Anonymous user
Ray-casting algorithm: Difference between revisions
→{{header|zkl}}: bug fix
(→{{header|Ursala}}: Added zkl) |
(→{{header|zkl}}: bug fix) |
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Line 2,761:
else if(Px<Ax.min(Bx)) True
else try{ ( (Py - Ay)/(Px - Ax) )>=( (By - Ay)/(Bx - Ax) ) } //blue>=red
catch(MathError){
}
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