}: Add Perl 6 implementation
(→‎{{header|Haskell}}: Added automatic playing)
(→‎{{header|Perl 6}}: Add Perl 6 implementation)
Line 426:
elsif ($key eq "\e[D" and $dir ne RIGHT) { $dir = LEFT }
}</lang>
 
=={{header|Perl 6}}==
{{works with|Rakudo|2016.08}}
This is a variation of a demo script included in the examples folder for the Perl 6 SDL2::Raw library bindings.
 
<lang perl6>use SDL2::Raw;
use Cairo;
 
constant W = 1280;
constant H = 960;
 
constant FIELDW = W div 32;
constant FIELDH = H div 32;
 
SDL_Init(VIDEO);
 
my $window = SDL_CreateWindow(
'Snake',
SDL_WINDOWPOS_CENTERED_MASK,
SDL_WINDOWPOS_CENTERED_MASK,
W, H,
OPENGL
);
 
my $render = SDL_CreateRenderer($window, -1, ACCELERATED +| PRESENTVSYNC);
 
my $snake_image = Cairo::Image.record(
-> $_ {
.save;
.rectangle: 0, 0, 64, 64;
.clip;
.rgb: 0, 1, 0;
.rectangle: 0, 0, 64, 64;
.fill :preserve;
.rgb: 0, 0, 0;
.stroke;
.restore;
 
.save;
.translate: 64, 0;
.rectangle: 0, 0, 64, 64;
.clip;
.rgb: 1, 0, 0;
.arc: 32, 32, 30, 0, 2 * pi;
.fill :preserve;
.rgb: 0, 0, 0;
.stroke;
.restore;
}, 128, 128, Cairo::FORMAT_ARGB32);
 
my $snake_texture = SDL_CreateTexture(
$render,
%PIXELFORMAT<ARGB8888>,
STATIC,
128,
128
);
 
SDL_UpdateTexture(
$snake_texture,
SDL_Rect.new(
:x(0),
:y(0),
:w(128),
:h(128)
),
$snake_image.data,
$snake_image.stride // 128 * 4
);
 
SDL_SetTextureBlendMode($snake_texture, 1);
 
SDL_SetRenderDrawBlendMode($render, 1);
 
my $snakepiece_srcrect = SDL_Rect.new(:w(64), :h(64));
my $nompiece_srcrect = SDL_Rect.new(:w(64), :h(64), :x(64));
 
my $start = now;
my $event = SDL_Event.new;
 
enum GAME_KEYS (
K_UP => 82,
K_DOWN => 81,
K_LEFT => 80,
K_RIGHT => 79,
);
 
my Complex @snakepieces = 10+10i;
my Complex @noms;
my Complex $snakedir = 1+0i;
my $nomspawn = 0;
my $snakespeed = 0.1;
my $snakestep = 0;
my $nom = 4;
 
my $last_frame_start = now;
main: loop {
my $start = now;
my $dt = $start - $last_frame_start // 0.00001;
while SDL_PollEvent($event) {
my $casted_event = SDL_CastEvent($event);
given $casted_event {
when *.type == QUIT { last main }
when *.type == KEYDOWN {
if GAME_KEYS(.scancode) -> $comm {
given $comm {
when 'K_LEFT' { $snakedir = -1+0i unless $snakedir == 1+0i }
when 'K_RIGHT' { $snakedir = 1+0i unless $snakedir == -1+0i }
when 'K_UP' { $snakedir = 0-1i unless $snakedir == 0+1i }
when 'K_DOWN' { $snakedir = 0+1i unless $snakedir == 0-1i }
}
}
}
}
}
 
if ($nomspawn -= $dt) < 0 {
$nomspawn += 1;
@noms.push: (^FIELDW).pick + (^FIELDH).pick * i unless @noms > 3;
@noms.pop if @noms[*-1] == any(@snakepieces);
}
 
if ($snakestep -= $dt) < 0 {
$snakestep += $snakespeed;
 
@snakepieces.unshift: do given @snakepieces[0] {
($_.re + $snakedir.re) % FIELDW
+ (($_.im + $snakedir.im) % FIELDH) * i
}
 
if @snakepieces[2..*].first( * == @snakepieces[0], :k ) -> $idx {
@snakepieces = @snakepieces[0..($idx + 1)];
}
 
@noms .= grep(
{ $^piece == @snakepieces[0] ?? ($nom += 1) && False !! True }
);
 
if $nom == 0 {
@snakepieces.pop;
} else {
$nom = $nom - 1;
}
}
 
for @snakepieces {
SDL_SetTextureColorMod(
$snake_texture,
255,
(cos((++$) / 2) * 100 + 155).round,
255
);
 
SDL_RenderCopy(
$render,
$snake_texture,
$snakepiece_srcrect,
SDL_Rect.new(.re * 32, .im * 32, 32, 32)
);
}
 
SDL_SetTextureColorMod($snake_texture, 255, 255, 255);
 
for @noms {
SDL_RenderCopy(
$render,
$snake_texture,
$nompiece_srcrect,
SDL_Rect.new(.re * 32, .im * 32, 32, 32)
)
}
 
SDL_RenderPresent($render);
SDL_SetRenderDrawColor($render, 0, 0, 0, 0);
SDL_RenderClear($render);
 
$last_frame_start = $start;
sleep(1 / 50);
}
 
SDL_Quit();</lang>
 
=={{header|Sidef}}==
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