Singly-linked list/Element definition: Difference between revisions

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=={{header|360 Assembly}}==
The program uses DSECT and USING pseudo instruction to define a node.
<langsyntaxhighlight lang="360asm">* Singly-linked list/Element definition 07/02/2017
LISTSINA CSECT
USING LISTSINA,R13 base register
Line 91:
NEXT DS A
YREGS
END LISTSINA</langsyntaxhighlight>
{{out}}
<pre>
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A linked list entry can be created by writing its value and the pointer to the next one to RAM. It should be noted that without some form of dynamic memory allocation, a linked list is not easy to use.
 
<langsyntaxhighlight lang="6502asm">;create a node at address $0020, and another node at address $0040.
;The first node has a value of #$77, the second, #$99.
;create first node
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LDA #$FF ;use $FFFF as the null pointer since the only thing that can be at address $FFFF is the high byte of the IRQ routine.
STA $41
STA $42 </langsyntaxhighlight>
 
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<syntaxhighlight lang="aarch64 assembly">
<lang AArch64 Assembly>
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program defList.s */
Line 179:
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
</syntaxhighlight>
</lang>
 
=={{header|ACL2}}==
The built in pair type, <code>cons</code>, is sufficient for defining a linked list. ACL2 does not have mutable variables, so functions must instead return a copy of the original list.
 
<langsyntaxhighlight Lisplang="lisp">(let ((elem 8)
(next (list 6 7 5 3 0 9)))
(cons elem next))</langsyntaxhighlight>
 
Output:
Line 192:
 
=={{header|Action!}}==
<langsyntaxhighlight Actionlang="action!">DEFINE PTR="CARD"
 
TYPE ListNode=[
BYTE data
PTR nxt]</langsyntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Singly-linked_list_element_definition.png Screenshot from Atari 8-bit computer]
 
=={{header|ActionScript}}==
<langsyntaxhighlight ActionScriptlang="actionscript">package
{
public class Node
Line 213:
}
}
}</langsyntaxhighlight>
 
=={{header|Ada}}==
 
<langsyntaxhighlight lang="ada">type Link;
type Link_Access is access Link;
type Link is record
Next : Link_Access := null;
Data : Integer;
end record;</langsyntaxhighlight>
 
=={{header|ALGOL 68}}==
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{{works with|ALGOL 68G|Any - tested with release [http://sourceforge.net/projects/algol68/files/algol68g/algol68g-2.7 algol68g-2.7].}}
{{works with|ELLA ALGOL 68|Any (with appropriate job cards) - tested with release [http://sourceforge.net/projects/algol68/files/algol68toc/algol68toc-1.8.8d/algol68toc-1.8-8d.fc9.i386.rpm/download 1.8-8d]}}
'''File: prelude/single_link.a68'''<langsyntaxhighlight lang="algol68"># -*- coding: utf-8 -*- #
CO REQUIRES:
MODE OBJVALUE = ~ # Mode/type of actual obj to be stacked #
Line 242:
 
PROC obj nextlink free = (REF OBJNEXTLINK free)VOID:
next OF free := obj stack empty # give the garbage collector a BIG hint #</langsyntaxhighlight>'''See also:''' [[Stack#ALGOL_68|Stack]]
 
=={{header|ALGOL W}}==
<langsyntaxhighlight lang="algolw"> % record type to hold a singly linked list of integers %
record ListI ( integer iValue; reference(ListI) next );
 
Line 252:
 
% create a list of integers %
head := ListI( 1701, ListI( 9000, ListI( 42, ListI( 90210, null ) ) ) );</langsyntaxhighlight>
 
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
<syntaxhighlight lang="arm assembly">
<lang ARM Assembly>
/* ARM assembly Raspberry PI */
/* program defList.s */
Line 325:
pop {r0,r1,r2,r7,lr} @ restaur registers
bx lr @ return
</syntaxhighlight>
</lang>
 
=={{header|ATS}}==
 
<langsyntaxhighlight ATSlang="ats">(* The Rosetta Code linear list type can contain any vt@ype.
(The ‘@’ means it doesn’t have to be the size of a pointer.
You can read {0 <= n} as ‘for all non-negative n’. *)
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case+ lst of
| rclist_vt_nil () => ()
| rclist_vt_cons _ => ()</langsyntaxhighlight>
 
=={{header|AutoHotkey}}==
<langsyntaxhighlight AutoHotkeylang="autohotkey">element = 5 ; data
element_next = element2 ; link to next element</langsyntaxhighlight>
 
=={{header|AWK}}==
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Awk only has global associative arrays, which will be used for the list. Numerical indexes into the array will serve as node pointers. A list element will have the next node pointer separated from the value by the pre-defined SUBSEP value. A function will be used to access a node's next node pointer or value given a node pointer (array index). The first array element will serve as the list head.
 
<langsyntaxhighlight lang="awk">
BEGIN {
NIL = 0
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return linkAndValue[part]
}
</syntaxhighlight>
</lang>
 
=={{header|Axe}}==
<langsyntaxhighlight lang="axe">Lbl LINK
r₂→{r₁}ʳ
0→{r₁+2}ʳ
Line 396:
Lbl VALUE
{r₁}ʳ
Return</langsyntaxhighlight>
 
=={{header|BBC BASIC}}==
==={{header|BBC BASIC}}===
{{works with|BBC BASIC for Windows}}
<langsyntaxhighlight lang="bbcbasic"> DIM node{pNext%, iData%}
</syntaxhighlight>
</lang>
 
=={{header|Bracmat}}==
Data mutation is not Bracmatish, but it can be done. Here is a datastructure for a mutable data value and for a mutable reference.
<langsyntaxhighlight lang="bracmat">link =
(next=)
(data=)</langsyntaxhighlight>
Example of use:
<langsyntaxhighlight lang="bracmat"> new$link:?link1
& new$link:?link2
& first thing:?(link1..data)
& secundus:?(link2..data)
& '$link2:(=?(link1..next))
& !(link1..next..data)</langsyntaxhighlight>
The last line returns
<pre>secundus</pre>
 
=={{header|C}}==
<langsyntaxhighlight lang="c">struct link {
struct link *next;
int data;
};</langsyntaxhighlight>
 
=={{header|C sharp|C#}}==
 
<langsyntaxhighlight lang="csharp">class LinkedListNode
{
public int Value { get; set; }
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Next = next;
}
}</langsyntaxhighlight>
 
A generic version:
<langsyntaxhighlight lang="csharp">class LinkedListNode<T>
{
public T Value { get; set; }
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Next = next;
}
}</langsyntaxhighlight>
 
The most C-like possible version is basically C.
<langsyntaxhighlight lang="csharp">unsafe struct link {
public link* next;
public int data;
};</langsyntaxhighlight>
 
=={{header|C++}}==
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The simplest C++ version looks basically like the C version:
 
<langsyntaxhighlight lang="cpp">struct link
{
link* next;
int data;
};</langsyntaxhighlight>
 
Initialization of links on the heap can be simplified by adding a constructor:
 
<langsyntaxhighlight lang="cpp">struct link
{
link* next;
int data;
link(int a_data, link* a_next = 0): next(a_next), data(a_data) {}
};</langsyntaxhighlight>
 
With this constructor, new nodes can be initialized directly at allocation; e.g. the following code creates a complete list with just one statement:
 
<langsyntaxhighlight lang="cpp"> link* small_primes = new link(2, new link(3, new link(5, new link(7))));</langsyntaxhighlight>
 
However, C++ also allows to make it generic on the data type (e.g. if you need large numbers, you might want to use a larger type than int, e.g. long on 64-bit platforms, long long on compilers that support it, or even a bigint class).
 
<langsyntaxhighlight lang="cpp">template<typename T> struct link
{
link* next;
T data;
link(T a_data, link* a_next = 0): next(a_next), data(a_data) {}
};</langsyntaxhighlight>
 
Note that the generic version works for any type, not only integral types.
 
=={{header|Clean}}==
<langsyntaxhighlight lang="clean">import StdMaybe
 
:: Link t = { next :: Maybe (Link t), data :: t }</langsyntaxhighlight>
 
=={{header|Clojure}}==
As with other LISPs, this is built in. Clojure provides a nice abstraction of lists with its use of: [http://clojure.org/sequences sequences] (also called seqs).
 
<langsyntaxhighlight lang="clojure">(cons 1 (cons 2 (cons 3 nil))) ; =>(1 2 3)</langsyntaxhighlight>
 
Note: this is an immutable data structure. With cons you are '''cons'''tructing a new seq.
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The built-in <code>cons</code> type is used to construct linked lists. Using another type would be unidiomatic and inefficient.
 
<langsyntaxhighlight lang="lisp">(cons 1 (cons 2 (cons 3 nil)) => (1 2 3)</langsyntaxhighlight>
 
=={{header|D}}==
Generic template-based node element.
 
<langsyntaxhighlight lang="d">struct SLinkedNode(T) {
T data;
typeof(this)* next;
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alias SLinkedNode!int N;
N* n = new N(10);
}</langsyntaxhighlight>
Also the Phobos library contains a singly-linked list, std.container.SList. Tango contains tango.util.collection.LinkSeq.
 
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A simple one way list. I use a generic pointer for the data that way it can point to any structure, individual variable or whatever. Note that in Standard Pascal, there are no generic pointers, therefore one has to settle for a specific data type there.
 
<langsyntaxhighlight lang="delphi">Type
pOneWayList = ^OneWayList;
OneWayList = record
pData : pointer ;
Next : pOneWayList ;
end;</langsyntaxhighlight>
 
=={{header|Diego}}==
<langsyntaxhighlight lang="diego">use_namespace(rosettacode)_me();
 
add_struct(link)_arg({link},next,{int},data);
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add_link(primeNumbers)_arg([],2)_link()_arg([],3)_link()_arg([],5)_link()_arg(null,7);
 
reset_namespace[];</langsyntaxhighlight>
 
=={{header|E}}==
 
<langsyntaxhighlight lang="e">interface LinkedList guards LinkedListStamp {}
def empty implements LinkedListStamp {
to null() { return true }
Line 558 ⟶ 559:
}
return link
}</langsyntaxhighlight>
 
=={{header|Elena}}==
ELENA 6.x
<lang elena>class Link
<syntaxhighlight lang="elena">class Link
{
prop int Item : prop;
prop Link Next : prop;
constructor(int item, Link next)
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Next := next
}
}</langsyntaxhighlight>
 
=={{header|Erlang}}==
Lists are builtin, but Erlang is single assignment. Here we need mutable link to next element. Mutable in Erlang usually means a process, so:
<syntaxhighlight lang="erlang">
<lang Erlang>
new( Data ) -> erlang:spawn( fun() -> loop( Data, nonext ) end ).
</syntaxhighlight>
</lang>
For the whole module see [[Singly-linked_list/Element_insertion]]
 
=={{header|Factor}}==
<syntaxhighlight lang="text">TUPLE: linked-list data next ;
 
: <linked-list> ( data -- linked-list )
linked-list new swap >>data ;</langsyntaxhighlight>
 
=={{header|Fantom}}==
 
<langsyntaxhighlight lang="fantom">
class Node
{
Line 600 ⟶ 602:
}
}
</syntaxhighlight>
</lang>
 
=={{header|Forth}}==
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Idiomatically,
 
<langsyntaxhighlight lang="forth">0 value numbers
: push ( n -- )
here swap numbers , , to numbers ;</langsyntaxhighlight>
 
NUMBERS is the head of the list, initially nil (= 0); PUSH adds an element to the list; list cells have the structure {Link,Number}. Speaking generally, Number can be anything and list cells can be as long as desired (e.g., {Link,N1,N2} or {Link,Count,"a very long string"}), but the link is always first - or rather, a link always points to the next link, so that NEXT-LIST-CELL is simply fetch (@). Some operations:
 
<langsyntaxhighlight lang="forth">: length ( list -- u )
0 swap begin dup while 1 under+ @ repeat drop ;
 
Line 619 ⟶ 621:
 
: .numbers ( list -- )
begin dup while dup head . @ repeat drop ;</langsyntaxhighlight>
 
Higher-order programming, simple continuations, and immediate words can pull out the parallel code of LENGTH and .NUMBERS . Anonymous and dynamically allocated lists are as straightforward.
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=={{header|Fortran}}==
In ISO Fortran 95 or later:
<langsyntaxhighlight lang="fortran">type node
real :: data
type( node ), pointer :: next => null()
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!. . . .
!
type( node ) :: head</langsyntaxhighlight>
 
=={{header|FreeBASIC}}==
<langsyntaxhighlight lang="freebasic">type ll_int
n as integer
nxt as ll_int ptr
end type</langsyntaxhighlight>
 
=={{header|Go}}==
<langsyntaxhighlight lang="go">type Ele struct {
Data interface{}
Next *Ele
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func (e *Ele) String() string {
return fmt.Sprintf("Ele: %v", e.Data)
}</langsyntaxhighlight>
 
=={{header|Groovy}}==
Solution:
<langsyntaxhighlight lang="groovy">class ListNode {
Object payload
ListNode next
String toString() { "${payload} -> ${next}" }
}</langsyntaxhighlight>
 
Test:
<langsyntaxhighlight lang="groovy">def n1 = new ListNode(payload:25)
n1.next = new ListNode(payload:88)
 
println n1</langsyntaxhighlight>
 
Output:
Line 683 ⟶ 685:
An equivalent declaration for such a list type without the special syntax would look like this:
 
<langsyntaxhighlight lang="haskell"> data List a = Nil | Cons a (List a)</langsyntaxhighlight>
 
A declaration like the one required in the task, with an integer as element type and a mutable link, would be
 
<langsyntaxhighlight lang="haskell"> data IntList s = Nil | Cons Integer (STRef s (IntList s))</langsyntaxhighlight>
 
but that would be really awkward to use.
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==={{header|Icon}}===
 
<syntaxhighlight lang="icon">
<lang Icon>
record Node (value, successor)
</syntaxhighlight>
</lang>
 
==={{header|Unicon}}===
 
<syntaxhighlight lang="unicon">
<lang Unicon>
class Node (value, successor)
initially (value, successor)
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self.successor := successor
end
</syntaxhighlight>
</lang>
 
With either the record or the class definition, new linked lists are easily created and manipulated:
 
<syntaxhighlight lang="icon">
<lang Icon>
procedure main ()
n := Node(1, Node (2))
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write (n.successor.value)
end
</syntaxhighlight>
</lang>
 
=={{header|J}}==
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However, for illustrative purposes:
 
<langsyntaxhighlight Jlang="j">list=: 0 2$0
list</langsyntaxhighlight>
 
This creates and then displays an empty list, with zero elements. The first number in an item is (supposed to be) the index of the next element of the list (_ for the final element of the list). The second number in an item is the numeric value stored in that list item. The list is named and names are mutable in J which means links are mutable.
Line 734 ⟶ 736:
To create such a list with one element which contains number 42, we can do the following:
 
<langsyntaxhighlight Jlang="j"> list=: ,: _ 42
list
_ 42</langsyntaxhighlight>
 
Now list contains one item, with index of the next item and value.
Line 742 ⟶ 744:
Note: this solution exploits the fact that, in this numeric case, data types for index and for node content are the same. If we need to store, for example, strings in the nodes, we should do something different, for example:
 
<langsyntaxhighlight Jlang="j"> list=: 0 2$a: NB. creates list with 0 items
list
list=: ,: (<_) , <'some text' NB. creates list with 1 item
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+-+---------+
|_|some text|
+-+---------+</langsyntaxhighlight>
 
=={{header|Java}}==
Line 754 ⟶ 756:
The simplest Java version looks basically like the C++ version:
 
<langsyntaxhighlight lang="java">class Link
{
Link next;
int data;
}</langsyntaxhighlight>
 
Initialization of links on the heap can be simplified by adding a constructor:
 
<langsyntaxhighlight lang="java">class Link
{
Link next;
int data;
Link(int a_data, Link a_next) { next = a_next; data = a_data; }
}</langsyntaxhighlight>
 
With this constructor, new nodes can be initialized directly at allocation; e.g. the following code creates a complete list with just one statement:
 
<langsyntaxhighlight lang="java"> Link small_primes = new Link(2, new Link(3, new Link(5, new Link(7, null))));</langsyntaxhighlight>
 
{{works with|Java|1.5+}}
However, Java also allows to make it generic on the data type. This will only work on reference types, not primitive types like int or float (wrapper classes like Integer and Float are available).
 
<langsyntaxhighlight lang="java">class Link<T>
{
Link<T> next;
T data;
Link(T a_data, Link<T> a_next) { next = a_next; data = a_data; }
}</langsyntaxhighlight>
 
=={{header|JavaScript}}==
<langsyntaxhighlight lang="javascript">function LinkedList(value, next) {
this._value = value;
this._next = next;
Line 813 ⟶ 815:
}
 
var head = createLinkedListFromArray([10,20,30,40]);</langsyntaxhighlight>
 
=={{header|jq}}==
Line 840 ⟶ 842:
Note that according to these principles, the JSON value `null` does
not represent a SLL, and JSON representatives of SLLs may have additional keys.
<langsyntaxhighlight lang="jq">def is_empty_singly_linked_list:
type == "object" and .next == null and (has("item")|not);
 
Line 857 ⟶ 859:
else ($x.item) == ($y.item)
and equal_singly_linked_lists($x.next; $y.next)
end;</lang>
 
# insert $x into the front of the SLL
def insert($x):
if is_empty_singly_linked_list then {item: $x, next: null}
else .next |= new($x; .)
end;
</syntaxhighlight>
 
=={{header|Julia}}==
{{works with|Julia|0.6}}
 
<langsyntaxhighlight lang="julia">abstract type AbstractNode{T} end
 
struct EmptyNode{T} <: AbstractNode{T} end
Line 920 ⟶ 929:
pop!(lst) # 3
pop!(lst) # 2
pop!(lst) # 1</langsyntaxhighlight>
 
=={{header|Kotlin}}==
<langsyntaxhighlight lang="scala">// version 1.1.2
 
class Node<T: Number>(var data: T, var next: Node<T>? = null) {
Line 940 ⟶ 949:
val n = Node(1, Node(2, Node(3)))
println(n)
}</langsyntaxhighlight>
 
{{out}}
Line 946 ⟶ 955:
1 -> 2 -> 3
</pre>
 
=={{header|Lang}}==
<syntaxhighlight lang="lang">
&Node = {
$next
$data
}
</syntaxhighlight>
 
=={{header|Logo}}==
As with other list-based languages, simple lists are represented easily in Logo.
 
<langsyntaxhighlight lang="logo">fput item list ; add item to the head of a list
 
first list ; get the data
butfirst list ; get the remainder
bf list ; contraction for "butfirst"</langsyntaxhighlight>
 
These return modified lists, but you can also destructively modify lists. These are normally not used because you might accidentally create cycles in the list.
 
<langsyntaxhighlight lang="logo">.setfirst list value
.setbf list remainder</langsyntaxhighlight>
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<langsyntaxhighlight Mathematicalang="mathematica">Append[{}, x]
-> {x}</langsyntaxhighlight>
 
=={{header|MiniScript}}==
Implementing linked lists in MiniScript is an academic exercise. For practical applications, use the built-in list type.
<syntaxhighlight lang="miniscript">
Node = {"item": null, "next": null}
Node.init = function(item)
node = new Node
node.item = item
return node
end function
 
LinkedList = {"head": null, "tail": null}
LinkedList.append = function(item)
newNode = Node.init(item)
if self.head == null then
self.head = newNode
self.tail = self.head
else
self.tail.next = newNode
self.tail = self.tail.next
end if
end function
 
LinkedList.insert = function(aftItem, item)
newNode = Node.init(item)
cursor = self.head
while cursor.item != aftItem
print cursor.item
cursor = cursor.next
end while
newNode.next = cursor.next
cursor.next = newNode
end function
 
LinkedList.traverse = function
cursor = self.head
while cursor != null
// do stuff
print cursor.item
cursor = cursor.next
end while
end function
 
test = new LinkedList
test.append("A")
test.append("B")
test.insert("A","C")
 
test.traverse
</syntaxhighlight>
 
=={{header|Modula-2}}==
 
<langsyntaxhighlight lang="modula2">TYPE
Link = POINTER TO LinkRcd;
LinkRcd = RECORD
Next: Link;
Data: INTEGER
END;</langsyntaxhighlight>
 
=={{header|Modula-3}}==
<langsyntaxhighlight lang="modula3">TYPE
Link = REF LinkRcd;
LinkRcd = RECORD
Next: Link;
Data: INTEGER
END;</langsyntaxhighlight>
 
=={{header|Nanoquery}}==
The simplest version in Nanoquery is similar to the C version:
<langsyntaxhighlight lang="nanoquery">class link
declare data
declare next
end</langsyntaxhighlight>
 
Like Java, it is possible to add a constructor that allows us to set the values on initialization.
<langsyntaxhighlight lang="nanoquery">class link
declare data
declare next
Line 998 ⟶ 1,065:
this.next = next
end
end</langsyntaxhighlight>
 
This allows us to define an entire list in a single (albeit confusing) line of source.
<langsyntaxhighlight lang="nanoquery">linkedlist = new(link, 1, new(link, 2, new(link, 3, new(link, 4, null))))</langsyntaxhighlight>
 
=={{header|Nim}}==
<syntaxhighlight lang="nim">
<lang nim>type
import std/strutils # for join
 
type
Node[T] = ref object
next: Node[T]
Line 1,050 ⟶ 1,119:
for i in 1..5: list.append(i)
for i in 6..10: list.prepend(i)
echo "List: ", $list</lang>
</syntaxhighlight>
 
{{out}}
Line 1,057 ⟶ 1,127:
=={{header|Objective-C}}==
 
<langsyntaxhighlight lang="objc">#import <Foundation/Foundation.h>
 
@interface RCListElement<T> : NSObject
Line 1,089 ⟶ 1,159:
datum = d;
}
@end</langsyntaxhighlight>
 
=={{header|OCaml}}==
Line 1,097 ⟶ 1,167:
An equivalent declaration for such a list type without the special syntax would look like this:
 
<langsyntaxhighlight lang="ocaml"> type 'a list = Nil | Cons of 'a * 'a list</langsyntaxhighlight>
 
A declaration like the one required in the task, with an integer as element type and a mutable link, would be
 
<langsyntaxhighlight lang="ocaml"> type int_list = Nil | Cons of int * int_list ref</langsyntaxhighlight>
 
but that would be really awkward to use.
 
=={{header|Odin}}==
 
<syntaxhighlight lang="odin">Node :: struct {
data: rune,
next: ^Node,
}</syntaxhighlight>
 
=={{header|Oforth}}==
 
<langsyntaxhighlight Oforthlang="oforth">Collection Class new: LinkedList(data, mutable next)</langsyntaxhighlight>
 
=={{header|ooRexx}}==
 
The simplest ooRexx version is similar in form to the Java or C++ versions:
<syntaxhighlight lang="oorexx">
<lang ooRexx>
list = .linkedlist~new
index = list~insert("abc") -- insert a first item, keeping the index
Line 1,248 ⟶ 1,325:
 
 
</syntaxhighlight>
</lang>
 
A link element can hold a reference to any ooRexx object.
Line 1,254 ⟶ 1,331:
=={{header|Pascal}}==
 
<langsyntaxhighlight lang="pascal">type
PLink = ^TLink;
TLink = record
FNext: PLink;
FData: integer;
end;</langsyntaxhighlight>
 
=={{header|Perl}}==
Line 1,265 ⟶ 1,342:
 
However, if all you got is an algorithm in a foreign language, you can use references to accomplish the translation.
<langsyntaxhighlight lang="perl">my %node = (
data => 'say what',
next => \%foo_node,
);
$node{next} = \%bar_node; # mutable</langsyntaxhighlight>
 
=={{header|Phix}}==
In Phix, types are used for validation and debugging rather than specification purposes. For extensive run-time checking you could use something like
<!--<langsyntaxhighlight Phixlang="phix">(phixonline)-->
<span style="color: #008080;">enum</span> <span style="color: #000000;">NEXT</span><span style="color: #0000FF;">,</span><span style="color: #000000;">DATA</span>
<span style="color: #008080;">type</span> <span style="color: #000000;">slnode</span><span style="color: #0000FF;">(</span><span style="color: #004080;">object</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">and</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">DATA</span> <span style="color: #008080;">and</span> <span style="color: #000000;">myotherudt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">[</span><span style="color: #000000;">DATA</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">and</span> <span style="color: #004080;">integer</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">[</span><span style="color: #000000;">NEXT</span><span style="color: #0000FF;">])</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">type</span>
<!--</langsyntaxhighlight>-->
But more often you would just use the builtin sequences. It is worth noting that while "node lists", such as
{{2},{'A',3},{'B',4},{'C',0}} are one way to hold a linked list (with the first element a dummy header),
Line 1,304 ⟶ 1,381:
 
=={{header|PL/I}}==
<syntaxhighlight lang="pl/i">
<lang PL/I>
declare 1 node based (p),
2 value fixed,
2 link pointer;
</syntaxhighlight>
</lang>
 
=={{header|Pop11}}==
Line 1,314 ⟶ 1,391:
List are built in into Pop11, so normally on would just use them:
 
<langsyntaxhighlight lang="pop11">;;; Use shorthand syntax to create list.
lvars l1 = [1 2 three 'four'];
;;; Allocate a single list node, with value field 1 and the link field
Line 1,328 ⟶ 1,405:
l1 -> back(l2);
;;; Print l2
l2 =></langsyntaxhighlight>
 
If however one wants to definite equivalent user-defined type, one can do this:
 
<langsyntaxhighlight lang="pop11">uses objectclass;
define :class ListNode;
slot value = [];
Line 1,347 ⟶ 1,424:
;;; of l1
consListNode(2, []) -> next(l1);
l1 =></langsyntaxhighlight>
 
=={{header|PureBasic}}==
 
<langsyntaxhighlight PureBasiclang="purebasic">Structure MyData
*next.MyData
Value.i
EndStructure</langsyntaxhighlight>
 
=={{header|Python}}==
Line 1,360 ⟶ 1,437:
The Node class implements also iteration for more Pythonic iteration over linked lists.
 
<langsyntaxhighlight lang="python">class LinkedList(object):
"""USELESS academic/classroom example of a linked list implemented in Python.
Don't ever consider using something this crude! Use the built-in list() type!
Line 1,386 ⟶ 1,463:
while cursor:
yield cursor.value
cursor = cursor.next</langsyntaxhighlight>
 
'''Note:''' As explained in this class' docstring implementing linked lists and nodes in Python is an utterly pointless academic exercise. It may give on the flavor of the elements that would be necessary in some other programming languages (''e.g.'' using Python as "executable psuedo-code"). Adding methods for finding, counting, removing and inserting elements is left as an academic exercise to the reader. For any practical application use the built-in ''list()'' or ''dict()'' types as appropriate.
Line 1,394 ⟶ 1,471:
Unlike other Lisp dialects, Racket's <tt>cons</tt> cells are immutable, so they cannot be used to satisfy this task. However, Racket also includes mutable pairs which are still the same old mutable singly-linked lists.
 
<syntaxhighlight lang="racket">
<lang Racket>
#lang racket
(mcons 1 (mcons 2 (mcons 3 '()))) ; a mutable list
</syntaxhighlight>
</lang>
 
=={{header|Raku}}==
Line 1,406 ⟶ 1,483:
A <tt>Pair</tt> (constructed with the <code>=></code> operator) can be treated as a cons cell, and thus used to build a linked lists:
 
<syntaxhighlight lang="raku" perl6line>my $elem = 42 => $nextelem;</langsyntaxhighlight>
 
However, because this is not the primary purpose of the <tt>Pair</tt> type, it suffers from the following limitations:
Line 1,418 ⟶ 1,495:
For more flexibility, one would create a custom type:
 
<syntaxhighlight lang="raku" perl6line>class Cell {
has $.value is rw;
has Cell $.next is rw;
Line 1,427 ⟶ 1,504:
sub cons ($value, $next) { Cell.new(:$value, :$next) }
 
my $list = cons 10, (cons 20, (cons 30, Nil));</langsyntaxhighlight>
 
=={{header|REXX}}==
The REXX language doesn't have any native linked lists, but they can be created easily.
<br>The values of a REXX linked list can be anything (nulls, character strings, including any type/kind of number, of course).
<langsyntaxhighlight lang="rexx">/*REXX program demonstrates how to create and show a single-linked list.*/
@.=0 /*define a null linked list. */
call set@ 3 /*linked list: 12 Proth Primes. */
Line 1,469 ⟶ 1,546:
@..y=n /*set a locator pointer to self. */
@.max_width=max(@.max_width,length(y)) /*set maximum width of any value.*/
return /*return to invoker of this sub. */</langsyntaxhighlight>
'''output'''
<pre>
Line 1,490 ⟶ 1,567:
=={{header|Ruby}}==
 
<langsyntaxhighlight lang="ruby">class ListNode
attr_accessor :value, :succ
 
Line 1,517 ⟶ 1,594:
end
 
list = ListNode.from_array([1,2,3,4])</langsyntaxhighlight>
 
=={{header|Run BASIC}}==
<langsyntaxhighlight lang="runbasic">data = 10
link = 10
dim node{data,link} </langsyntaxhighlight>
 
=={{header|Rust}}==
Rust's <code>Option<T></code> type make the definition of a singly-linked list trivial. The use of <code>Box<T></code> (an owned pointer) is necessary because it has a known size, thus making sure the struct that contains it can have a finite size.
<langsyntaxhighlight Rustlang="rust"> struct Node<T> {
elem: T,
next: Option<Box<Node<T>>>,
}</langsyntaxhighlight>
 
However, the above example would not be suitable for a library because, first and foremost, it is private by default but simply making it public would not allow for any encapsulation.
 
<langsyntaxhighlight Rustlang="rust">type Link<T> = Option<Box<Node<T>>>; // Type alias
pub struct List<T> { // User-facing interface for list
head: Link<T>,
Line 1,548 ⟶ 1,625:
List { head: None }
// Add other methods here
}</langsyntaxhighlight>
 
Then a separate program could utilize the basic implementation above like so:
<langsyntaxhighlight lang="rust">extern crate LinkedList; // Name is arbitrary here
 
use LinkedList::List;
Line 1,558 ⟶ 1,635:
let list = List::new();
// Do stuff
}</langsyntaxhighlight>
 
=={{header|Scala}}==
Immutable lists that you can use with pattern matching.
 
<langsyntaxhighlight lang="scala">
sealed trait List[+A]
case class Cons[+A](head: A, tail: List[A]) extends List[A]
Line 1,572 ⟶ 1,649:
if (as.isEmpty) Nil else Cons(as.head, apply(as.tail: _*))
}
</syntaxhighlight>
</lang>
 
Basic usage
 
<langsyntaxhighlight lang="scala">
def main(args: Array[String]): Unit = {
val words = List("Rosetta", "Code", "Scala", "Example")
}
</syntaxhighlight>
</lang>
 
=={{header|Scheme}}==
 
Scheme, like other Lisp dialects, has extensive support for singly-linked lists. The element of such a list is known as a ''cons-pair'', because you use the <tt>cons</tt> function to construct it:
<syntaxhighlight lang ="scheme">(cons value next)</langsyntaxhighlight>
 
The value and next-link parts of the pair can be deconstructed using the <tt>car</tt> and <tt>cdr</tt> functions, respectively:
<langsyntaxhighlight lang="scheme">(car my-list) ; returns the first element of the list
(cdr my-list) ; returns the remainder of the list</langsyntaxhighlight>
 
Each of these parts are mutable and can be set using the <tt>set-car!</tt> and <tt>set-cdr!</tt> functions, respectively:
<langsyntaxhighlight lang="scheme">(set-car! my-list new-elem)
(set-cdr! my-list new-next)</langsyntaxhighlight>
 
=={{header|Sidef}}==
<langsyntaxhighlight lang="ruby">var node = Hash.new(
data => 'say what',
next => foo_node,
);
 
node{:next} = bar_node; # mutable</langsyntaxhighlight>
 
=={{header|SSEM}}==
At the machine level, an element of a linked list can be represented using two successive words of storage where the first holds an item of data and the second holds either (a) the address where the next such pair of words will be found, or (b) a special <tt>NIL</tt> address indicating that we have reached the end of the list. Here is one way in which the list <tt>'(1 2 3)</tt> could be represented in SSEM code:
<langsyntaxhighlight lang="ssem">01000000000000000000000000000000 26. 2
01111000000000000000000000000000 27. 30
10000000000000000000000000000000 28. 1
01011000000000000000000000000000 29. 26
11000000000000000000000000000000 30. 3
00000000000000000000000000000000 31. 0</langsyntaxhighlight>
Notice that the physical location of the pairs in storage can vary arbitrarily, and that (in this implementation) <tt>NIL</tt> is represented by zero. For an example showing how this list can be accessed, see [[Singly-Linked List (traversal)#SSEM]].
 
Line 1,626 ⟶ 1,703:
Here we define two [https://www.stata.com/help.cgi?m2_struct structures]: one to hold a list item, another to hold the list [https://www.stata.com/help.cgi?m2_pointer pointers]: we store both the head and the tail, in order to be able to insert an element at both ends. An empty list has both head and tail set to NULL.
 
<langsyntaxhighlight lang="stata">struct item {
transmorphic scalar value
pointer(struct item scalar) scalar next
Line 1,633 ⟶ 1,710:
struct list {
pointer(struct item scalar) scalar head, tail
}</langsyntaxhighlight>
 
=== Test if empty ===
<langsyntaxhighlight lang="stata">real scalar list_empty(struct list scalar a) {
return(a.head == NULL)
}</langsyntaxhighlight>
 
Note that when a structure value is created, here for instance with <code>a = list()</code>, the elements are set to default values (zero real scalar, NULL pointer...). Hence, a newly created list is always empty.
Line 1,645 ⟶ 1,722:
We can insert an element either before head or after tail. We can also insert after a given list item, but we must make sure the tail pointer of the list is updated if necessary.
 
<langsyntaxhighlight lang="stata">void function list_insert(struct list scalar a, transmorphic scalar x) {
struct item scalar i
i.value = x
Line 1,680 ⟶ 1,757:
a.tail = &i
}
}</langsyntaxhighlight>
 
=== Traversal ===
Line 1,686 ⟶ 1,763:
Here are functions to compute the list length, and to print its elements. Here we assume list elements are either strings or real numbers, but one could write a more general function.
 
<langsyntaxhighlight lang="stata">real scalar list_length(struct list scalar a) {
real scalar n
pointer(struct item scalar) scalar p
Line 1,707 ⟶ 1,784:
}
}
}</langsyntaxhighlight>
 
=== Return nth item ===
The function returns a pointer to the nth list item. If there are not enough elements, NULL is returned.
 
<langsyntaxhighlight lang="stata">pointer(struct item scalar) scalar list_get(struct list scalar a,
real scalar n) {
Line 1,723 ⟶ 1,800:
}
return(p)
}</langsyntaxhighlight>
 
=== Remove and return first element ===
Line 1,729 ⟶ 1,806:
The following function "pops" the first element of the list. If the list is empty, Mata will throw an error.
 
<langsyntaxhighlight lang="stata">transmorphic scalar list_pop(struct list scalar a) {
transmorphic scalar x
if (a.head == NULL) {
Line 1,741 ⟶ 1,818:
}
return(x)
}</langsyntaxhighlight>
 
=== Remove and return nth element ===
 
<langsyntaxhighlight lang="stata">transmorphic scalar list_remove(struct list scalar a,
real scalar n) {
Line 1,781 ⟶ 1,858:
}
return(x)
}</langsyntaxhighlight>
 
=== Examples ===
Line 1,787 ⟶ 1,864:
Adding to the head:
 
<langsyntaxhighlight lang="stata">a = list()
list_insert(a, 10)
list_insert(a, 20)
list_insert(a, 30)
list_length(a)
list_show(a);</langsyntaxhighlight>
 
'''Output'''
Line 1,804 ⟶ 1,881:
Adding to the tail:
 
<langsyntaxhighlight lang="stata">a = list()
list_insert_end(a, 10)
list_insert_end(a, 20)
list_insert_end(a, 30)
list_length(a)
list_show(a);</langsyntaxhighlight>
 
'''Output'''
Line 1,821 ⟶ 1,898:
Adding after an element:
 
<langsyntaxhighlight lang="stata">list_insert_after(a, list_get(a, 2), 40)
list_show(a);</langsyntaxhighlight>
 
'''Output'''
Line 1,835 ⟶ 1,912:
Pop the first element:
 
<syntaxhighlight lang ="stata">list_pop(a)</langsyntaxhighlight>
 
'''Output'''
Line 1,845 ⟶ 1,922:
=== Linked-list task ===
 
<langsyntaxhighlight lang="stata">a = list()
list_insert_end(a, "A")
list_insert_end(a, "B")
list_insert_after(a, list_get(a, 1), "C")
list_show(a)</langsyntaxhighlight>
 
'''Output'''
Line 1,861 ⟶ 1,938:
=== Stack behavior ===
 
<langsyntaxhighlight lang="stata">a = list()
for (i = 1; i <= 4; i++) {
list_insert(a, i)
Line 1,867 ⟶ 1,944:
while (!list_empty(a)) {
printf("%f\n", list_pop(a))
}</langsyntaxhighlight>
 
'''Output'''
Line 1,880 ⟶ 1,957:
=== Queue behavior ===
 
<langsyntaxhighlight lang="stata">a = list()
for (i = 1; i <= 4; i++) {
list_insert_end(a, i)
Line 1,886 ⟶ 1,963:
while (!list_empty(a)) {
printf("%f\n", list_pop(a))
}</langsyntaxhighlight>
 
'''Output'''
Line 1,898 ⟶ 1,975:
 
=={{header|Swift}}==
<langsyntaxhighlight lang="swift">class Node<T>{
var data: T? = nil
var next: Node? = nil
init(input: T){
data = input
next = nil
}
}
</syntaxhighlight>
</lang>
 
=={{header|Tcl}}==
Line 1,912 ⟶ 1,989:
 
{{Works with|Tcl|8.6}} or {{libheader|TclOO}}
<langsyntaxhighlight lang="tcl">oo::class create List {
variable content next
constructor {value {list ""}} {
Line 1,936 ⟶ 2,013:
return $values
}
}</langsyntaxhighlight>
 
=={{header|Wren}}==
{{libheader|Wren-llist}}
The Node class in the above module is the element type for the LinkedList class which is a generic singly-linked list. The latter is implemented in such a way that the user does not need to deal directly with Node though for the purposes of the task we show below how instances of it can be created and manipulated.
<langsyntaxhighlight ecmascriptlang="wren">import "./llist" for Node
 
var n1 = Node.new(1)
Line 1,947 ⟶ 2,024:
n1.next = n2
System.print(["node 1", "data = %(n1.data)", "next = %(n1.next)"])
System.print(["node 2", "data = %(n2.data)", "next = %(n2.next)"])</langsyntaxhighlight>
 
{{out}}
Line 1,958 ⟶ 2,035:
------------------------------------------------------------------------------
This file will be included in the singly-linked list operation implementations
<langsyntaxhighlight lang="x86asm">
; x86_64 Linux NASM
; Linked_List_Definition.asm
Line 1,972 ⟶ 2,049:
 
%endif
</syntaxhighlight>
</lang>
------------------------------------------------------------------------------
 
{{works with|NASM}}
 
<langsyntaxhighlight lang="asm">
struct link
.next: resd 1
.data: resd 1
endstruc
</syntaxhighlight>
</lang>
Of course, ASM not natively having structures we can simply do..
<langsyntaxhighlight lang="asm">
link resb 16
</syntaxhighlight>
</lang>
Which would reserve 16 bytes(2 dwords). We could just simply think of it in the form of a structure.<br><br>
{{works with|MASM}}
<langsyntaxhighlight lang="asm">
link struct
next dd ?
data dd ?
link ends
</syntaxhighlight>
</lang>
{{works with|FASM}}
<langsyntaxhighlight lang="asm">struc link next,data
{
.next dd next
.data dd data
}</langsyntaxhighlight>
 
=={{header|XPL0}}==
<langsyntaxhighlight XPL0lang="xpl0">def \Node\ Link, Data; \linked list element definition
int Node, List, N;
def IntSize = 4; \number of bytes in an integer
Line 2,019 ⟶ 2,096:
Node:= Node(Link); \move to next node
];
]</langsyntaxhighlight>
 
{{out}}
Line 2,027 ⟶ 2,104:
 
=={{header|Zig}}==
<langsyntaxhighlight lang="zig">const std = @import("std");
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
Line 2,068 ⟶ 2,145:
}
};
}</langsyntaxhighlight>
 
=={{header|zkl}}==
Lists are a core element in zkl, both mutable and immutable. They are heterogeneous and can hold any object. They can be recursive.
<langsyntaxhighlight lang="zkl">List(1,"two",3.14); L(1,"two",3.14);
ROList(fcn{"foobar"}); T('+);</langsyntaxhighlight>
 
{{omit from|GUISS}}
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