Remote agent: Difference between revisions
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m (moved Rosetta Code:Village Pump/Remote agent to Remote agent: Finished writing the description. I think.) |
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This is a set of three tasks revolving around the concept of a 'remote agent.' The overarching theme of the task set is to have a simple, stateful world with an agent that operates on the world's state until the end conditions are met. The world is a grid of colored squares, and is populated to some percentage by colored balls. The ending condition is when all balls are in a square of the correct color. The perspective of the agent is limited; it is not given an overview of the world. It only knows its surroundings by responses to its actions. Read on below for a complete description of the virtual world, interface commands and stream protocol. |
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Each of the three tasks satisfies a different goal: |
Each of the three tasks satisfies a different goal: |
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# Implement the world simulation, accept and respond to agent commands via a stream interface. |
# [[Remote agent/Simulation|Implement the world simulation, accept and respond to agent commands via a stream interface]]. |
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# Implement the agent side of the stream interface in a manner idiomatic to the language. |
# [[Remote agent/Agent interface|Implement the agent side of the stream interface in a manner idiomatic to the language]]. |
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# Use the agent stream interface to satisfy the end conditions. |
# [[Remote agent/Agent logic|Use the agent stream interface to satisfy the end conditions]]. |
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Here is a description of the world and commands. The stream protocol below should be common among all implementations; any agent interface implementation should work equally well with any of the world simulation implementations. |
Here is a description of the world and commands. The stream protocol below should be common among all implementations; any agent interface implementation should work equally well with any of the world simulation implementations. |