Robots: Difference between revisions

6,145 bytes added ,  6 years ago
Added Kotlin
m (added whitespace before the TOC (table of contents).)
(Added Kotlin)
Line 443:
f.setVisible(true);
});
}
}</lang>
 
=={{header|Kotlin}}==
{{trans|Java}}
<lang scala>// version 1.1.51
 
import java.util.Random
import java.awt.*
import java.awt.BasicStroke.*
import java.awt.event.*
import javax.swing.JFrame
import javax.swing.JPanel
import javax.swing.SwingUtilities
 
val rand = Random()
 
val dirs = listOf(
-1 to 1, 0 to 1, 1 to 1, -1 to 0, 1 to 0, -1 to -1, 0 to -1, 1 to -1
)
 
class Robots : JPanel() {
 
val nRows = 38
val nCols = 50
val dash = BasicStroke(2.0f, CAP_BUTT, JOIN_MITER, 10.0f, floatArrayOf(5.0f), 0.0f)
 
var playerRow = 0
var playerCol = 0
var score = 0
var hiScore = 0
var level = 0
var gameOver = true
 
enum class Grid(val symbol: String) {
Player("@"), Robot("+"), Scrap("*"), Mark("~")
}
 
lateinit var grid: Array<Array<Grid?>>
 
init {
preferredSize = Dimension(800, 650)
background = Color.white
foreground = Color.lightGray
font = Font("SansSerif", Font.PLAIN, 18)
isFocusable = true
 
addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent) {
if (gameOver) {
startNewGame()
repaint()
}
}
})
 
addKeyListener(object : KeyAdapter() {
override fun keyPressed(e: KeyEvent) {
if (gameOver) return // disable keystrokes until game starts
val keyCode = e.keyCode
if (keyCode == KeyEvent.VK_NUMPAD5) {
teleport()
}
else {
var k = keyCode - KeyEvent.VK_NUMPAD1
if (k in 0..8) move(if (k > 4) --k else k)
}
repaint()
}
})
}
 
fun startNewGame() {
level = 1
if (score > hiScore) hiScore = score
score = 0
initGrid()
gameOver = false
}
 
fun initGrid() {
grid = Array(nRows) { arrayOfNulls<Grid>(nCols) }
teleport()
val numRobots = 7 * level
var i = 0
while (i < numRobots) {
val r = rand.nextInt(nRows)
val c = rand.nextInt(nCols)
if (grid[r][c] == null) {
grid[r][c] = Grid.Robot
i++
}
}
}
 
fun movePlayer(r: Int, c: Int): Boolean {
if (grid[r][c] != null) {
gameOver = true
}
else {
grid[playerRow][playerCol] = null
playerRow = r
playerCol = c
grid[r][c] = Grid.Player
}
return !gameOver
}
 
fun move(d: Int) {
val c = playerCol + dirs[d].first
val r = playerRow + dirs[d].second
 
if (!withinBounds(r, c)) return
if (!movePlayer(r, c)) return
 
for (rr in 0 until nRows) {
for (cc in 0 until nCols) {
if (grid[rr][cc] == Grid.Robot) {
// calc new r and c based on dx + cc and dy + rr
val nc = (if (c == cc) 0 else (c - cc) / Math.abs(c - cc)) + cc
val nr = (if (r == rr) 0 else (r - rr) / Math.abs(r - rr)) + rr
if (!withinBounds(nr, nc)) continue
grid[rr][cc] = null
 
if (grid[nr][nc] == Grid.Player) {
gameOver = true
return /* EARLY RETURN */
}
else if (grid[nr][nc] != null) {
score++
if (grid[nr][nc] != Grid.Scrap) score++
grid[nr][nc] = Grid.Scrap
}
else {
// avoid processing the same robot twice
grid[nr][nc] = Grid.Mark
}
}
}
}
 
var robotsLeft = 0
for (rr in 0 until nRows) {
for (cc in 0 until nCols) {
if (grid[rr][cc] == Grid.Mark) grid[rr][cc] = Grid.Robot
if (grid[rr][cc] == Grid.Robot) robotsLeft++
}
}
if (robotsLeft == 0) {
level++
initGrid()
}
}
 
fun teleport() {
movePlayer(rand.nextInt(nRows), rand.nextInt(nCols))
}
 
fun drawBorder(g: Graphics2D) {
g.stroke = dash
g.color = foreground
g.drawRect(22, 20, width - 41, height - 72)
}
 
fun drawGrid(g: Graphics2D) {
for (r in 0 until nRows) {
for (c in 0 until nCols) {
if (grid[r][c] != null)
g.drawString(grid[r][c]!!.symbol, 24 + c * 15, 36 + r * 15)
}
}
}
 
fun drawStartScreen(g: Graphics2D) {
g.color = Color.gray
g.font = Font("SansSerif", Font.BOLD, 48)
g.drawString("robots", 315, 280)
 
g.font = this.font
g.drawString("(use numpad to move player)", 270, 350)
g.drawString("(teleport is numpad 5)", 300, 380)
g.drawString("(click to start)", 328, 410)
}
 
fun drawScore(g: Graphics2D) {
g.color = Color.gray
g.font = this.font
val s = String.format("hiscore %s score %s", hiScore, score)
g.drawString(s, 30, height - 17)
}
 
fun withinBounds(r: Int, c: Int) = (c in 0 until nCols) && (r in 0 until nRows)
 
override fun paintComponent(gg: Graphics) {
super.paintComponent(gg)
val g = gg as Graphics2D
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON)
drawBorder(g)
drawScore(g)
if (gameOver) drawStartScreen(g)
else drawGrid(g)
}
}
 
fun main(args: Array<String>) {
SwingUtilities.invokeLater {
val f = JFrame()
with (f) {
defaultCloseOperation = JFrame.EXIT_ON_CLOSE
title = "Robots"
isResizable = false
add(Robots(), BorderLayout.CENTER)
pack()
setLocationRelativeTo(null)
isVisible = true
}
}
}</lang>
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