Sierpinski triangle/Graphical: Difference between revisions

Content added Content deleted
(ActionScript)
Line 4: Line 4:
An example of Sierpinski's triangle (order = 8) looks like this: <br/><br/>
An example of Sierpinski's triangle (order = 8) looks like this: <br/><br/>
[[File:Sierpinski_Triangle_Unicon.PNG]]
[[File:Sierpinski_Triangle_Unicon.PNG]]

=={{header|ActionScript}}==
SierpenskiTriangle class:
<lang ActionScript3>
package {
import flash.display.GraphicsPathCommand;
import flash.display.Sprite;
/**
* A Sierpenski triangle.
*/
public class SierpinskiTriangle extends Sprite {
/**
* Creates a new SierpenskiTriangle object.
*
* @param n The order of the Sierpenski triangle.
* @param c1 The background colour.
* @param c2 The foreground colour.
* @param width The width of the triangle.
* @param height The height of the triangle.
*/
public function SierpinskiTriangle(n:uint, c1:uint, c2:uint, width:Number, height:Number):void {
_init(n, c1, c2, width, height);
}
/**
* Generates the triangle.
*
* @param n The order of the Sierpenski triangle.
* @param c1 The background colour.
* @param c2 The foreground colour.
* @param width The width of the triangle.
* @param height The height of the triangle.
* @private
*/
private function _init(n:uint, c1:uint, c2:uint, width:Number, height:Number):void {
if ( n <= 0 )
return;
// Draw the outer triangle.
graphics.beginFill(c1);
graphics.moveTo(width / 2, 0);
graphics.lineTo(0, height);
graphics.lineTo(width, height);
graphics.lineTo(width / 2, 0);
// Draw the inner triangle.
graphics.beginFill(c2);
graphics.moveTo(width / 4, height / 2);
graphics.lineTo(width * 3 / 4, height / 2);
graphics.lineTo(width / 2, height);
graphics.lineTo(width / 4, height / 2);
if ( n == 1 )
return;
// Recursively generate three Sierpenski triangles of order n - 1 and position them appropriately.
var sub1:SierpinskiTriangle = new SierpinskiTriangle(n - 1, c1, c2, width / 2, height / 2);
var sub2:SierpinskiTriangle = new SierpinskiTriangle(n - 1, c1, c2, width / 2, height / 2);
var sub3:SierpinskiTriangle = new SierpinskiTriangle(n - 1, c1, c2, width / 2, height / 2);
sub1.x = width / 4;
sub1.y = 0;
sub2.x = 0;
sub2.y = height / 2;
sub3.x = width / 2;
sub3.y = height / 2;
addChild(sub1);
addChild(sub2);
addChild(sub3);
}
}

}
</lang>

Document class:
<lang ActionScript3>
package {
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite {
public function Main():void {
if ( stage ) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
var s:SierpinskiTriangle = new SierpinskiTriangle(5, 0x0000FF, 0xFFFF00, 300, 150 * Math.sqrt(3));
// Equilateral triangle (blue and yellow)
s.x = s.y = 20;
addChild(s);
}
}

}
</lang>


=={{header|Asymptote}}==
=={{header|Asymptote}}==