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==Testing new language tags== |
==Testing new language tags== |
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===Z80=== |
===Z80=== |
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<lang z80> |
<lang z80>; some random instructions |
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; some random instructions |
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ld a, 80h |
ld a, 80h |
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ld b, 9Ah |
ld b, 9Ah |
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add a, b |
add a, b |
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adc a, a |
adc a, a |
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rst 0 ; reboot :-) |
rst 0 ; reboot :-)</lang> |
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</lang> |
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===Whitespace=== |
===Whitespace=== |
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<lang whitespace> |
<lang whitespace>This may not be a meaningful whitespace |
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This may not be a meaningful whitespace |
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program, |
program, |
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but it's |
but it's |
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just a highlighting test |
just a highlighting test |
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anyway. |
anyway.</lang> |
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</lang> |
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===AviSynth=== |
===AviSynth=== |
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<lang avisynth> |
<lang avisynth>AviSource("D:\clip.avi") |
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AviSource("D:\clip.avi") |
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ConvertToYUY2() |
ConvertToYUY2() |
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PixieDust(5) |
PixieDust(5)</lang> |
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</lang> |
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===POV-Ray=== |
===POV-Ray=== |
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⚫ | |||
<lang povray> |
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⚫ | |||
#declare A = factorial(5); |
#declare A = factorial(5); |
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sphere{0,A} // a sphere |
sphere{0,A} // a sphere</lang> |
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</lang> |
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===Text=== |
===Text=== |
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⚫ | |||
<lang text> |
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⚫ | |||
</lang> |
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===What happens if a language doesn't exist?=== |
===What happens if a language doesn't exist?=== |
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<lang somelanguagethatdoesnotexist> |
<lang somelanguagethatdoesnotexist>some code |
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some code |
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more code; |
more code; |
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* a b -> c /// &a1 ->>> 778 |
* a b -> c /// &a1 ->>> 778 |
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(Probably this is an obfuscated language :-)) |
(Probably this is an obfuscated language :-))</lang> |
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</lang> |
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==Whitespace test with unicode ZERO WIDTH NO-BREAK SPACE character (U+FEFF)== |
==Whitespace test with unicode ZERO WIDTH NO-BREAK SPACE character (U+FEFF)== |