Snake/Java: Difference between revisions
< Snake
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m let's just make x and y fields rather than an xy array |
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An good Snake Game by IZzSaken |
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==Code== |
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{{works with|Java|8}} |
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edited on 21th May 2023 |
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<lang java>import java.awt.*; |
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import java.awt.*; |
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import java.awt.event.*; |
import java.awt.event.*; |
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import static java.lang.String.format; |
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import java.util.*; |
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import java.util.List; |
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import javax.swing.*; |
import javax.swing.*; |
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public class |
public class SnakeGame extends JPanel implements ActionListener { |
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private static final int WIDTH = 300; |
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enum Dir { |
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private static final int HEIGHT = 300; |
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up(0, -1), right(1, 0), down(0, 1), left(-1, 0); |
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private static final int UNIT_SIZE = 10; |
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private static final int GAME_UNITS = (WIDTH * HEIGHT) / (UNIT_SIZE * UNIT_SIZE); |
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private static final int DELAY = 75; |
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private final int[] x = new int[GAME_UNITS]; |
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private final int[] y = new int[GAME_UNITS]; |
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private int bodyParts = 6; |
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private int applesEaten; |
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private int appleX; |
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private int appleY; |
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private char direction = 'R'; |
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private boolean running = false; |
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private Timer timer; |
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public SnakeGame() { |
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final int x, y; |
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setPreferredSize(new Dimension(WIDTH, HEIGHT)); |
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setBackground(Color.BLACK); |
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setFocusable(true); |
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addKeyListener(new MyKeyAdapter()); |
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startGame(); |
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} |
} |
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private void startGame() { |
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static final Random rand = new Random(); |
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newApple(); |
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running = true; |
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timer = new Timer(DELAY, this); |
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timer.start(); |
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} |
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@Override |
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volatile boolean gameOver = true; |
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public void paintComponent(Graphics g) { |
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super.paintComponent(g); |
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draw(g); |
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} |
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private void draw(Graphics g) { |
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Thread gameThread; |
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if (running) { |
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int score, hiScore; |
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g.setColor(Color.RED); |
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int nRows = 44; |
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g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE); |
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int nCols = 64; |
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Dir dir; |
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int energy; |
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for (int i = 0; i < bodyParts; i++) { |
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int[][] grid; |
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if (i == 0) { |
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List<Point> snake, treats; |
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g.setColor(Color.GREEN); |
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Font smallFont; |
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g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE); |
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} else { |
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g.setColor(new Color(45, 180, 0)); |
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g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE); |
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setBackground(Color.white); |
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setFont(new Font("SansSerif", Font.BOLD, 48)); |
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setFocusable(true); |
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smallFont = getFont().deriveFont(Font.BOLD, 18); |
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initGrid(); |
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addMouseListener(new MouseAdapter() { |
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@Override |
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public void mousePressed(MouseEvent e) { |
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if (gameOver) { |
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startNewGame(); |
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repaint(); |
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} |
} |
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} |
} |
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}); |
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g.setColor(Color.WHITE); |
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addKeyListener(new KeyAdapter() { |
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g.setFont(new Font("Arial", Font.BOLD, 14)); |
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FontMetrics metrics = getFontMetrics(g.getFont()); |
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@Override |
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g.drawString("Score: " + applesEaten, (WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize()); |
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public void keyPressed(KeyEvent e) { |
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} else { |
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gameOver(g); |
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} |
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case KeyEvent.VK_UP: |
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if (dir != Dir.down) |
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dir = Dir.up; |
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break; |
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case KeyEvent.VK_LEFT: |
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if (dir != Dir.right) |
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dir = Dir.left; |
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break; |
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case KeyEvent.VK_RIGHT: |
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if (dir != Dir.left) |
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dir = Dir.right; |
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break; |
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case KeyEvent.VK_DOWN: |
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if (dir != Dir.up) |
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dir = Dir.down; |
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break; |
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} |
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repaint(); |
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} |
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}); |
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} |
} |
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void |
private void newApple() { |
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appleX = (int) (Math.random() * (WIDTH / UNIT_SIZE)) * UNIT_SIZE; |
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gameOver = false; |
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appleY = (int) (Math.random() * (HEIGHT / UNIT_SIZE)) * UNIT_SIZE; |
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stop(); |
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initGrid(); |
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treats = new LinkedList<>(); |
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dir = Dir.left; |
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energy = MAX_ENERGY; |
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if (score > hiScore) |
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hiScore = score; |
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score = 0; |
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snake = new ArrayList<>(); |
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for (int x = 0; x < 7; x++) |
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snake.add(new Point(nCols / 2 + x, nRows / 2)); |
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do |
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addTreat(); |
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while(treats.isEmpty()); |
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(gameThread = new Thread(this)).start(); |
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} |
} |
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void |
private void move() { |
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for (int i = bodyParts; i > 0; i--) { |
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x[i] = x[i - 1]; |
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y[i] = y[i - 1]; |
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tmp.interrupt(); |
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} |
} |
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} |
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switch (direction) { |
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case 'U': |
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y[0] = y[0] - UNIT_SIZE; |
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break; |
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case 'D': |
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if (c == 0 || c == nCols - 1 || r == 0 || r == nRows - 1) |
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y[0] = y[0] + UNIT_SIZE; |
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break; |
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case 'L': |
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x[0] = x[0] - UNIT_SIZE; |
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break; |
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case 'R': |
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x[0] = x[0] + UNIT_SIZE; |
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break; |
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} |
} |
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} |
} |
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private void checkApple() { |
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@Override |
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if ((x[0] == appleX) && (y[0] == appleY)) { |
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public void run() { |
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bodyParts++; |
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applesEaten++; |
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while (Thread.currentThread() == gameThread) { |
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newApple(); |
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try { |
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Thread.sleep(Math.max(75 - score, 25)); |
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} catch (InterruptedException e) { |
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return; |
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} |
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if (energyUsed() || hitsWall() || hitsSnake()) { |
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gameOver(); |
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} else { |
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if (eatsTreat()) { |
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score++; |
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energy = MAX_ENERGY; |
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growSnake(); |
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} |
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moveSnake(); |
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addTreat(); |
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} |
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repaint(); |
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} |
} |
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} |
} |
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private void checkCollisions() { |
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// Check if head collides with body |
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for (int i = bodyParts; i > 0; i--) { |
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if ((x[0] == x[i]) && (y[0] == y[i])) { |
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} |
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running = false; |
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boolean hitsWall() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dir.x; |
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int nextRow = head.y + dir.y; |
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return grid[nextRow][nextCol] == WALL; |
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} |
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boolean hitsSnake() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dir.x; |
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int nextRow = head.y + dir.y; |
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for (Point p : snake) |
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if (p.x == nextCol && p.y == nextRow) |
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return true; |
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return false; |
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} |
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boolean eatsTreat() { |
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Point head = snake.get(0); |
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int nextCol = head.x + dir.x; |
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int nextRow = head.y + dir.y; |
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for (Point p : treats) |
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if (p.x == nextCol && p.y == nextRow) { |
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return treats.remove(p); |
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} |
} |
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} |
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} |
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// Check if head touches left border |
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void gameOver() { |
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if (x[0] < 0) { |
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running = false; |
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} |
} |
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// Check if head touches right border |
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void moveSnake() { |
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if (x[0] >= WIDTH) { |
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running = false; |
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Point p2 = snake.get(i); |
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p2.x = p1.x; |
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p2.y = p1.y; |
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} |
} |
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Point head = snake.get(0); |
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head.x += dir.x; |
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head.y += dir.y; |
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} |
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// Check if head touches top border |
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void growSnake() { |
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if (y[0] < 0) { |
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running = false; |
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} |
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snake.add(new Point(x, y)); |
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} |
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// Check if head touches bottom border |
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void addTreat() { |
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if ( |
if (y[0] >= HEIGHT) { |
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running = false; |
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if (rand.nextInt(10) == 0) { // 1 in 10 |
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if (rand.nextInt(4) != 0) { // 3 in 4 |
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int x, y; |
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while (true) { |
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x = rand.nextInt(nCols); |
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y = rand.nextInt(nRows); |
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if (grid[y][x] != 0) |
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continue; |
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Point p = new Point(x, y); |
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if (snake.contains(p) || treats.contains(p)) |
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continue; |
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treats.add(p); |
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break; |
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} |
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} else if (treats.size() > 1) |
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treats.remove(0); |
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} |
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} |
} |
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} |
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if (!running) { |
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void drawGrid(Graphics2D g) { |
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timer.stop(); |
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for (int r = 0; r < nRows; r++) { |
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for (int c = 0; c < nCols; c++) { |
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if (grid[r][c] == WALL) |
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g.fillRect(c * 10, r * 10, 10, 10); |
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} |
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} |
} |
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} |
} |
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void |
private void gameOver(Graphics g) { |
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g.setColor(Color. |
g.setColor(Color.WHITE); |
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g.setFont(new Font("Arial", Font.BOLD, 20)); |
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FontMetrics metrics1 = getFontMetrics(g.getFont()); |
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g.fillRect(p.x * 10, p.y * 10, 10, 10); |
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g.drawString("Game Over", (WIDTH - metrics1.stringWidth("Game Over")) / 2, HEIGHT / 2); |
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g.setColor( |
g.setColor(Color.WHITE); |
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g.setFont(new Font("Arial", Font.BOLD, 14)); |
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FontMetrics metrics2 = getFontMetrics(g.getFont()); |
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g.fillRect(head.x * 10, head.y * 10, 10, 10); |
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g.drawString("Score: " + applesEaten, (WIDTH - metrics2.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize()); |
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} |
} |
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@Override |
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void drawTreats(Graphics2D g) { |
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public void actionPerformed(ActionEvent e) { |
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g.setColor(Color.green); |
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if (running) { |
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move(); |
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checkApple(); |
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checkCollisions(); |
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} |
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repaint(); |
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} |
} |
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private class MyKeyAdapter extends KeyAdapter { |
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void drawStartScreen(Graphics2D g) { |
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@Override |
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public void keyPressed(KeyEvent e) { |
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switch (e.getKeyCode()) { |
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g.drawString("Snake", 240, 190); |
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case KeyEvent.VK_LEFT: |
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g.setColor(Color.orange); |
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if (direction != 'R') { |
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direction = 'L'; |
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g.drawString("(click to start)", 250, 240); |
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} |
} |
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break; |
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case KeyEvent.VK_RIGHT: |
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void drawScore(Graphics2D g) { |
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if (direction != 'L') { |
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direction = 'R'; |
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} |
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break; |
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case KeyEvent.VK_UP: |
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if (direction != 'D') { |
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g.drawString(format("energy %d", energy), getWidth() - 150, h - 30); |
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direction = 'U'; |
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} |
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} |
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break; |
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@Override |
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case KeyEvent.VK_DOWN: |
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public void paintComponent(Graphics gg) { |
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if (direction != 'U') { |
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direction = 'D'; |
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} |
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g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, |
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break; |
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} |
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drawGrid(g); |
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if (gameOver) { |
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drawStartScreen(g); |
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} else { |
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drawSnake(g); |
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drawTreats(g); |
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drawScore(g); |
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} |
} |
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} |
} |
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public static void main(String[] args) { |
public static void main(String[] args) { |
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JFrame frame = new JFrame("Snake Game"); |
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SwingUtilities.invokeLater(() -> { |
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SnakeGame game = new SnakeGame(); |
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frame.add(game); |
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f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
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f.setTitle("Snake"); |
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frame.setResizable(false); |
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frame.pack(); |
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frame.setLocationRelativeTo(null); |
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frame.setVisible(true); |
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f.setVisible(true); |
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}); |
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} |
} |
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} |
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}</lang> |
Latest revision as of 19:50, 21 May 2023
An good Snake Game by IZzSaken
edited on 21th May 2023
import java.awt.*; import java.awt.event.*; import javax.swing.*;
public class SnakeGame extends JPanel implements ActionListener {
private static final int WIDTH = 300; private static final int HEIGHT = 300; private static final int UNIT_SIZE = 10; private static final int GAME_UNITS = (WIDTH * HEIGHT) / (UNIT_SIZE * UNIT_SIZE); private static final int DELAY = 75;
private final int[] x = new int[GAME_UNITS]; private final int[] y = new int[GAME_UNITS]; private int bodyParts = 6; private int applesEaten; private int appleX; private int appleY; private char direction = 'R'; private boolean running = false; private Timer timer;
public SnakeGame() { setPreferredSize(new Dimension(WIDTH, HEIGHT)); setBackground(Color.BLACK); setFocusable(true); addKeyListener(new MyKeyAdapter()); startGame(); }
private void startGame() { newApple(); running = true; timer = new Timer(DELAY, this); timer.start(); }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); draw(g); }
private void draw(Graphics g) { if (running) { g.setColor(Color.RED); g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
for (int i = 0; i < bodyParts; i++) { if (i == 0) { g.setColor(Color.GREEN); g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE); } else { g.setColor(new Color(45, 180, 0)); g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE); } }
g.setColor(Color.WHITE); g.setFont(new Font("Arial", Font.BOLD, 14)); FontMetrics metrics = getFontMetrics(g.getFont()); g.drawString("Score: " + applesEaten, (WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize()); } else { gameOver(g); } }
private void newApple() { appleX = (int) (Math.random() * (WIDTH / UNIT_SIZE)) * UNIT_SIZE; appleY = (int) (Math.random() * (HEIGHT / UNIT_SIZE)) * UNIT_SIZE; }
private void move() { for (int i = bodyParts; i > 0; i--) { x[i] = x[i - 1]; y[i] = y[i - 1]; }
switch (direction) { case 'U': y[0] = y[0] - UNIT_SIZE; break; case 'D': y[0] = y[0] + UNIT_SIZE; break; case 'L': x[0] = x[0] - UNIT_SIZE; break; case 'R': x[0] = x[0] + UNIT_SIZE; break; } }
private void checkApple() { if ((x[0] == appleX) && (y[0] == appleY)) { bodyParts++; applesEaten++; newApple(); } }
private void checkCollisions() { // Check if head collides with body for (int i = bodyParts; i > 0; i--) { if ((x[0] == x[i]) && (y[0] == y[i])) { running = false; } }
// Check if head touches left border if (x[0] < 0) { running = false; }
// Check if head touches right border if (x[0] >= WIDTH) { running = false; }
// Check if head touches top border if (y[0] < 0) { running = false; }
// Check if head touches bottom border if (y[0] >= HEIGHT) { running = false; }
if (!running) { timer.stop(); } }
private void gameOver(Graphics g) { g.setColor(Color.WHITE); g.setFont(new Font("Arial", Font.BOLD, 20)); FontMetrics metrics1 = getFontMetrics(g.getFont()); g.drawString("Game Over", (WIDTH - metrics1.stringWidth("Game Over")) / 2, HEIGHT / 2);
g.setColor(Color.WHITE); g.setFont(new Font("Arial", Font.BOLD, 14)); FontMetrics metrics2 = getFontMetrics(g.getFont()); g.drawString("Score: " + applesEaten, (WIDTH - metrics2.stringWidth("Score: " + applesEaten)) / 2, g.getFont().getSize()); }
@Override public void actionPerformed(ActionEvent e) { if (running) { move(); checkApple(); checkCollisions(); } repaint(); }
private class MyKeyAdapter extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_LEFT: if (direction != 'R') { direction = 'L'; } break; case KeyEvent.VK_RIGHT: if (direction != 'L') { direction = 'R'; } break; case KeyEvent.VK_UP: if (direction != 'D') { direction = 'U'; } break; case KeyEvent.VK_DOWN: if (direction != 'U') { direction = 'D'; } break; } } }
public static void main(String[] args) { JFrame frame = new JFrame("Snake Game"); SnakeGame game = new SnakeGame(); frame.add(game); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); }
}