Rosetta Code:Village Pump/Ideas for 2010: Difference between revisions

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* I would like to see more OpenGL tasks. It would be important to not fall into the trap of illustrating OpenGL features, because the examples would be very close translations. Instead we could focus on how to use OpenGL to do various things with it. [[User:Blue Prawn|Blue Prawn]] 20:01, 2 January 2010 (UTC)
* I would like to see more OpenGL tasks. It would be important to not fall into the trap of illustrating OpenGL features, because the examples would be very close translations. Instead we could focus on how to use OpenGL to do various things with it. [[User:Blue Prawn|Blue Prawn]] 20:01, 2 January 2010 (UTC)
** For example one idea I got is to load datas that both contain geometry informations and animation informations. Resolving the task should focus on the timeline data structure. For such a task we could use a mix of X3D and Smil, here is a draft: [[OpenGL/Loading_animated_datas]], don't hesitate to modify it, or delete it, it's just a draft. What do you think about it? [[User:Blue Prawn|Blue Prawn]] 20:01, 2 January 2010 (UTC)
** For example one idea I got is to load datas that both contain geometry informations and animation informations. Resolving the task should focus on the timeline data structure. For such a task we could use a mix of X3D and Smil, here is a draft: [[OpenGL/Loading_animated_datas]], don't hesitate to modify it, or delete it, it's just a draft. What do you think about it? [[User:Blue Prawn|Blue Prawn]] 20:01, 2 January 2010 (UTC)
**: I think I'd want to find a library to do all the heavy lifting for me before taking that one on. It's formidable to do from first principles! –[[User:Dkf|Donal Fellows]] 21:23, 2 January 2010 (UTC)