Robots: Difference between revisions

7,677 bytes removed ,  6 years ago
→‎{{header|C++}}: link to C++ entry
m (→‎{{header|Kotlin}}: link to Kotlin entry)
(→‎{{header|C++}}: link to C++ entry)
Line 9:
 
=={{header|C++}}==
Windows Console implementation - No safe teleport is implemeted, just the random one.
[[File:robotsCpp.png|200px|thumb|right]]
<lang cpp>
#include <windows.h>
#include <iostream>
#include <ctime>
 
See [[Robots/C++]].
const int WID = 62, HEI = 42, INC = 10;
 
class coord : public COORD {
public:
coord( short x = 0, short y = 0 ) { set( x, y ); }
void set( short x, short y ) { X = x; Y = y; }
};
class winConsole {
public:
static winConsole* getInstamnce() {
if( 0 == inst ) {
inst = new winConsole();
}
return inst;
}
void showCursor( bool s ) {
CONSOLE_CURSOR_INFO ci = { 1, s };
SetConsoleCursorInfo( conOut, &ci );
}
void setColor( WORD clr ) { SetConsoleTextAttribute( conOut, clr ); }
void setCursor( coord p ) { SetConsoleCursorPosition( conOut, p ); }
void setSize( int w, int h ) {
coord crd( w + 1, h + 1 );
SetConsoleScreenBufferSize( conOut, crd );
SMALL_RECT rc = { 0, 0, WID, HEI };
SetConsoleWindowInfo( conOut, TRUE, &rc );
}
void flush() { FlushConsoleInputBuffer( conIn ); }
void kill() { delete inst; }
private:
winConsole() { conOut = GetStdHandle( STD_OUTPUT_HANDLE );
conIn = GetStdHandle( STD_INPUT_HANDLE ); showCursor( false ); }
static winConsole* inst;
HANDLE conOut, conIn;
};
class robots {
public:
robots() {
console = winConsole::getInstamnce();
console->setSize( WID, HEI );
}
~robots() { console->kill(); }
void play() {
char g; do {
console->showCursor( false );
robotsCount = 10; score = 0; alive = true;
clearBoard(); cursor.set( rand() % ( WID - 2 ) + 1, rand() % ( HEI - 2 ) + 1 );
brd[cursor.X + WID * cursor.Y] = '@'; createBoard();
do{
displayBoard(); getInput();
if( !aliveRobots ) {
robotsCount += INC; clearBoard();
brd[cursor.X + WID * cursor.Y] = '@'; createBoard();
}
} while( alive );
displayBoard(); console->setCursor( coord( 0, 24 ) ); console->setColor( 0x07 );
console->setCursor( coord( 10, 8 ) );
std::cout << "+----------------------------------------+";
console->setCursor( coord( 10, 9 ) );
std::cout << "| GAME OVER |";
console->setCursor( coord( 10, 10 ) );
std::cout << "| PLAY AGAIN(Y/N)? |";
console->setCursor( coord( 10, 11 ) );
std::cout << "+----------------------------------------+";
console->setCursor( coord( 39, 10 ) ); console->showCursor( true );
console->flush(); std::cin >> g;
} while( g == 'Y' || g == 'y' );
}
private:
void clearBoard() {
for( int y = 0; y < HEI; y++ ) {
for( int x = 0; x < WID; x++ ) {
brd[x + WID * y] = 32;
if( x == 0 || x == WID - 1 || y == 0 || y == HEI - 1 )
brd[x + WID * y] = '#';
}
}
}
void createBoard() {
aliveRobots = robotsCount;
int a, b; for( int x = 0; x < robotsCount; x++ ) {
do {
a = rand() % WID; b = rand() % HEI;
} while( brd[a + WID * b] != 32 );
brd[a + WID * b] = '+';
}
printScore();
}
void displayBoard() {
char t; console->setCursor( coord() );
for( int y = 0; y < HEI; y++ ) {
for( int x = 0; x < WID; x++ ) {
t = brd[x + WID * y];
switch( t ) {
case ' ': console->setColor( 0x00 ); break;
case '#': console->setColor( 0x09 ); break;
case '+': console->setColor( 0x0e ); break;
case 'Å': case '*': console->setColor( 0x0c ); break;
case '@': console->setColor( 0x0a );
}
std::cout << t;
}
std::cout << "\n";
}
}
void getInput() {
while( 1 ) {
if( ( GetAsyncKeyState( 'Q' ) & 0x8000 ) && cursor.X > 1 && cursor.Y > 1 )
{ execute( -1, -1 ); break; }
if( ( GetAsyncKeyState( 'W' ) & 0x8000 ) && cursor.Y > 1 )
{ execute( 0, -1 ); break; }
if( ( GetAsyncKeyState( 'E' ) & 0x8000 ) && cursor.X < WID - 2 && cursor.Y > 1 )
{ execute( 1, -1 ); break; }
if( ( GetAsyncKeyState( 'A' ) & 0x8000 ) && cursor.X > 1 )
{ execute( -1, 0 ); break; }
if( ( GetAsyncKeyState( 'D' ) & 0x8000 ) && cursor.X < WID - 2 )
{ execute( 1, 0 ); break; }
if( ( GetAsyncKeyState( 'Y' ) & 0x8000 ) && cursor.X > 1 && cursor.Y < HEI - 2 )
{ execute( -1, 1 ); break; }
if( ( GetAsyncKeyState( 'X' ) & 0x8000 ) && cursor.Y < HEI - 2 )
{ execute( 0, 1 ); break; }
if( ( GetAsyncKeyState( 'C' ) & 0x8000 ) && cursor.X < WID - 2 && cursor.Y < HEI - 2 )
{ execute( 1, 1 ); break; }
if( ( GetAsyncKeyState( 'T' ) & 0x8000 ) )
{ teleport(); moveRobots(); break; }
if( ( GetAsyncKeyState( 'Z' ) & 0x8000 ) )
{ waitForEnd(); break; }
}
console->flush(); printScore();
}
void teleport() {
brd[cursor.X + WID * cursor.Y] = 32;
cursor.X = rand() % ( WID - 2 ) + 1;
cursor.Y = rand() % ( HEI - 2 ) + 1;
int x = cursor.X + WID * cursor.Y;
if( brd[x] == '*' || brd[x] == '+' || brd[x] == '~' ) {
alive = false; brd[x] = 'Å';
} else brd[x] = '@';
}
void printScore() {
console->setCursor( coord( 0, HEI ) ); console->setColor( 0x2a );
std::cout << " SCORE: " << score << " ";
}
void execute( int x, int y ) {
brd[cursor.X + WID * cursor.Y] = 32; cursor.X += x; cursor.Y += y;
brd[cursor.X + WID * cursor.Y] = '@'; moveRobots();
}
void waitForEnd() {
while( aliveRobots && alive ) {
moveRobots(); displayBoard(); Sleep( 500 );
}
}
void moveRobots() {
int tx, ty;
for( int y = 0; y < HEI; y++ ) {
for( int x = 0; x < WID; x++ ) {
if( brd[x + WID * y] != '+' ) continue;
tx = x; ty = y;
if( tx < cursor.X ) tx++; else if( tx > cursor.X ) tx--;
if( ty < cursor.Y ) ty++; else if( ty > cursor.Y ) ty--;
if( tx != x || ty != y ) {
brd[x + WID * y] = 32;
if( brd[tx + WID * ty] == 32 ) brd[tx + WID * ty] = '~';
else checkCollision( tx, ty );
}
}
}
for( int x = 0; x < WID * HEI; x++ ) {
if( brd[x] == '~') brd[x] = '+';
}
}
void checkCollision( int x, int y ) {
if( cursor.X == x && cursor.Y == y ) {
alive = false; brd[x + y * WID] = 'Å'; return;
}
x = x + y * WID;
if( brd[x] == '*' || brd[x] == '+' || brd[x] == '~' ) {
if( brd[x] != '*' ) { aliveRobots--; score++; }
brd[x] = '*'; aliveRobots--; score++;
}
}
winConsole* console; char brd[WID * HEI];
int robotsCount, score, aliveRobots;
coord cursor; bool alive;
};
winConsole* winConsole::inst = 0;
int main( int argc, char* argv[] ) {
srand( ( unsigned )time( 0 ) );
SetConsoleTitle( "Robots" );
robots g; g.play(); return 0;
}
</lang>
 
=={{header|Java}}==
Anonymous user