Remote agent: Difference between revisions
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Set up for the three tasks. |
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# [[Remote agent/Agent interface|Implement the agent side of the stream interface in a manner idiomatic to the language]].
# [[Remote agent/Agent logic|Use the agent stream interface to satisfy the end conditions]].
Here is a description of the world and commands. The stream protocol below should be common among all implementations; any agent interface implementation should work equally well with any of the world simulation implementations.
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* While the distribution and location of the color properties is undefined, there must not be more balls of a color than there are sectors with that color property.
* There must be at least one 'space' sector without a ball in it. (The agent does not initialize while holding a ball.)
* There may be 'wall' sectors within the area (including on the interior side of the outermost rim), but
== Goal ==
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= Stream Protocol =
The stream protocol is simple. Every command is a single byte sent from the agent to the simulator, no line feed, no carriage return. Every event is a single byte sent from the simulator to the agent, no line feed, no carriage return. For the sake of simplicity, all bytes fall within the range of
== Greeting ==
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== Commands and event codes ==
{| class="wikitable"
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|name||type||character||decimal||hex
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|turn right||command||>||62||0x3E
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|turn left||command||<||60||0x3C
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|get||command|||@||64||0x40
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|drop||command||!||33||0x21
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|game over||event||+||43||0x2B
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|stop||event||.||46||0x2E
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|color green||event||G||71||0x47
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