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The particular set of cards dealt (show below) used Regina 3.90 under a Windows/XP environment.
The particular set of cards dealt (show below) used Regina 3.90 under a Windows/XP environment.
<lang rexx>/*REXX program finds "sets" (solutions) for the SET puzzle (game). */
<lang rexx>/*REXX program finds "sets" (solutions) for the SET puzzle (game). */
parse arg game seed . /*get optional # cards to deal. */
parse arg game seed . /*get optional # cards to deal and seed*/
if game ==',' | game=='' then game=9 /*Not specified? Then use default*/
if game ==',' | game=='' then game=9 /*Not specified? Then use the default.*/
if seed==',' | seed=='' then seed=77 /* " " " " " */
if seed==',' | seed=='' then seed=77 /* " " " " " " */
call aGame 0 /*with tell=0, suppress output. */
call aGame 0 /*with tell=0: suppress the output. */
call aGame 1 /*with tell=1, allow output. */
call aGame 1 /*with tell=1: display " " */
exit sets /*stick a fork in it, we're done.*/
exit sets /*stick a fork in it, we're all done. */
/*──────────────────────────────────AGAME subroutine────────────────────*/
/*──────────────────────────────────AGAME subroutine──────────────────────────*/
aGame: tell=arg(1); good=game%2 /*enable or disable the output. */
aGame: tell=arg(1); good=game%2 /*enable/disable the showing of output.*/
/* [↑] GOOD is the right # sets.*/
/* [↑] the GOOD var is the right #sets*/
do seed=seed until good==sets /*generate deals until good# sets*/
do seed=seed until good==sets /*generate deals until good # of sets.*/
call random ,,seed /*repeatability for last invoke. */
call random ,,seed /*repeatability for the RANDOM invokes.*/
call genFeatures /*generate various card features.*/
call genFeatures /*generate various card game features. */
call genDeck /*generate a deck (with 81 cards)*/
call genDeck /*generate a deck (with 81 "cards").*/
call dealer game /*deal a number of cards (game). */
call dealer game /*deal a number of cards for the game. */
call findSets game%2 /*find sets from the dealt cards.*/
call findSets game%2 /*find # of sets from the dealt cards. */
end /*until*/ /*when leaving, SETS is right num*/
end /*until*/ /* [↓] when leaving, SETS is right #.*/
return /*return to invoker of this sub. */
return /*return to invoker of this subroutine.*/
/*──────────────────────────────────DEALER subroutine───────────────────*/
/*──────────────────────────────────DEALER subroutine─────────────────────────*/
dealer: call sey 'dealing' game "cards:",,. /*shuffle and deal cards*/
dealer: call sey 'dealing' game "cards:",,. /*shuffle and deal the cards. */
do cards=1 until cards==game /*keep dealing 'til done*/
do cards=1 until cards==game /*keep dealing until finished.*/
_=random(1,words(##)); ##=delword(##,_,1) /*pick card; delete it. */
_=random(1,words(##)); ##=delword(##,_,1) /*pick card; delete a card. */
@.cards=deck._ /*add it to the tableau.*/
@.cards=deck._ /*add the card to the tableau.*/
call sey right('card' cards,30) " " @.cards /*display card to screen*/
call sey right('card' cards,30) " " @.cards /*display the card to screen. */
do j=1 for words(@.cards) /*define cells for card.*/
do j=1 for words(@.cards) /* [↓] define cells for cards*/
@.cards.j=word(@.cards,j) /*define a cell for card*/
@.cards.j=word(@.cards,j) /*define a cell for a card.*/
end /*j*/
end /*j*/
end /*cards*/
end /*cards*/
return
return
/*──────────────────────────────────DEFFEATURES subroutine──────────────*/
/*──────────────────────────────────DEFFEATURES subroutine────────────────────*/
defFeatures: parse arg what,v; _=words(v) /*obtain what to define.*/
defFeatures: parse arg what,v; _=words(v) /*obtain what is to be defined*/
if _\==values then do; call sey 'error,' what "features ¬=" values,.,.
if _\==values then do; call sey 'error,' what "features ¬=" values,.,.
exit -1
exit -1
end /* [↑] check for typos.*/
end /* [↑] check for typos/errors*/
do k=1 for words(values) /*define all possibles. */
do k=1 for words(values) /*define all the possible vals*/
call value what'.'k, word(values,k) /*define a card feature.*/
call value what'.'k, word(values,k) /*define a card feature. */
end /*k*/
end /*k*/
return
return
/*──────────────────────────────────GENDECK subroutine──────────────────*/
/*──────────────────────────────────GENDECK subroutine────────────────────────*/
genDeck: #=0; ##= /*#cards in deck; ##=shuffle aid.*/
genDeck: #=0; ##= /*#: cards in deck; ##: shuffle aid.*/
do num=1 for values; xnum=word(numbers, num)
do num=1 for values; xnum = word(numbers, num)
do col=1 for values; xcol=word(colors, col)
do col=1 for values; xcol = word(colors, col)
do sym=1 for values; xsym=word(symbols, sym)
do sym=1 for values; xsym = word(symbols, sym)
do sha=1 for values; xsha=word(shadings, sha)
do sha=1 for values; xsha = word(shadings, sha)
#=#+1; ##=## #; deck.#=xnum xcol xsym xsha /*create a card.*/
#=#+1; ##=## #; deck.#=xnum xcol xsym xsha /*create a card.*/
end /*sha*/
end /*sha*/
end /*num*/
end /*num*/
end /*sym*/
end /*sym*/
end /*col*/
end /*col*/
return /*#: the number of cards in deck.*/
return /*#: the number of cards in the deck. */
/*──────────────────────────────────GENFEATURES subroutine──────────────*/
/*──────────────────────────────────GENFEATURES subroutine────────────────────*/
genFeatures: features=3; groups=4; values=3 /*define # feats,grps,vals*/
genFeatures: features=3; groups=4; values=3 /*define # features, groups, vals.*/
numbers = 'one two three' ; call defFeatures 'number', numbers
numbers = 'one two three' ; call defFeatures 'number', numbers
colors = 'red green purple' ; call defFeatures 'color', colors
colors = 'red green purple' ; call defFeatures 'color', colors
symbols = 'oval squiggle diamond' ; call defFeatures 'symbol', symbols
symbols = 'oval squiggle diamond' ; call defFeatures 'symbol', symbols
shadings= 'solid open striped' ; call defFeatures 'shading', shadings
shadings= 'solid open striped' ; call defFeatures 'shading', shadings
return
return
/*──────────────────────────────────GENPOSS subroutine──────────────────*/
/*──────────────────────────────────GENPOSS subroutine────────────────────────*/
genPoss: p=0; sets=0; sep=' ───── '; !.= /*define some REXX variables.*/
genPoss: p=0; sets=0; sep=' ───── '; !.= /*define some REXX variables. */
do i=1 for game /* [↓] the IFs eliminate dups.*/
do i=1 for game /* [↓] the IFs eliminate duplicates.*/
do j=i+1 to game; if j==i then iterate
do j=i+1 to game
do k=j+1 to game; if k==j | k==i then iterate
do k=j+1 to game
p=p+1; !.p.1=@.i; !.p.2=@.j; !.p.3=@.k
p=p+1; !.p.1=@.i; !.p.2=@.j; !.p.3=@.k
end /*k*/
end /*k*/
end /*j*/
end /*j*/
end /*i*/ /* [↑] build permutation list. */
end /*i*/ /* [↑] generate the permutation list. */
return
return
/*──────────────────────────────────FINDSETS subroutine─────────────────*/
/*──────────────────────────────────FINDSETS subroutine───────────────────────*/
findSets: parse arg n; call genPoss /*N: the number of sets to find.*/
findSets: parse arg n; call genPoss /*N: the number of sets to be found. */
call sey /*find any sets generated above. */
call sey /*find any sets that were generated [↑]*/
do j=1 for p /*P is the # of possible sets. */
do j=1 for p /*P: is the number of possible sets. */
do f=1 for features
do f=1 for features
do g=1 for groups; !!.j.f.g=word(!.j.f, g)
do g=1 for groups; !!.j.f.g=word(!.j.f, g)
end /*g*/
end /*g*/
end /*f*/
end /*f*/
ok=1 /*everything is OK so far. */
ok=1 /*everything is peachy─kean (OK) so far*/
do g=1 for groups; _=!!.j.1.g /*generate strings to hole poss. */
do g=1 for groups; _=!!.j.1.g /*build strings to hold possibilities. */
equ=1 /* [↓] handles all equal feats. */
equ=1 /* [↓] handles all the equal features.*/
do f=2 to features while equ; equ=equ & _==!!.j.f.g
do f=2 to features while equ; equ=equ & _==!!.j.f.g
end /*f*/
end /*f*/
dif=1
dif=1
__=!!.j.1.g /* [↓] handles all unequal feats*/
__=!!.j.1.g /* [↓] handles all unequal features.*/
do f=2 to features while \equ
do f=2 to features while \equ
dif=dif & wordpos(!!.j.f.g,__)==0
dif=dif & (wordpos(!!.j.f.g,__)==0)
__=__ !!.j.f.g /*append to string for next test.*/
__=__ !!.j.f.g /*append to the string for next test. */
end /*f*/
end /*f*/
ok=ok&(equ|dif) /*now, see if all equal | unequal*/
ok=ok & (equ | dif) /*now, see if all are equal or unequal.*/
end /*g*/
end /*g*/


if \ok then iterate /*Is this set OK? Nope, skip it.*/
if \ok then iterate /*Is this set OK? Nope, then skip it.*/
sets=sets+1 /*bump the number of sets found. */
sets=sets+1 /*bump the number of the sets found. */
call sey right('set' sets": ",15) !.j.1 sep !.j.2 sep !.j.3
call sey right('set' sets": ",15) !.j.1 sep !.j.2 sep !.j.3
end /*j*/
end /*j*/


call sey sets 'sets found.',.
call sey sets 'sets found.',.
return
return
/*──────────────────────────────────SEY subroutine──────────────────────*/
/*──────────────────────────────────SEY subroutine────────────────────────────*/
sey: if \tell then return /*should output be suppressed? */
sey: if \tell then return /*¬ tell? Then suppress the output. */
if arg(2)==. then say; say arg(1); if arg(3)==. then say; return</lang>
if arg(2)==. then say; say arg(1); if arg(3)==. then say; return</lang>
'''output''' when using the default input:
'''output''' when using the default input:
<pre>
<pre>